My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

1 problems Why?

Missing cards in your collection

Royal Ghost Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Wizard P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Poison The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Elite Barbarians P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Elite Barbarians
Giant Snowball
Goblins Archers
Zap
Goblins Archers
Barbarian Barrel
Goblins Archers Elite Barbarians Wizard
The Log
Goblins Archers Elite Barbarians
Earthquake
Archers
Arrows
Goblins Archers
Royal Delivery
Goblins Archers Elite Barbarians Wizard P.E.K.K.A
Fireball
Archers Elite Barbarians Wizard
Poison
Archers Wizard
Lightning
Elite Barbarians Wizard
Rocket
Elite Barbarians Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Poison

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Poison The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Poison P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Zap The Log Archers Poison Wizard Elite Barbarians P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Goblins Zap The Log Archers

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Zap Archers
Zap
Elite Barbarians P.E.K.K.A Goblins Archers Poison The Log
Archers
Goblins Zap Elite Barbarians P.E.K.K.A
Elite Barbarians
Zap Archers Wizard The Log
Wizard
Elite Barbarians P.E.K.K.A
Poison
P.E.K.K.A Zap The Log
P.E.K.K.A
Zap Poison Archers Wizard The Log
The Log
Zap Elite Barbarians Poison P.E.K.K.A

Defense Synergies 1 17

Goblins
Zap Archers Wizard Poison The Log
Zap
Goblins Archers Elite Barbarians Poison P.E.K.K.A The Log
Archers
Goblins Zap P.E.K.K.A The Log
Elite Barbarians
Zap Wizard The Log
Wizard
Goblins Elite Barbarians P.E.K.K.A The Log
Poison
Goblins Zap The Log
P.E.K.K.A
The Log Zap Archers Wizard
The Log
P.E.K.K.A Goblins Zap Archers Elite Barbarians Wizard Poison

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Wizard The Log
Elite Barbarians P.E.K.K.A Goblins Zap The Log
P.E.K.K.A Goblins Archers Elite Barbarians
Elite Barbarians P.E.K.K.A Goblins
Elite Barbarians Poison P.E.K.K.A The Log
The Log Goblins Zap Archers
Zap Archers Wizard Poison
Zap Poison P.E.K.K.A The Log
P.E.K.K.A Goblins Elite Barbarians
Elite Barbarians Goblins Archers
Goblins Archers Poison Zap Wizard The Log
Zap Archers Wizard Poison
P.E.K.K.A Zap Elite Barbarians Wizard The Log
Wizard Goblins Zap Poison P.E.K.K.A The Log
Elite Barbarians P.E.K.K.A
Zap Elite Barbarians P.E.K.K.A The Log
Wizard Goblins Elite Barbarians Poison P.E.K.K.A
Goblins Zap Archers Elite Barbarians Wizard The Log
Zap Wizard Poison The Log Archers
P.E.K.K.A Elite Barbarians
Wizard Goblins Archers Elite Barbarians Poison P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Zap Archers Elite Barbarians P.E.K.K.A
Poison Zap Archers Elite Barbarians Wizard The Log
P.E.K.K.A Goblins Zap Elite Barbarians The Log
P.E.K.K.A Zap Elite Barbarians The Log
P.E.K.K.A Elite Barbarians
Wizard Poison Zap Archers
P.E.K.K.A Goblins Archers Elite Barbarians
P.E.K.K.A Elite Barbarians
Zap P.E.K.K.A Goblins Elite Barbarians Poison The Log
P.E.K.K.A
P.E.K.K.A Elite Barbarians
P.E.K.K.A Zap Elite Barbarians Poison The Log
Elite Barbarians P.E.K.K.A Wizard
Wizard Archers
Elite Barbarians Goblins Zap Archers Poison P.E.K.K.A The Log
Poison Zap Archers Elite Barbarians Wizard P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison The Log
Poison Zap The Log
Poison The Log
Poison The Log
Wizard Poison Zap The Log
Wizard Poison Zap
Archers Wizard Poison The Log
Poison The Log Zap Wizard
Poison The Log Zap Wizard
Goblins Elite Barbarians Poison
Poison Zap Wizard The Log
Poison Zap Archers Wizard
Poison Elite Barbarians The Log
Poison
Zap Elite Barbarians Poison The Log
Zap Wizard Poison The Log
Wizard Poison The Log
Poison
Zap Archers Wizard Poison The Log
Zap Wizard Poison The Log
Poison The Log
Wizard Poison
The Log
Zap Poison The Log
Zap Poison The Log Wizard
Poison The Log Zap Wizard
Zap Wizard Poison The Log
Poison Zap The Log
Elite Barbarians Poison Zap Archers Wizard
Zap Wizard Poison
Elite Barbarians
Poison Zap Wizard The Log
Zap Poison
P.E.K.K.A
Wizard Poison The Log
Zap Archers
Poison Zap Archers Wizard
The Log
Poison Wizard
The Log Zap Wizard Poison
Zap Poison
Elite Barbarians P.E.K.K.A
Zap Elite Barbarians Poison The Log
Zap Poison
Poison Zap The Log

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: