My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
Godly!

2 warnings Why?

Missing cards in your collection

Royal Ghost Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Goblin Gang Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Royal Giant Musketeer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Knight Goblin Gang Royal Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Royal Giant Miner
Giant Snowball
Fire Spirit Cannon Goblin Gang Musketeer Miner
Zap
Fire Spirit Cannon Goblin Gang Royal Giant
Barbarian Barrel
Fire Spirit Knight Cannon Goblin Gang Musketeer
The Log
Fire Spirit Cannon Goblin Gang Royal Giant Musketeer
Earthquake
Cannon Goblin Gang
Arrows
Fire Spirit Goblin Gang
Royal Delivery
Fire Spirit Knight Goblin Gang Musketeer Miner
Fireball
Cannon Goblin Gang Musketeer
Poison
Cannon Goblin Gang Musketeer
Lightning
Knight Cannon Musketeer
Rocket
Musketeer

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Arrows

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Arrows Knight Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblin Gang Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Arrows Knight Cannon Goblin Gang Miner Musketeer Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Arrows Knight Cannon

Attack Synergies 7 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Royal Giant Miner Knight
Arrows
Royal Giant Knight Miner
Knight
Goblin Gang Musketeer Fire Spirit Arrows Miner
Cannon
Goblin Gang
Knight Miner Royal Giant
Royal Giant
Fire Spirit Arrows Miner Goblin Gang Musketeer
Musketeer
Knight Royal Giant Miner
Miner
Fire Spirit Goblin Gang Royal Giant Arrows Knight Musketeer

Defense Synergies 6 5

Fire Spirit
Knight
Arrows
Knight Cannon
Knight
Fire Spirit Cannon Goblin Gang Musketeer Arrows
Cannon
Knight Musketeer Arrows Goblin Gang
Goblin Gang
Knight Musketeer Cannon Miner
Royal Giant
Musketeer
Knight Cannon Goblin Gang Miner
Miner
Goblin Gang Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Cannon Musketeer
Knight Cannon Goblin Gang Musketeer
Cannon Goblin Gang Fire Spirit Knight Musketeer
Cannon Knight Goblin Gang Musketeer
Arrows
Arrows Goblin Gang Fire Spirit Cannon Musketeer
Musketeer Fire Spirit Arrows Cannon Goblin Gang
Arrows Cannon Musketeer
Cannon Goblin Gang Musketeer
Knight Goblin Gang Fire Spirit Cannon Musketeer Miner
Goblin Gang Arrows Knight Cannon Musketeer
Arrows Musketeer Goblin Gang
Cannon Fire Spirit Knight Goblin Gang Musketeer
Fire Spirit Arrows Cannon Goblin Gang
Knight Cannon Goblin Gang
Cannon Goblin Gang
Arrows Knight Cannon Goblin Gang Musketeer
Fire Spirit Arrows Cannon Knight Goblin Gang Musketeer
Arrows Fire Spirit Knight Cannon Musketeer
Cannon Musketeer
Goblin Gang Fire Spirit Arrows Knight Cannon Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang
Arrows Knight Goblin Gang Musketeer Miner
Goblin Gang Knight Musketeer
Goblin Gang Knight Musketeer
Knight Cannon Goblin Gang Musketeer
Fire Spirit Arrows Goblin Gang Musketeer
Goblin Gang Knight Musketeer
Knight
Knight
Cannon Goblin Gang Musketeer
Knight Musketeer
Arrows
Knight Cannon Goblin Gang
Cannon Musketeer
Goblin Gang Knight Musketeer
Arrows Cannon Musketeer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Musketeer
Arrows Musketeer Miner
Arrows Miner
Arrows Knight Musketeer
Fire Spirit Arrows
Arrows Fire Spirit Musketeer
Fire Spirit Arrows Musketeer
Arrows Fire Spirit
Arrows Miner
Fire Spirit Goblin Gang Musketeer
Miner Arrows Knight Musketeer
Fire Spirit Arrows Musketeer
Fire Spirit Knight Musketeer Miner
Arrows Musketeer
Arrows Musketeer
Arrows Musketeer
Arrows Musketeer
Arrows
Fire Spirit Arrows Musketeer
Fire Spirit Arrows Miner
Musketeer
Arrows
Musketeer
Arrows Musketeer
Arrows Fire Spirit
Arrows Miner Musketeer
Arrows Musketeer Miner
Miner Arrows Musketeer
Fire Spirit Arrows Musketeer
Musketeer
Arrows Musketeer Miner
Arrows
Arrows
Fire Spirit Goblin Gang Musketeer
Fire Spirit Arrows Musketeer
Arrows
Miner Knight Goblin Gang Musketeer
Arrows Musketeer
Arrows
Musketeer
Goblin Gang Musketeer
Musketeer
Musketeer Miner

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