My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Missing cards in your collection

Royal Ghost Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Royal Giant Musketeer Electro Wizard Inferno Dragon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Royal Giant Inferno Dragon
Giant Snowball
Bomber Musketeer Inferno Dragon Lumberjack
Zap
Bomber Royal Giant Inferno Dragon
Barbarian Barrel
Bomber Musketeer Electro Wizard Lumberjack
The Log
Bomber Royal Giant Musketeer Lumberjack
Earthquake
Bomber
Arrows
Bomber
Royal Delivery
Bomber Musketeer Electro Wizard Inferno Dragon Lumberjack
Fireball
Bomber Musketeer Electro Wizard Inferno Dragon Lumberjack
Poison
Bomber Musketeer Electro Wizard
Lightning
Musketeer Electro Wizard Inferno Dragon Lumberjack
Rocket
Musketeer Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber The Log Arrows Musketeer Electro Wizard Inferno Dragon Lumberjack Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber The Log Arrows Musketeer

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Royal Giant Lumberjack
Arrows
Royal Giant Lumberjack
Royal Giant
Bomber Arrows Musketeer The Log Electro Wizard Lumberjack
Musketeer
Royal Giant The Log Lumberjack
The Log
Royal Giant Musketeer Lumberjack
Electro Wizard
Royal Giant Lumberjack
Inferno Dragon
Lumberjack
Bomber Arrows Royal Giant Musketeer The Log Electro Wizard

Defense Synergies 2 9

Bomber
The Log Electro Wizard
Arrows
Lumberjack
Royal Giant
Musketeer
The Log Lumberjack Electro Wizard
The Log
Musketeer Bomber Electro Wizard Inferno Dragon Lumberjack
Electro Wizard
Bomber Musketeer The Log Inferno Dragon Lumberjack
Inferno Dragon
The Log Electro Wizard
Lumberjack
Musketeer Arrows The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Musketeer The Log Electro Wizard
Inferno Dragon Lumberjack Bomber Musketeer The Log Electro Wizard
Lumberjack Bomber Musketeer Electro Wizard Inferno Dragon
Inferno Dragon Lumberjack Bomber Musketeer Electro Wizard
Bomber Arrows The Log Lumberjack
Arrows The Log Bomber Musketeer Electro Wizard Lumberjack
Musketeer Electro Wizard Inferno Dragon Arrows
Arrows Musketeer The Log Electro Wizard
Inferno Dragon Musketeer Lumberjack
Bomber Musketeer Electro Wizard Lumberjack
Electro Wizard Bomber Arrows Musketeer The Log Lumberjack
Arrows Musketeer Inferno Dragon Electro Wizard
Lumberjack Bomber Musketeer The Log Electro Wizard
Bomber Arrows The Log Electro Wizard Lumberjack
Inferno Dragon Electro Wizard Lumberjack
The Log Electro Wizard Inferno Dragon Lumberjack
Bomber Arrows Musketeer Electro Wizard Lumberjack
Arrows Bomber Musketeer The Log Electro Wizard Lumberjack
Arrows The Log Bomber Musketeer Electro Wizard Inferno Dragon Lumberjack
Musketeer Electro Wizard Inferno Dragon Lumberjack
Bomber Arrows Musketeer The Log Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Electro Wizard
Electro Wizard Bomber Arrows Musketeer The Log Inferno Dragon Lumberjack
Lumberjack Musketeer The Log Electro Wizard
Lumberjack Musketeer The Log Electro Wizard
Musketeer Inferno Dragon Lumberjack
Arrows Musketeer Electro Wizard
Musketeer Electro Wizard Lumberjack
Inferno Dragon Lumberjack
Electro Wizard The Log Inferno Dragon
Musketeer Inferno Dragon
Inferno Dragon Musketeer Lumberjack
Arrows The Log Electro Wizard
Lumberjack
Bomber Musketeer
Electro Wizard Bomber Musketeer The Log Inferno Dragon Lumberjack
Arrows Bomber Musketeer The Log Electro Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Musketeer The Log
Arrows Musketeer The Log Electro Wizard
Arrows The Log
Arrows Musketeer The Log
Bomber Arrows The Log
Arrows Musketeer
Bomber Arrows Musketeer The Log
Arrows The Log
Arrows The Log
Musketeer Electro Wizard Lumberjack
Arrows Musketeer The Log Electro Wizard
Arrows Musketeer
Musketeer The Log
Arrows Musketeer
Arrows Musketeer The Log
Bomber Arrows Musketeer The Log
Arrows Musketeer The Log
Arrows
Bomber
Bomber Arrows Musketeer The Log Electro Wizard
Bomber Arrows The Log
Musketeer The Log
Arrows
Musketeer The Log
Arrows Musketeer The Log
Arrows The Log Bomber
Inferno Dragon
Arrows The Log Musketeer Electro Wizard
Arrows Musketeer The Log
Arrows Musketeer The Log
Arrows Musketeer Electro Wizard
Electro Wizard Musketeer
Bomber Arrows Musketeer The Log
Arrows Electro Wizard
Arrows The Log
Electro Wizard Musketeer
Arrows Musketeer Electro Wizard
Arrows The Log
Musketeer Electro Wizard Lumberjack
Arrows The Log Bomber Musketeer
Arrows
Musketeer
Musketeer The Log Electro Wizard
Musketeer Electro Wizard
Musketeer The Log Electro Wizard

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