My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Missing cards in your collection

Royal Ghost Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minions Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Archers Royal Giant Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mini P.E.K.K.A Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Mini P.E.K.K.A Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Archers Minions Royal Giant
Giant Snowball
Bomber Archers Minions Princess
Zap
Bomber Archers Minions Royal Giant Princess
Barbarian Barrel
Bomber Archers Princess
The Log
Bomber Archers Royal Giant Mini P.E.K.K.A Princess
Earthquake
Bomber Archers
Arrows
Bomber Archers Minions Princess
Royal Delivery
Bomber Archers Minions Mini P.E.K.K.A Princess
Fireball
Bomber Archers Minions Princess
Poison
Bomber Archers Minions Princess
Lightning
Mini P.E.K.K.A
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Princess

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap The Log Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Zap The Log Archers Minions Princess Mini P.E.K.K.A Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bomber Zap The Log Archers

Attack Synergies 2 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Royal Giant Zap Minions Mini P.E.K.K.A
Zap
Bomber Archers Minions Royal Giant Mini P.E.K.K.A The Log Princess
Archers
Zap Royal Giant Mini P.E.K.K.A
Minions
Royal Giant Bomber Zap Mini P.E.K.K.A
Royal Giant
Bomber Minions Zap Archers The Log Princess
Mini P.E.K.K.A
Bomber Zap Archers Minions The Log Princess
The Log
Zap Royal Giant Mini P.E.K.K.A Princess
Princess
Zap Royal Giant Mini P.E.K.K.A The Log

Defense Synergies 2 13

Bomber
Zap Mini P.E.K.K.A The Log
Zap
Mini P.E.K.K.A Bomber Archers Minions The Log Princess
Archers
Zap Minions Mini P.E.K.K.A The Log
Minions
Zap Archers The Log
Royal Giant
Mini P.E.K.K.A
Zap The Log Bomber Archers Princess
The Log
Mini P.E.K.K.A Bomber Zap Archers Minions Princess
Princess
Zap Mini P.E.K.K.A The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Minions The Log
Mini P.E.K.K.A Bomber Zap Minions The Log
Mini P.E.K.K.A Bomber Archers Minions
Mini P.E.K.K.A Bomber Minions
Bomber Mini P.E.K.K.A The Log Princess
The Log Bomber Zap Archers Minions
Minions Zap Archers Princess
Zap The Log
Mini P.E.K.K.A Minions Princess
Bomber Archers Mini P.E.K.K.A
Archers Minions Bomber Zap The Log Princess
Minions Zap Archers Princess
Mini P.E.K.K.A Bomber Zap Minions The Log
Bomber Zap Minions Mini P.E.K.K.A The Log Princess
Mini P.E.K.K.A
Zap Mini P.E.K.K.A The Log
Bomber Minions Mini P.E.K.K.A
Bomber Zap Archers Minions The Log
Zap The Log Bomber Archers Minions Princess
Mini P.E.K.K.A
Bomber Archers Minions Mini P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap Archers
Bomber Zap Archers Mini P.E.K.K.A The Log
Zap Minions Mini P.E.K.K.A The Log
Mini P.E.K.K.A Zap The Log
Mini P.E.K.K.A
Zap Archers Minions Princess
Mini P.E.K.K.A Archers Minions
Mini P.E.K.K.A
Zap Minions Mini P.E.K.K.A The Log
Minions Mini P.E.K.K.A
Zap The Log
Mini P.E.K.K.A
Bomber Archers Princess
Bomber Zap Archers Minions Mini P.E.K.K.A The Log
Minions Bomber Zap Archers Mini P.E.K.K.A The Log Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess The Log
Zap The Log Princess
The Log
The Log
Bomber Zap The Log
Zap Minions Princess
Bomber Archers The Log Princess
The Log Zap Princess
The Log Zap
Minions Mini P.E.K.K.A
Zap The Log Princess
Zap Archers Princess
The Log Princess
Minions Princess
Princess Zap The Log
Bomber Zap The Log Princess
The Log Princess
Bomber Minions Mini P.E.K.K.A
Bomber Zap Archers Mini P.E.K.K.A The Log Princess
Bomber Zap The Log Princess
Minions The Log
Princess
The Log
Zap The Log
Zap The Log Bomber Princess
The Log Zap Princess
Zap The Log Princess
Zap The Log
Zap Archers Princess
Zap Minions
Mini P.E.K.K.A
Bomber Zap The Log
Zap Princess
The Log Princess
Zap Archers Minions Princess
Zap Archers Princess
The Log
Mini P.E.K.K.A Princess
The Log Bomber Zap Princess
Zap
Zap Minions The Log Princess
Zap Princess
Zap The Log Princess

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