My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Great!

1 warnings Why?

Missing cards in your collection

Royal Ghost Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Archers Tesla Mega Minion

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Tesla Royal Giant Mega Minion

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Barbarians Royal Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Royal Giant
Giant Snowball
Fire Spirit Archers Barbarians Mega Minion
Zap
Fire Spirit Archers Royal Giant
Barbarian Barrel
Fire Spirit Archers Tesla Barbarians
The Log
Fire Spirit Archers Barbarians Royal Giant
Earthquake
Archers Tesla Barbarians
Arrows
Fire Spirit Archers
Royal Delivery
Fire Spirit Archers Barbarians Mega Minion
Fireball
Archers Tesla Barbarians Mega Minion
Poison
Archers Barbarians Mega Minion
Lightning
Tesla Mega Minion
Rocket
Barbarians

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Fireball The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Mega Minion

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Barbarians Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit The Log Archers Mega Minion Tesla Fireball Barbarians Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit The Log Archers Mega Minion

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Royal Giant Mega Minion
Archers
Royal Giant
Tesla
Barbarians
Royal Giant
Fire Spirit Fireball Archers Mega Minion The Log
Mega Minion
Fire Spirit Royal Giant Fireball
Fireball
Royal Giant Mega Minion The Log
The Log
Royal Giant Fireball

Defense Synergies 2 7

Fire Spirit
The Log
Archers
Tesla Mega Minion The Log
Tesla
The Log Archers Mega Minion Fireball
Barbarians
Royal Giant
Mega Minion
Archers Tesla The Log
Fireball
The Log Tesla
The Log
Tesla Fireball Fire Spirit Archers Mega Minion

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Mega Minion Fireball The Log
Barbarians Tesla Mega Minion The Log
Tesla Barbarians Fire Spirit Archers Mega Minion
Tesla Barbarians Mega Minion
Barbarians Fireball The Log
Fireball The Log Fire Spirit Archers Tesla Mega Minion
Tesla Mega Minion Fire Spirit Archers Fireball
Tesla Barbarians Fireball The Log
Tesla Barbarians
Fire Spirit Archers Tesla Barbarians
Archers Barbarians Tesla Mega Minion Fireball The Log
Tesla Mega Minion Archers Fireball
Tesla Barbarians Fire Spirit Fireball The Log
Fire Spirit Fireball Tesla Barbarians Mega Minion The Log
Barbarians Tesla
Barbarians Tesla Fireball The Log
Tesla Barbarians Fireball
Fire Spirit Tesla Fireball Archers Barbarians Mega Minion The Log
The Log Fire Spirit Archers Tesla Barbarians Mega Minion Fireball
Barbarians Tesla
Fire Spirit Archers Tesla Barbarians Fireball The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Archers Tesla Fireball
Fireball Archers Tesla Mega Minion The Log
Barbarians The Log
Tesla Barbarians Fireball The Log
Barbarians Tesla
Fire Spirit Fireball Archers Tesla
Archers Tesla Barbarians Mega Minion Fireball
Tesla Barbarians
Barbarians Mega Minion Fireball The Log
Tesla Barbarians Mega Minion
Tesla Barbarians Mega Minion
Barbarians Fireball The Log
Barbarians Tesla Fireball
Archers Tesla Barbarians Fireball
Tesla Barbarians Archers Mega Minion Fireball The Log
Archers Tesla Barbarians Mega Minion Fireball The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log
Fireball The Log
Fireball The Log
Barbarians Fireball The Log
Fireball Fire Spirit The Log
Fireball Fire Spirit Mega Minion
Fire Spirit Archers The Log
Fireball The Log Fire Spirit
Fireball The Log
Fire Spirit Fireball
Fireball The Log
Fireball Fire Spirit Archers
Fire Spirit Fireball The Log
Fireball
Fireball The Log
Fireball The Log
Fireball The Log
Fireball
Fire Spirit Archers Mega Minion Fireball The Log
Fire Spirit Fireball The Log
Fireball The Log
Fireball
The Log
Barbarians Fireball The Log
The Log Fire Spirit Fireball
Mega Minion
Fireball The Log
Fireball The Log
Fireball The Log
Fire Spirit Archers Fireball
Mega Minion Fireball
Mega Minion Fireball
Fireball The Log
Fireball
Fireball The Log
Fire Spirit Archers Barbarians Fireball
Fireball Fire Spirit Archers Mega Minion
The Log Fireball
Fireball Mega Minion
The Log Fireball
Fireball
Mega Minion
Fireball The Log
Fireball
Fireball The Log

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