My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Missing cards in your collection

Royal Ghost Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Tesla Musketeer Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Musketeer P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider
Giant Snowball
Goblin Gang Musketeer Hog Rider
Zap
Goblin Gang
Barbarian Barrel
Goblin Gang Tesla Musketeer Electro Wizard
The Log
Goblin Gang Musketeer Hog Rider
Earthquake
Goblin Gang Tesla Hog Rider
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Musketeer Hog Rider P.E.K.K.A Electro Wizard
Fireball
Goblin Gang Tesla Musketeer Hog Rider Electro Wizard
Poison
Goblin Gang Musketeer Electro Wizard
Lightning
Tesla Musketeer Electro Wizard
Rocket
Musketeer Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Musketeer Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Goblin Gang Tesla Musketeer Hog Rider Electro Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Arrows Goblin Gang Tesla

Attack Synergies 9 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Hog Rider P.E.K.K.A Electro Wizard Musketeer
Arrows
Zap Hog Rider P.E.K.K.A
Goblin Gang
Hog Rider P.E.K.K.A
Tesla
Musketeer
Hog Rider Zap P.E.K.K.A
Hog Rider
Zap Arrows Goblin Gang Musketeer Electro Wizard
P.E.K.K.A
Zap Arrows Electro Wizard Goblin Gang Musketeer
Electro Wizard
Zap P.E.K.K.A Hog Rider

Defense Synergies 4 13

Zap
Electro Wizard Arrows Goblin Gang Tesla Musketeer P.E.K.K.A
Arrows
Zap Tesla P.E.K.K.A
Goblin Gang
Tesla Musketeer Zap P.E.K.K.A Electro Wizard
Tesla
Goblin Gang Musketeer Zap Arrows Electro Wizard
Musketeer
Goblin Gang Tesla Zap P.E.K.K.A Electro Wizard
Hog Rider
P.E.K.K.A
Zap Arrows Goblin Gang Musketeer Electro Wizard
Electro Wizard
Zap Goblin Gang Tesla Musketeer P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Tesla Musketeer Electro Wizard
P.E.K.K.A Zap Goblin Gang Tesla Musketeer Electro Wizard
Goblin Gang Tesla P.E.K.K.A Musketeer Electro Wizard
Tesla P.E.K.K.A Goblin Gang Musketeer Electro Wizard
Arrows P.E.K.K.A
Arrows Goblin Gang Zap Tesla Musketeer Electro Wizard
Tesla Musketeer Electro Wizard Zap Arrows Goblin Gang
Zap Arrows Tesla Musketeer P.E.K.K.A Electro Wizard
Tesla P.E.K.K.A Goblin Gang Musketeer
Goblin Gang Tesla Musketeer Electro Wizard
Goblin Gang Electro Wizard Zap Arrows Tesla Musketeer
Arrows Tesla Musketeer Zap Goblin Gang Electro Wizard
Tesla P.E.K.K.A Zap Goblin Gang Musketeer Electro Wizard
Zap Arrows Goblin Gang Tesla P.E.K.K.A Electro Wizard
P.E.K.K.A Goblin Gang Tesla Electro Wizard
Zap Goblin Gang Tesla P.E.K.K.A Electro Wizard
Tesla Arrows Goblin Gang Musketeer P.E.K.K.A Electro Wizard
Arrows Tesla Zap Goblin Gang Musketeer Electro Wizard
Zap Arrows Tesla Musketeer Electro Wizard
P.E.K.K.A Tesla Musketeer Electro Wizard
Goblin Gang Arrows Tesla Musketeer P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Tesla P.E.K.K.A Electro Wizard
Electro Wizard Zap Arrows Goblin Gang Tesla Musketeer
Goblin Gang P.E.K.K.A Zap Musketeer Electro Wizard
Goblin Gang P.E.K.K.A Zap Tesla Musketeer Electro Wizard
P.E.K.K.A Goblin Gang Tesla Musketeer
Arrows Zap Goblin Gang Tesla Musketeer Electro Wizard
Goblin Gang P.E.K.K.A Tesla Musketeer Electro Wizard
P.E.K.K.A Tesla
Zap P.E.K.K.A Electro Wizard
P.E.K.K.A Goblin Gang Tesla Musketeer
P.E.K.K.A Tesla Musketeer
P.E.K.K.A Zap Arrows Electro Wizard
P.E.K.K.A Goblin Gang Tesla
Tesla Musketeer
Goblin Gang Tesla Electro Wizard Zap Musketeer P.E.K.K.A
Arrows Zap Tesla Musketeer P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Musketeer
Arrows Zap Musketeer Electro Wizard
Arrows
Arrows Musketeer
Zap Arrows
Arrows Zap Musketeer
Arrows Musketeer
Arrows Zap
Arrows Zap
Goblin Gang Musketeer Electro Wizard
Zap Arrows Musketeer Electro Wizard
Zap Arrows Musketeer
Musketeer
Arrows Musketeer
Zap Arrows Musketeer
Zap Arrows Musketeer
Arrows Musketeer
Arrows
Zap Arrows Musketeer Electro Wizard
Zap Arrows
Musketeer
Arrows
Musketeer
Zap Arrows Musketeer
Zap Arrows
Arrows Zap Musketeer Electro Wizard
Zap Arrows Musketeer
Zap Arrows Musketeer
Zap Arrows Musketeer Electro Wizard
Zap Electro Wizard Musketeer
Zap Arrows Musketeer
Zap Arrows Electro Wizard
P.E.K.K.A
Arrows
Zap Electro Wizard Goblin Gang Musketeer
Zap Arrows Musketeer Electro Wizard
Arrows
Goblin Gang Musketeer Electro Wizard
Arrows Zap Musketeer
Zap Arrows
Musketeer P.E.K.K.A
Zap Goblin Gang Musketeer Electro Wizard
Zap Musketeer Electro Wizard
Zap Musketeer Electro Wizard

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