My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Missing cards in your collection

Royal Ghost Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Wizard P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Hog Rider
Giant Snowball
Archers Barbarians Hog Rider
Zap
Archers
Barbarian Barrel
Archers Barbarians Wizard
The Log
Archers Barbarians Hog Rider
Earthquake
Archers Barbarians Hog Rider
Arrows
Archers
Royal Delivery
Archers Barbarians Hog Rider Wizard P.E.K.K.A
Fireball
Archers Barbarians Hog Rider Wizard
Poison
Archers Barbarians Wizard
Lightning
Wizard
Rocket
Barbarians Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Archers Arrows Hog Rider Barbarians Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Archers Arrows

Attack Synergies 6 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Hog Rider P.E.K.K.A Archers The Log
Archers
Zap Arrows Hog Rider P.E.K.K.A
Arrows
Zap Hog Rider P.E.K.K.A Archers
Barbarians
Hog Rider
Hog Rider
Zap Arrows The Log Archers Barbarians Wizard
Wizard
Hog Rider P.E.K.K.A
P.E.K.K.A
Zap Arrows Archers Wizard The Log
The Log
Hog Rider Zap P.E.K.K.A

Defense Synergies 1 11

Zap
Archers Arrows Barbarians P.E.K.K.A The Log
Archers
Zap P.E.K.K.A The Log
Arrows
Zap Barbarians P.E.K.K.A
Barbarians
Zap Arrows
Hog Rider
Wizard
P.E.K.K.A The Log
P.E.K.K.A
The Log Zap Archers Arrows Wizard
The Log
P.E.K.K.A Zap Archers Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Wizard The Log
Barbarians P.E.K.K.A Zap The Log
Barbarians P.E.K.K.A Archers
Barbarians P.E.K.K.A
Arrows Barbarians P.E.K.K.A The Log
Arrows The Log Zap Archers
Zap Archers Arrows Wizard
Zap Arrows Barbarians P.E.K.K.A The Log
Barbarians P.E.K.K.A
Archers Barbarians
Archers Barbarians Zap Arrows Wizard The Log
Arrows Zap Archers Wizard
Barbarians P.E.K.K.A Zap Wizard The Log
Wizard Zap Arrows Barbarians P.E.K.K.A The Log
Barbarians P.E.K.K.A
Barbarians Zap P.E.K.K.A The Log
Barbarians Wizard Arrows P.E.K.K.A
Arrows Zap Archers Barbarians Wizard The Log
Zap Arrows Wizard The Log Archers Barbarians
Barbarians P.E.K.K.A
Wizard Archers Arrows Barbarians P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Zap Archers P.E.K.K.A
Zap Archers Arrows Wizard The Log
Barbarians P.E.K.K.A Zap The Log
P.E.K.K.A Zap Barbarians The Log
Barbarians P.E.K.K.A
Arrows Wizard Zap Archers
P.E.K.K.A Archers Barbarians
P.E.K.K.A Barbarians
Zap P.E.K.K.A Barbarians The Log
P.E.K.K.A Barbarians
P.E.K.K.A Barbarians
P.E.K.K.A Zap Arrows Barbarians The Log
Barbarians P.E.K.K.A Wizard
Wizard Archers Barbarians
Barbarians Zap Archers P.E.K.K.A The Log
Arrows Zap Archers Barbarians Wizard P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows The Log
Arrows Zap The Log
Arrows The Log
Arrows Barbarians The Log
Wizard Zap Arrows The Log
Arrows Wizard Zap
Archers Arrows Wizard The Log
Arrows The Log Zap Wizard
Arrows The Log Zap Wizard
Zap Arrows Wizard The Log
Zap Archers Arrows Wizard
The Log
Arrows
Zap Arrows The Log
Zap Arrows Wizard The Log
Arrows Wizard The Log
Arrows
Zap Archers Arrows Wizard The Log
Zap Arrows Wizard The Log
The Log
Arrows Wizard
The Log
Zap Arrows Barbarians The Log
Zap Arrows The Log Wizard
Arrows The Log Zap Wizard
Zap Arrows Wizard The Log
Zap Arrows The Log
Zap Archers Arrows Wizard
Zap Wizard
Zap Arrows Wizard The Log
Zap Arrows
P.E.K.K.A
Arrows Wizard The Log
Zap Archers Barbarians
Zap Archers Arrows Wizard
Arrows The Log
Wizard
Arrows The Log Zap Wizard
Zap Arrows
P.E.K.K.A
Zap The Log
Zap
Zap The Log

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