My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Great!

2 warnings Why?

Missing cards in your collection

Royal Ghost Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Musketeer Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Giant Baby Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Elite Barbarians Giant Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Elite Barbarians Giant
Giant Snowball
Minions Goblin Gang Musketeer Baby Dragon
Zap
Minions Goblin Gang
Barbarian Barrel
Goblin Gang Elite Barbarians Musketeer
The Log
Goblin Gang Elite Barbarians Musketeer
Earthquake
Goblin Gang
Arrows
Minions Goblin Gang
Royal Delivery
Minions Goblin Gang Elite Barbarians Musketeer Baby Dragon
Fireball
Minions Goblin Gang Elite Barbarians Musketeer Baby Dragon
Poison
Minions Goblin Gang Musketeer
Lightning
Elite Barbarians Musketeer Baby Dragon
Rocket
Elite Barbarians Musketeer

Against air swarms

Spells and units that can counter air swarms.

Zap Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Rage Minions Goblin Gang Musketeer Baby Dragon Giant Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap Rage Minions Goblin Gang

Attack Synergies 7 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Giant Minions Musketeer Baby Dragon
Minions
Giant Rage Zap Elite Barbarians Baby Dragon
Goblin Gang
Giant Baby Dragon
Elite Barbarians
Zap Rage Minions
Musketeer
Giant Zap Baby Dragon
Giant
Zap Minions Musketeer Rage Goblin Gang Baby Dragon
Rage
Minions Elite Barbarians Giant
Baby Dragon
Zap Minions Goblin Gang Musketeer Giant

Defense Synergies 1 8

Zap
Minions Goblin Gang Elite Barbarians Musketeer Baby Dragon
Minions
Zap Musketeer Baby Dragon
Goblin Gang
Musketeer Zap
Elite Barbarians
Zap
Musketeer
Goblin Gang Zap Minions Baby Dragon
Giant
Rage
Baby Dragon
Zap Minions Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Musketeer Baby Dragon
Elite Barbarians Zap Minions Goblin Gang Musketeer
Goblin Gang Minions Elite Barbarians Musketeer
Elite Barbarians Minions Goblin Gang Musketeer
Elite Barbarians
Goblin Gang Zap Minions Musketeer Baby Dragon
Minions Musketeer Zap Goblin Gang Baby Dragon
Zap Musketeer Baby Dragon
Minions Goblin Gang Elite Barbarians Musketeer
Goblin Gang Elite Barbarians Musketeer
Minions Goblin Gang Zap Musketeer Baby Dragon
Minions Musketeer Zap Goblin Gang Baby Dragon
Zap Minions Goblin Gang Elite Barbarians Musketeer
Zap Minions Goblin Gang Baby Dragon
Elite Barbarians Goblin Gang
Zap Goblin Gang Elite Barbarians
Minions Goblin Gang Elite Barbarians Musketeer
Zap Minions Goblin Gang Elite Barbarians Musketeer Baby Dragon
Zap Baby Dragon Minions Musketeer
Elite Barbarians Musketeer
Goblin Gang Minions Elite Barbarians Musketeer Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Elite Barbarians
Zap Goblin Gang Elite Barbarians Musketeer Baby Dragon
Goblin Gang Zap Minions Elite Barbarians Musketeer
Goblin Gang Zap Elite Barbarians Musketeer
Goblin Gang Elite Barbarians Musketeer
Zap Minions Goblin Gang Musketeer Baby Dragon
Goblin Gang Minions Elite Barbarians Musketeer
Elite Barbarians
Zap Minions Elite Barbarians Baby Dragon
Goblin Gang Musketeer
Minions Elite Barbarians Musketeer
Zap Elite Barbarians
Elite Barbarians Goblin Gang
Musketeer Baby Dragon
Goblin Gang Elite Barbarians Zap Minions Musketeer Baby Dragon
Minions Zap Elite Barbarians Musketeer Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer Baby Dragon
Zap Musketeer Baby Dragon
Baby Dragon
Musketeer
Zap Baby Dragon
Zap Minions Musketeer Baby Dragon
Musketeer Baby Dragon
Zap Baby Dragon
Zap
Minions Goblin Gang Elite Barbarians Musketeer
Zap Musketeer
Zap Musketeer Baby Dragon
Elite Barbarians Musketeer Baby Dragon
Minions Musketeer Baby Dragon
Zap Elite Barbarians Musketeer Baby Dragon
Zap Musketeer Baby Dragon
Musketeer Baby Dragon
Minions
Zap Musketeer Baby Dragon
Zap Baby Dragon
Minions Musketeer Baby Dragon
Musketeer
Zap Musketeer Baby Dragon
Zap Baby Dragon
Zap Musketeer Baby Dragon
Zap Musketeer Baby Dragon
Zap Musketeer Baby Dragon
Elite Barbarians Zap Musketeer Baby Dragon
Zap Minions Musketeer
Elite Barbarians
Zap Musketeer
Zap
Zap Minions Goblin Gang Musketeer
Zap Musketeer Baby Dragon
Goblin Gang Musketeer Baby Dragon
Zap Musketeer Baby Dragon
Zap
Elite Barbarians Musketeer
Zap Minions Goblin Gang Elite Barbarians Musketeer Baby Dragon
Zap Musketeer
Zap Musketeer Baby Dragon

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