My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

1 problems 2 warnings Why?

Missing cards in your collection

Royal Ghost Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Executioner Electro Wizard Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Battle Ram Executioner Electro Wizard Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Valkyrie Battle Ram

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Battle Ram Night Witch
Giant Snowball
Goblin Gang Battle Ram Night Witch
Zap
Goblin Gang Battle Ram Night Witch
Barbarian Barrel
Goblin Gang Valkyrie Battle Ram Executioner Electro Wizard Night Witch
The Log
Goblin Gang Battle Ram
Earthquake
Goblin Gang
Arrows
Goblin Gang Night Witch
Royal Delivery
Goblin Gang Valkyrie Battle Ram Executioner Electro Wizard Night Witch
Fireball
Goblin Gang Battle Ram Executioner Electro Wizard Night Witch
Poison
Goblin Gang Executioner Electro Wizard Night Witch
Lightning
Valkyrie Battle Ram Executioner Electro Wizard Night Witch
Rocket
Valkyrie Executioner Night Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Battle Ram Executioner Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Zap Goblin Gang Valkyrie Battle Ram Electro Wizard Night Witch Executioner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Zap Goblin Gang Valkyrie

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Battle Ram Mirror Electro Wizard Valkyrie Executioner Night Witch
Goblin Gang
Valkyrie Battle Ram Mirror
Valkyrie
Zap Goblin Gang Battle Ram Executioner Electro Wizard
Battle Ram
Zap Goblin Gang Valkyrie Mirror Electro Wizard
Mirror
Zap Goblin Gang Battle Ram Night Witch
Executioner
Zap Valkyrie
Electro Wizard
Zap Valkyrie Battle Ram
Night Witch
Zap Mirror

Defense Synergies 2 15

Zap
Mirror Electro Wizard Goblin Gang Valkyrie Executioner Night Witch
Goblin Gang
Zap Valkyrie Mirror Electro Wizard
Valkyrie
Zap Goblin Gang Mirror Executioner Electro Wizard Night Witch
Battle Ram
Mirror
Zap Goblin Gang Valkyrie Executioner Electro Wizard Night Witch
Executioner
Zap Valkyrie Mirror
Electro Wizard
Zap Goblin Gang Valkyrie Mirror Night Witch
Night Witch
Zap Valkyrie Mirror Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Valkyrie Executioner Electro Wizard
Zap Goblin Gang Valkyrie Executioner Electro Wizard Night Witch
Goblin Gang Valkyrie Executioner Electro Wizard Night Witch
Night Witch Goblin Gang Valkyrie Electro Wizard
Valkyrie
Goblin Gang Zap Valkyrie Executioner Electro Wizard Night Witch
Electro Wizard Zap Goblin Gang Executioner Night Witch
Zap Valkyrie Electro Wizard
Goblin Gang Night Witch
Goblin Gang Valkyrie Electro Wizard Night Witch
Goblin Gang Valkyrie Executioner Electro Wizard Zap Night Witch
Executioner Zap Goblin Gang Electro Wizard Night Witch
Night Witch Zap Goblin Gang Valkyrie Electro Wizard
Valkyrie Executioner Zap Goblin Gang Electro Wizard Night Witch
Goblin Gang Electro Wizard
Zap Goblin Gang Electro Wizard
Goblin Gang Valkyrie Executioner Electro Wizard Night Witch
Zap Goblin Gang Valkyrie Executioner Electro Wizard Night Witch
Zap Valkyrie Executioner Electro Wizard
Electro Wizard
Goblin Gang Valkyrie Executioner Electro Wizard Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Zap Electro Wizard
Electro Wizard Zap Goblin Gang Valkyrie Executioner
Goblin Gang Zap Valkyrie Electro Wizard
Goblin Gang Valkyrie Zap Electro Wizard Night Witch
Goblin Gang Valkyrie Executioner Night Witch
Executioner Zap Goblin Gang Electro Wizard
Goblin Gang Valkyrie Electro Wizard Night Witch
Valkyrie
Zap Electro Wizard Valkyrie
Goblin Gang
Valkyrie
Zap Valkyrie Electro Wizard
Goblin Gang Valkyrie Executioner Night Witch
Valkyrie Executioner
Goblin Gang Electro Wizard Zap Valkyrie Executioner Night Witch
Valkyrie Executioner Zap Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie
Zap Executioner Electro Wizard
Valkyrie
Executioner Zap Valkyrie
Executioner Zap
Executioner
Zap Executioner
Zap
Goblin Gang Electro Wizard Night Witch
Zap Valkyrie Electro Wizard
Zap Executioner
Executioner
Zap
Zap Executioner
Executioner
Night Witch
Zap Executioner Electro Wizard
Zap Valkyrie
Night Witch
Zap
Zap Valkyrie Executioner
Zap Executioner Electro Wizard
Zap
Zap
Zap Executioner Electro Wizard Night Witch
Zap Electro Wizard
Night Witch
Zap Night Witch
Zap Electro Wizard
Zap Electro Wizard Goblin Gang Night Witch
Zap Executioner Electro Wizard
Goblin Gang Valkyrie Executioner Electro Wizard
Zap Executioner
Zap
Executioner
Zap Goblin Gang Electro Wizard
Zap Executioner Electro Wizard
Zap Executioner Electro Wizard

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