My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Godly!

Why?

Missing cards in your collection

Royal Ghost Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minions

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Royal Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Ice Spirit Barbarians Royal Giant Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Royal Giant
Giant Snowball
Fire Spirit Minions Barbarians
Zap
Fire Spirit Minions Royal Giant
Barbarian Barrel
Fire Spirit Ice Spirit Barbarians
The Log
Fire Spirit Ice Spirit Barbarians Royal Giant Mini P.E.K.K.A
Earthquake
Barbarians
Arrows
Fire Spirit Ice Spirit Minions
Royal Delivery
Fire Spirit Ice Spirit Minions Barbarians Mini P.E.K.K.A
Fireball
Minions Barbarians
Poison
Minions Barbarians
Lightning
Mini P.E.K.K.A
Rocket
Barbarians

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Ice Spirit Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Ice Spirit Zap Fireball

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Ice Spirit Mini P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Ice Spirit Minions Barbarians Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Ice Spirit Zap Minions Fireball Mini P.E.K.K.A Barbarians Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Fire Spirit Ice Spirit Zap Minions

Attack Synergies 7 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Royal Giant Zap Mini P.E.K.K.A
Ice Spirit
Zap Minions Royal Giant Barbarians Royal Giant Mini P.E.K.K.A
Zap
Ice Spirit Fireball Fire Spirit Minions Royal Giant Mini P.E.K.K.A
Minions
Ice Spirit Royal Giant Zap Mini P.E.K.K.A
Barbarians
Ice Spirit
Royal Giant
Fire Spirit Ice Spirit Minions Fireball Ice Spirit Zap
Fireball
Zap Royal Giant
Mini P.E.K.K.A
Fire Spirit Ice Spirit Zap Minions

Defense Synergies 4 9

Fire Spirit
Ice Spirit Zap Mini P.E.K.K.A
Ice Spirit
Zap Mini P.E.K.K.A Fire Spirit Minions Barbarians Fireball
Zap
Ice Spirit Fireball Mini P.E.K.K.A Fire Spirit Minions Barbarians
Minions
Ice Spirit Zap
Barbarians
Ice Spirit Zap
Royal Giant
Fireball
Zap Ice Spirit Mini P.E.K.K.A
Mini P.E.K.K.A
Ice Spirit Zap Fire Spirit Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Fireball
Barbarians Mini P.E.K.K.A Ice Spirit Zap Minions
Barbarians Mini P.E.K.K.A Fire Spirit Minions
Barbarians Mini P.E.K.K.A Minions
Barbarians Fireball Mini P.E.K.K.A
Fireball Fire Spirit Zap Minions
Minions Fire Spirit Ice Spirit Zap Fireball
Zap Barbarians Fireball
Barbarians Mini P.E.K.K.A Minions
Fire Spirit Ice Spirit Barbarians Mini P.E.K.K.A
Minions Barbarians Zap Fireball
Minions Zap Fireball
Barbarians Mini P.E.K.K.A Fire Spirit Ice Spirit Zap Minions Fireball
Fire Spirit Fireball Ice Spirit Zap Minions Barbarians Mini P.E.K.K.A
Barbarians Mini P.E.K.K.A
Barbarians Ice Spirit Zap Fireball Mini P.E.K.K.A
Barbarians Minions Fireball Mini P.E.K.K.A
Fire Spirit Ice Spirit Fireball Zap Minions Barbarians
Zap Fire Spirit Ice Spirit Minions Barbarians Fireball
Barbarians Mini P.E.K.K.A
Fire Spirit Minions Barbarians Fireball Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mini P.E.K.K.A Zap Fireball
Fireball Zap Mini P.E.K.K.A
Barbarians Ice Spirit Zap Minions Mini P.E.K.K.A
Mini P.E.K.K.A Zap Barbarians Fireball
Barbarians Mini P.E.K.K.A
Fire Spirit Fireball Ice Spirit Zap Minions
Mini P.E.K.K.A Minions Barbarians Fireball
Mini P.E.K.K.A Barbarians
Zap Ice Spirit Minions Barbarians Fireball Mini P.E.K.K.A
Barbarians
Minions Barbarians Mini P.E.K.K.A
Zap Barbarians Fireball
Barbarians Mini P.E.K.K.A Fireball
Barbarians Fireball
Barbarians Ice Spirit Zap Minions Fireball Mini P.E.K.K.A
Minions Zap Barbarians Fireball Mini P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Zap
Fireball
Barbarians Fireball
Fireball Fire Spirit Zap
Fireball Fire Spirit Ice Spirit Zap Minions
Fire Spirit
Fireball Fire Spirit Ice Spirit Zap
Fireball Zap
Fire Spirit Minions Fireball Mini P.E.K.K.A
Zap Fireball
Fireball Fire Spirit Zap
Fire Spirit Fireball
Minions Fireball
Zap Fireball
Zap Fireball
Fireball
Fireball
Minions Mini P.E.K.K.A
Fire Spirit Zap Fireball Mini P.E.K.K.A
Fire Spirit Zap Fireball
Minions Fireball
Fireball
Zap Barbarians Fireball
Zap Fire Spirit Ice Spirit Fireball
Fireball Zap
Fireball Zap
Fireball Zap
Fire Spirit Zap Fireball
Zap Ice Spirit Minions Fireball
Fireball Mini P.E.K.K.A
Zap Fireball
Zap Ice Spirit Fireball
Fireball
Zap Fire Spirit Ice Spirit Minions Barbarians Fireball
Fireball Fire Spirit Zap
Fireball
Fireball Mini P.E.K.K.A
Zap Fireball
Zap Fireball
Zap Ice Spirit Minions Fireball
Zap Fireball
Zap Fireball

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