My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Great!
Synergy
Godly!
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Missing cards in your collection

Royal Ghost Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minions Wizard Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Wizard Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Hog Rider Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Barbarians Royal Giant Hog Rider Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Royal Giant Hog Rider
Giant Snowball
Fire Spirit Minions Barbarians Hog Rider Princess
Zap
Fire Spirit Minions Royal Giant Princess
Barbarian Barrel
Fire Spirit Barbarians Wizard Princess
The Log
Fire Spirit Barbarians Royal Giant Hog Rider Princess
Earthquake
Barbarians Hog Rider
Arrows
Fire Spirit Minions Princess
Royal Delivery
Fire Spirit Minions Barbarians Hog Rider Wizard Princess
Fireball
Minions Barbarians Hog Rider Wizard Princess
Poison
Minions Barbarians Wizard Princess
Lightning
Wizard
Rocket
Barbarians Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Wizard Princess

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Wizard Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minions Barbarians Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Minions Princess Hog Rider Barbarians Wizard Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Zap Minions Princess

Attack Synergies 5 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Royal Giant Hog Rider Zap
Zap
Hog Rider Fire Spirit Minions Royal Giant Princess
Minions
Royal Giant Hog Rider Zap
Barbarians
Hog Rider
Royal Giant
Fire Spirit Minions Zap Hog Rider Wizard Princess
Hog Rider
Fire Spirit Zap Minions Barbarians Royal Giant Wizard Princess
Wizard
Royal Giant Hog Rider
Princess
Zap Royal Giant Hog Rider

Defense Synergies 0 4

Fire Spirit
Zap
Zap
Fire Spirit Minions Barbarians Princess
Minions
Zap
Barbarians
Zap
Royal Giant
Hog Rider
Wizard
Princess
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Wizard
Barbarians Zap Minions
Barbarians Fire Spirit Minions
Barbarians Minions
Barbarians Princess
Fire Spirit Zap Minions
Minions Fire Spirit Zap Wizard Princess
Zap Barbarians
Barbarians Minions Princess
Fire Spirit Barbarians
Minions Barbarians Zap Wizard Princess
Minions Zap Wizard Princess
Barbarians Fire Spirit Zap Minions Wizard
Fire Spirit Wizard Zap Minions Barbarians Princess
Barbarians
Barbarians Zap
Barbarians Wizard Minions
Fire Spirit Zap Minions Barbarians Wizard
Zap Wizard Fire Spirit Minions Barbarians Princess
Barbarians
Wizard Fire Spirit Minions Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Zap
Zap Wizard
Barbarians Zap Minions
Zap Barbarians
Barbarians
Fire Spirit Wizard Zap Minions Princess
Minions Barbarians
Barbarians
Zap Minions Barbarians
Barbarians
Minions Barbarians
Zap Barbarians
Barbarians Wizard
Wizard Barbarians Princess
Barbarians Zap Minions
Minions Zap Barbarians Wizard Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess
Zap Princess
Barbarians
Wizard Fire Spirit Zap
Wizard Fire Spirit Zap Minions Princess
Fire Spirit Wizard Princess
Fire Spirit Zap Wizard Princess
Zap Wizard
Fire Spirit Minions
Zap Wizard Princess
Fire Spirit Zap Wizard Princess
Fire Spirit Princess
Minions Princess
Princess Zap
Zap Wizard Princess
Wizard Princess
Minions
Fire Spirit Zap Wizard Princess
Fire Spirit Zap Wizard Princess
Minions
Wizard Princess
Zap Barbarians
Zap Fire Spirit Wizard Princess
Zap Wizard Princess
Zap Wizard Princess
Zap
Fire Spirit Zap Wizard Princess
Zap Minions Wizard
Zap Wizard
Zap Princess
Wizard Princess
Zap Fire Spirit Minions Barbarians Princess
Fire Spirit Zap Wizard Princess
Wizard Princess
Zap Wizard Princess
Zap
Zap Minions Princess
Zap Princess
Zap Princess

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: