My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
Godly!

2 problems Why?

Missing cards in your collection

Royal Ghost Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Missing

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Bowler Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Elite Barbarians Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Royal Giant Elite Barbarians Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Elite Barbarians
Giant Snowball
Goblins Lumberjack
Zap
Goblins Royal Giant
Barbarian Barrel
Goblins Elite Barbarians Lumberjack
The Log
Goblins Royal Giant Elite Barbarians Lumberjack
Earthquake
Arrows
Goblins
Royal Delivery
Goblins Elite Barbarians Bowler Lumberjack
Fireball
Elite Barbarians Bowler Lumberjack
Poison
Lightning
Elite Barbarians Bowler Lumberjack
Rocket
Elite Barbarians Bowler

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Rocket Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Rocket Bowler

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Zap Arrows Lumberjack Bowler Royal Giant Elite Barbarians Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Goblins Zap Arrows Lumberjack

Attack Synergies 4 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Zap Royal Giant
Zap
Arrows Elite Barbarians Goblins Royal Giant Bowler Lumberjack
Arrows
Zap Royal Giant Elite Barbarians Bowler Lumberjack
Royal Giant
Arrows Goblins Zap Elite Barbarians Rocket Bowler Lumberjack
Elite Barbarians
Zap Arrows Royal Giant Lumberjack
Rocket
Royal Giant
Bowler
Zap Arrows Royal Giant Lumberjack
Lumberjack
Zap Arrows Royal Giant Elite Barbarians Bowler

Defense Synergies 0 8

Goblins
Zap
Zap
Goblins Arrows Elite Barbarians Bowler Lumberjack
Arrows
Zap Bowler Lumberjack
Royal Giant
Elite Barbarians
Zap
Rocket
Bowler
Zap Arrows Lumberjack
Lumberjack
Zap Arrows Bowler

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Bowler Zap
Elite Barbarians Lumberjack Goblins Zap
Rocket Bowler Lumberjack Goblins Elite Barbarians
Elite Barbarians Lumberjack Goblins Bowler
Arrows Elite Barbarians Rocket Bowler Lumberjack
Arrows Bowler Goblins Zap Lumberjack
Rocket Zap Arrows
Rocket Bowler Zap Arrows
Goblins Elite Barbarians Lumberjack
Elite Barbarians Goblins Bowler Lumberjack
Goblins Zap Arrows Bowler Lumberjack
Arrows Zap
Bowler Lumberjack Zap Elite Barbarians Rocket
Rocket Bowler Goblins Zap Arrows Lumberjack
Elite Barbarians Lumberjack
Rocket Zap Elite Barbarians Bowler Lumberjack
Goblins Arrows Elite Barbarians Bowler Lumberjack
Arrows Goblins Zap Elite Barbarians Bowler Lumberjack
Zap Arrows Bowler Lumberjack
Elite Barbarians Lumberjack
Bowler Goblins Arrows Elite Barbarians Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Goblins Zap Elite Barbarians Bowler
Zap Arrows Elite Barbarians Rocket Bowler Lumberjack
Lumberjack Goblins Zap Elite Barbarians Rocket Bowler
Rocket Bowler Lumberjack Zap Elite Barbarians
Elite Barbarians Bowler Lumberjack
Arrows Rocket Zap
Rocket Goblins Elite Barbarians Bowler Lumberjack
Elite Barbarians Lumberjack
Zap Rocket Goblins Elite Barbarians
Elite Barbarians Bowler Lumberjack
Rocket Zap Arrows Elite Barbarians Bowler
Elite Barbarians Rocket Bowler Lumberjack
Bowler
Elite Barbarians Goblins Zap Rocket Bowler Lumberjack
Arrows Bowler Zap Elite Barbarians

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Rocket
Arrows Zap Bowler
Rocket Arrows
Arrows Rocket
Rocket Zap Arrows Bowler
Arrows Zap Rocket
Arrows Bowler
Arrows Zap Bowler
Arrows Zap
Rocket Goblins Elite Barbarians Bowler Lumberjack
Rocket Zap Arrows Bowler
Zap Arrows Rocket
Rocket Elite Barbarians Bowler
Arrows Rocket
Zap Arrows Elite Barbarians
Rocket Zap Arrows Bowler
Arrows Rocket Bowler
Arrows Rocket
Rocket
Rocket Zap Arrows Bowler
Rocket Zap Arrows Bowler
Rocket Bowler
Rocket Arrows
Rocket Bowler
Rocket Zap Arrows
Zap Arrows Bowler
Arrows Zap Bowler
Zap Arrows Bowler
Rocket Zap Arrows
Elite Barbarians Zap Arrows
Zap Rocket
Elite Barbarians Bowler
Zap Arrows Rocket
Zap Rocket Arrows
Rocket Arrows Bowler
Zap Rocket
Rocket Zap Arrows
Arrows
Rocket Bowler Lumberjack
Arrows Zap Bowler
Rocket Zap Arrows
Elite Barbarians
Zap Elite Barbarians Rocket Bowler
Zap Rocket
Zap Rocket Bowler

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