My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Godly!

3 warnings Why?

Missing cards in your collection

Royal Ghost Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minions Minion Horde

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Balloon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mortar Minion Horde Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minions Minion Horde Balloon
Giant Snowball
Archers Minions Minion Horde Balloon
Zap
Archers Minions Mortar Minion Horde Balloon
Barbarian Barrel
Archers Knight Mortar
The Log
Archers
Earthquake
Archers Mortar
Arrows
Archers Minions Minion Horde
Royal Delivery
Archers Knight Minions Minion Horde Balloon
Fireball
Archers Minions Mortar Minion Horde Balloon
Poison
Archers Minions Mortar Minion Horde Balloon
Lightning
Knight Mortar Balloon
Rocket
Mortar Minion Horde Balloon

Against air swarms

Spells and units that can counter air swarms.

Arrows Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Mortar Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Freeze

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Minion Horde

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Arrows Knight Minions Mortar Freeze Minion Horde Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Archers Arrows Knight Minions

Attack Synergies 6 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Knight Arrows Mortar Balloon
Arrows
Balloon Archers Knight Mortar Freeze
Knight
Archers Minions Mortar Balloon Arrows Minion Horde
Minions
Knight Mortar Balloon
Mortar
Knight Archers Arrows Minions
Minion Horde
Knight Freeze
Freeze
Balloon Arrows Minion Horde
Balloon
Arrows Knight Freeze Archers Minions

Defense Synergies 2 9

Archers
Knight Minions Mortar
Arrows
Knight Mortar
Knight
Archers Minions Arrows Mortar Minion Horde
Minions
Knight Archers Mortar Freeze
Mortar
Archers Arrows Knight Minions
Minion Horde
Knight Freeze
Freeze
Minions Minion Horde
Balloon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Minions Mortar Minion Horde
Minion Horde Knight Minions Mortar
Mortar Minion Horde Archers Knight Minions Freeze
Minion Horde Knight Minions Mortar
Arrows
Arrows Freeze Archers Minions
Minions Minion Horde Archers Arrows Mortar Freeze
Arrows
Minion Horde Minions Mortar
Knight Archers Minion Horde
Archers Minions Minion Horde Arrows Knight Freeze
Arrows Minions Minion Horde Archers
Mortar Minion Horde Knight Minions Freeze
Arrows Minions Mortar Minion Horde Freeze
Knight Mortar Minion Horde
Minion Horde Mortar Freeze
Minion Horde Arrows Knight Minions Mortar
Arrows Mortar Archers Knight Minions Minion Horde
Arrows Mortar Freeze Archers Knight Minions
Mortar
Archers Arrows Knight Minions Minion Horde

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Archers
Archers Arrows Knight Mortar
Knight Minions Minion Horde
Knight Minion Horde
Knight Minion Horde
Arrows Archers Minions Minion Horde Freeze
Archers Knight Minions Minion Horde
Knight Minion Horde
Minion Horde Freeze Knight Minions Mortar
Minion Horde
Knight Minions Minion Horde
Arrows
Knight Minion Horde
Archers Minion Horde
Archers Knight Minions Mortar Minion Horde Freeze
Arrows Minions Archers Minion Horde Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Mortar Minion Horde Freeze
Arrows Mortar
Arrows Minion Horde
Arrows Knight Freeze
Arrows Mortar Minion Horde
Arrows Minions Minion Horde Freeze
Archers Arrows Mortar Minion Horde
Arrows Freeze
Arrows Mortar
Minions Minion Horde
Arrows Knight Mortar Minion Horde
Archers Arrows
Knight Mortar
Arrows Minions Mortar Minion Horde Freeze
Arrows Mortar
Arrows Mortar Minion Horde
Arrows Mortar Minion Horde
Arrows Mortar Freeze
Minions Minion Horde
Archers Arrows Mortar
Arrows Mortar
Minions Minion Horde
Arrows
Arrows Mortar Minion Horde
Arrows Freeze Mortar
Minion Horde
Arrows Mortar
Arrows Mortar
Arrows Mortar
Archers Arrows Minion Horde
Minions Minion Horde Freeze
Minion Horde
Arrows Mortar Minion Horde
Arrows Minion Horde Freeze
Minion Horde
Arrows
Minion Horde Archers Minions Freeze
Archers Arrows
Freeze
Arrows
Knight Minion Horde
Arrows Mortar
Arrows
Minion Horde
Minions Minion Horde Freeze
Mortar Freeze

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