My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Godly!

1 warnings Why?

Missing cards in your collection

Royal Ghost Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Archers Knight P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Archers Graveyard
Giant Snowball
Bats Archers Cannon Graveyard
Zap
Bats Archers Cannon Graveyard
Barbarian Barrel
Archers Knight Cannon Graveyard
The Log
Archers Cannon Graveyard
Earthquake
Archers Cannon Graveyard
Arrows
Bats Archers Graveyard
Royal Delivery
Bats Archers Knight P.E.K.K.A Graveyard
Fireball
Archers Cannon
Poison
Bats Archers Cannon Graveyard
Lightning
Knight Cannon
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Knight P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Archers Arrows Knight Cannon Graveyard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Archers Arrows

Attack Synergies 8 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Zap P.E.K.K.A Graveyard
Zap
Arrows P.E.K.K.A Graveyard Bats Archers Knight
Archers
Knight Zap Arrows P.E.K.K.A Graveyard
Arrows
Zap P.E.K.K.A Graveyard Archers Knight
Knight
Bats Archers Graveyard Zap Arrows
Cannon
P.E.K.K.A
Zap Arrows Bats Archers Graveyard
Graveyard
Zap Arrows Knight Bats Archers P.E.K.K.A

Defense Synergies 4 12

Bats
Knight Zap Cannon P.E.K.K.A
Zap
Cannon Bats Archers Arrows Knight P.E.K.K.A
Archers
Knight Zap Cannon P.E.K.K.A
Arrows
Zap Knight Cannon P.E.K.K.A
Knight
Bats Archers Cannon Zap Arrows
Cannon
Zap Knight Bats Archers Arrows
P.E.K.K.A
Bats Zap Archers Arrows
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Cannon
P.E.K.K.A Bats Zap Knight Cannon
Cannon P.E.K.K.A Bats Archers Knight
Cannon P.E.K.K.A Bats Knight
Arrows P.E.K.K.A
Arrows Bats Zap Archers Cannon
Bats Zap Archers Arrows Cannon
Zap Arrows Cannon P.E.K.K.A
Cannon P.E.K.K.A
Knight Archers Cannon
Bats Archers Zap Arrows Knight Cannon
Arrows Bats Zap Archers
Cannon P.E.K.K.A Bats Zap Knight
Bats Zap Arrows Cannon P.E.K.K.A
P.E.K.K.A Knight Cannon
Zap Cannon P.E.K.K.A
Bats Arrows Knight Cannon P.E.K.K.A
Arrows Cannon Bats Zap Archers Knight
Zap Arrows Bats Archers Knight Cannon
P.E.K.K.A Cannon
Bats Archers Arrows Knight Cannon P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap Archers P.E.K.K.A
Zap Archers Arrows Knight
P.E.K.K.A Bats Zap Knight
P.E.K.K.A Bats Zap Knight
P.E.K.K.A Knight Cannon
Arrows Bats Zap Archers
P.E.K.K.A Bats Archers Knight
P.E.K.K.A Knight
Zap P.E.K.K.A Bats Knight
P.E.K.K.A Cannon
P.E.K.K.A Bats Knight
P.E.K.K.A Zap Arrows
P.E.K.K.A Knight Cannon
Archers Cannon
Bats Zap Archers Knight P.E.K.K.A
Bats Arrows Zap Archers Cannon P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight
Arrows Zap
Arrows
Arrows Knight
Zap Arrows
Arrows Bats Zap
Archers Arrows
Arrows Zap
Arrows Zap
Bats
Zap Arrows Knight
Zap Archers Arrows
Knight
Arrows
Zap Arrows
Zap Arrows
Arrows
Arrows
Bats
Zap Archers Arrows
Zap Arrows
Arrows
Zap Arrows
Zap Arrows
Arrows Zap
Zap Arrows
Zap Arrows
Bats Zap Archers Arrows
Zap Bats
Zap Arrows
Zap Arrows
P.E.K.K.A
Arrows
Zap Bats Archers
Zap Archers Arrows
Arrows
Knight
Arrows Zap
Zap Arrows
P.E.K.K.A
Zap Bats
Bats Zap
Zap

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