My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Missing cards in your collection

Royal Ghost Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Tesla Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Bats Knight Tesla Musketeer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Knight Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider
Giant Snowball
Bats Musketeer Hog Rider
Zap
Bats
Barbarian Barrel
Ice Spirit Knight Tesla Musketeer
The Log
Ice Spirit Musketeer Hog Rider
Earthquake
Tesla Hog Rider
Arrows
Ice Spirit Bats
Royal Delivery
Ice Spirit Bats Knight Musketeer Hog Rider
Fireball
Tesla Musketeer Hog Rider
Poison
Bats Musketeer
Lightning
Knight Tesla Musketeer
Rocket
Musketeer Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Freeze

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Bats Knight Freeze

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Bats Zap Knight Tesla Musketeer Hog Rider Freeze

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Ice Spirit Bats Zap Knight

Attack Synergies 10 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap Knight Hog Rider Bats Musketeer
Bats
Knight Hog Rider Ice Spirit Zap
Zap
Ice Spirit Hog Rider Bats Knight Musketeer Freeze
Knight
Ice Spirit Bats Musketeer Hog Rider Zap
Tesla
Musketeer
Knight Hog Rider Ice Spirit Zap
Hog Rider
Ice Spirit Bats Zap Knight Musketeer Freeze
Freeze
Hog Rider Zap

Defense Synergies 6 10

Ice Spirit
Zap Musketeer Bats Knight Tesla
Bats
Knight Ice Spirit Zap Tesla Musketeer Freeze
Zap
Ice Spirit Bats Knight Tesla Musketeer
Knight
Bats Tesla Musketeer Ice Spirit Zap
Tesla
Knight Musketeer Ice Spirit Bats Zap
Musketeer
Ice Spirit Knight Tesla Bats Zap
Hog Rider
Freeze
Bats

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Tesla Musketeer
Ice Spirit Bats Zap Knight Tesla Musketeer
Tesla Bats Knight Musketeer Freeze
Tesla Bats Knight Musketeer
Freeze Bats Zap Tesla Musketeer
Bats Tesla Musketeer Ice Spirit Zap Freeze
Zap Tesla Musketeer
Tesla Musketeer
Knight Ice Spirit Tesla Musketeer
Bats Zap Knight Tesla Musketeer Freeze
Tesla Musketeer Bats Zap
Tesla Ice Spirit Bats Zap Knight Musketeer Freeze
Ice Spirit Bats Zap Tesla Freeze
Knight Tesla
Ice Spirit Zap Tesla Freeze
Tesla Bats Knight Musketeer
Ice Spirit Tesla Bats Zap Knight Musketeer
Zap Freeze Ice Spirit Bats Knight Tesla Musketeer
Tesla Musketeer
Bats Knight Tesla Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap Tesla
Zap Knight Tesla Musketeer
Ice Spirit Bats Zap Knight Musketeer
Bats Zap Knight Tesla Musketeer
Knight Tesla Musketeer
Ice Spirit Bats Zap Tesla Musketeer Freeze
Bats Knight Tesla Musketeer
Knight Tesla
Zap Freeze Ice Spirit Bats Knight
Tesla Musketeer
Bats Knight Tesla Musketeer
Zap
Knight Tesla
Tesla Musketeer
Tesla Ice Spirit Bats Zap Knight Musketeer Freeze
Bats Zap Tesla Musketeer Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Musketeer Freeze
Zap Musketeer
Knight Musketeer Freeze
Zap
Ice Spirit Bats Zap Musketeer Freeze
Musketeer
Ice Spirit Zap Freeze
Zap
Bats Musketeer
Zap Knight Musketeer
Zap Musketeer
Knight Musketeer
Musketeer Freeze
Zap Musketeer
Zap Musketeer
Musketeer
Freeze
Bats
Zap Musketeer
Zap
Musketeer
Musketeer
Zap Musketeer
Zap Freeze Ice Spirit
Zap Musketeer
Zap Musketeer
Zap Musketeer
Bats Zap Musketeer
Zap Ice Spirit Bats Musketeer Freeze
Zap Musketeer
Zap Ice Spirit Freeze
Zap Ice Spirit Bats Musketeer Freeze
Zap Musketeer
Freeze
Knight Musketeer
Zap Musketeer
Zap
Musketeer
Zap Ice Spirit Bats Musketeer Freeze
Bats Zap Musketeer
Zap Musketeer Freeze

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