My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Good

2 warnings Why?

Missing cards in your collection

Royal Ghost Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Royal Giant Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Royal Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Royal Giant Miner
Giant Snowball
Minions Goblin Gang Witch Miner
Zap
Minions Goblin Gang Royal Giant Witch
Barbarian Barrel
Knight Goblin Gang Witch
The Log
Goblin Gang Royal Giant Witch
Earthquake
Goblin Gang Witch
Arrows
Minions Goblin Gang Witch
Royal Delivery
Knight Minions Goblin Gang Witch Miner
Fireball
Minions Goblin Gang Witch
Poison
Minions Goblin Gang Witch
Lightning
Knight Witch
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Rage Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Knight Minions Goblin Gang Miner Fireball Witch Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage Knight Minions Goblin Gang

Attack Synergies 9 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Minions Goblin Gang Fireball Witch Miner
Minions
Knight Royal Giant Rage Miner
Goblin Gang
Knight Miner Royal Giant
Royal Giant
Minions Fireball Miner Goblin Gang Witch
Fireball
Royal Giant Knight Miner
Rage
Minions Witch
Witch
Rage Knight Royal Giant Miner
Miner
Minions Goblin Gang Royal Giant Knight Fireball Witch

Defense Synergies 2 4

Knight
Minions Goblin Gang Fireball Witch
Minions
Knight
Goblin Gang
Knight Miner
Royal Giant
Fireball
Knight Miner
Rage
Witch
Knight
Miner
Goblin Gang Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Minions Fireball
Knight Minions Goblin Gang Witch
Goblin Gang Witch Knight Minions
Witch Knight Minions Goblin Gang
Fireball
Goblin Gang Fireball Minions
Minions Goblin Gang Fireball Witch
Fireball
Witch Minions Goblin Gang
Knight Goblin Gang Miner
Minions Goblin Gang Witch Knight Fireball
Minions Goblin Gang Fireball Witch
Knight Minions Goblin Gang Fireball Witch
Fireball Minions Goblin Gang Witch
Knight Goblin Gang
Goblin Gang Fireball
Knight Minions Goblin Gang Fireball Witch
Fireball Knight Minions Goblin Gang Witch
Witch Knight Minions Fireball
Goblin Gang Knight Minions Fireball Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Fireball Witch
Fireball Knight Goblin Gang Miner
Goblin Gang Knight Minions Witch
Goblin Gang Knight Fireball
Knight Goblin Gang Witch
Fireball Minions Goblin Gang Witch
Goblin Gang Knight Minions Fireball Witch
Knight
Knight Minions Fireball Witch
Witch Goblin Gang
Knight Minions Witch
Fireball
Knight Goblin Gang Fireball Witch
Fireball Witch
Goblin Gang Witch Knight Minions Fireball
Minions Fireball Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight
Fireball Miner
Fireball Miner
Knight Fireball
Fireball
Fireball Minions Witch
Witch
Fireball
Fireball Miner
Minions Goblin Gang Fireball
Miner Knight Fireball
Fireball
Knight Fireball Miner
Minions Fireball
Fireball
Fireball Witch
Fireball
Fireball
Minions
Fireball
Fireball Witch Miner
Minions Fireball
Fireball
Fireball
Fireball Witch
Witch
Fireball Miner Witch
Fireball Witch Miner
Fireball Miner
Fireball Witch
Minions Fireball Witch
Fireball
Fireball Miner
Fireball
Fireball
Minions Goblin Gang Fireball Witch
Fireball Witch
Fireball
Fireball Miner Knight Goblin Gang
Fireball
Fireball
Minions Goblin Gang Fireball Witch
Fireball Witch
Fireball Witch Miner

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