My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
Good

3 warnings Why?

Missing cards in your collection

Royal Ghost Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Mega Minion

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Mega Minion Bowler X-Bow

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mortar X-Bow

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Mortar X-Bow

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang
Giant Snowball
Goblin Gang Mega Minion
Zap
Goblin Gang Mortar X-Bow
Barbarian Barrel
Knight Goblin Gang Mortar X-Bow
The Log
Goblin Gang X-Bow
Earthquake
Goblin Gang Mortar X-Bow
Arrows
Goblin Gang
Royal Delivery
Knight Goblin Gang Mega Minion Bowler
Fireball
Goblin Gang Mortar Mega Minion Bowler X-Bow
Poison
Goblin Gang Mortar Mega Minion X-Bow
Lightning
Knight Mortar Mega Minion Bowler X-Bow
Rocket
Mortar Bowler X-Bow

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Mortar Bowler The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Mega Minion Bowler

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Knight Goblin Gang Mega Minion Mortar Bowler X-Bow

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Arrows Knight Goblin Gang

Attack Synergies 5 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Knight Mortar Mega Minion Bowler X-Bow
Knight
Goblin Gang Mortar Mega Minion X-Bow Arrows The Log
Goblin Gang
Knight Mortar Bowler X-Bow
Mortar
Knight Arrows Goblin Gang Mega Minion The Log
Mega Minion
Knight Arrows Mortar Bowler X-Bow
Bowler
Arrows Goblin Gang Mega Minion The Log
X-Bow
Knight The Log Arrows Goblin Gang Mega Minion
The Log
X-Bow Knight Mortar Bowler

Defense Synergies 5 14

Arrows
Knight Mortar Mega Minion Bowler
Knight
Goblin Gang Mega Minion X-Bow Arrows Mortar Bowler The Log
Goblin Gang
Knight Mortar X-Bow The Log
Mortar
Arrows Knight Goblin Gang Mega Minion The Log
Mega Minion
Knight Arrows Mortar X-Bow The Log
Bowler
The Log Arrows Knight
X-Bow
Knight The Log Goblin Gang Mega Minion
The Log
Bowler X-Bow Knight Goblin Gang Mortar Mega Minion

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Knight Mortar Mega Minion X-Bow The Log
Knight Goblin Gang Mortar Mega Minion X-Bow The Log
Goblin Gang Mortar Bowler Knight Mega Minion
Knight Goblin Gang Mortar Mega Minion Bowler
Arrows Bowler X-Bow The Log
Arrows Goblin Gang Bowler The Log Mega Minion X-Bow
Mega Minion Arrows Goblin Gang Mortar X-Bow
Bowler Arrows X-Bow The Log
Goblin Gang Mortar X-Bow
Knight Goblin Gang Bowler
Goblin Gang Arrows Knight Mega Minion Bowler X-Bow The Log
Arrows Mega Minion Goblin Gang
Mortar Bowler Knight Goblin Gang X-Bow The Log
Bowler Arrows Goblin Gang Mortar Mega Minion X-Bow The Log
Knight Goblin Gang Mortar X-Bow
Goblin Gang Mortar Bowler X-Bow The Log
Arrows Knight Goblin Gang Mortar Bowler X-Bow
Arrows Mortar Knight Goblin Gang Mega Minion Bowler X-Bow The Log
Arrows Mortar The Log Knight Mega Minion Bowler
Mortar
Goblin Gang Bowler Arrows Knight The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Bowler X-Bow
Arrows Knight Goblin Gang Mortar Mega Minion Bowler X-Bow The Log
Goblin Gang Knight Bowler The Log
Goblin Gang Bowler Knight X-Bow The Log
Knight Goblin Gang Bowler
Arrows Goblin Gang
Goblin Gang Knight Mega Minion Bowler
Knight
Knight Mortar Mega Minion X-Bow The Log
Goblin Gang Mega Minion
Knight Mega Minion Bowler
Arrows Bowler The Log
Bowler Knight Goblin Gang
Bowler
Goblin Gang Knight Mortar Mega Minion Bowler X-Bow The Log
Arrows Bowler Mega Minion The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Mortar X-Bow The Log
Arrows Mortar Bowler X-Bow The Log
Arrows X-Bow The Log
Arrows Knight The Log
Arrows Mortar Bowler The Log
Arrows Mega Minion
Arrows Mortar Bowler The Log
Arrows X-Bow The Log Bowler
Arrows The Log Mortar X-Bow
Goblin Gang Bowler X-Bow
Arrows Knight Mortar Bowler X-Bow The Log
Arrows
Knight Mortar Bowler The Log
Arrows Mortar X-Bow
Arrows Mortar X-Bow The Log
X-Bow Arrows Mortar Bowler The Log
Arrows Mortar Bowler X-Bow The Log
Arrows Mortar
Arrows Mortar Mega Minion Bowler X-Bow The Log
Arrows Mortar Bowler X-Bow The Log
Bowler X-Bow The Log
Arrows
Bowler X-Bow The Log
Arrows Mortar X-Bow The Log
Arrows The Log Mortar Bowler
Mega Minion
Arrows Mortar X-Bow The Log Bowler
Arrows Mortar Bowler X-Bow The Log
Arrows Mortar X-Bow The Log
Arrows X-Bow
Mega Minion
Mega Minion Bowler
Arrows Mortar X-Bow The Log
Arrows
Arrows Bowler The Log
Goblin Gang X-Bow
Arrows Mega Minion
Arrows The Log
Knight Goblin Gang Mega Minion Bowler
Arrows The Log Mortar Bowler
Arrows
Mega Minion
Goblin Gang Bowler The Log
Mortar Bowler X-Bow The Log

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