My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Missing cards in your collection

Royal Ghost Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Musketeer Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Hog Rider Miner
Giant Snowball
Minions Musketeer Hog Rider Witch Miner
Zap
Minions Witch
Barbarian Barrel
Musketeer Witch
The Log
Mini P.E.K.K.A Musketeer Hog Rider Witch
Earthquake
Hog Rider Witch
Arrows
Minions Witch
Royal Delivery
Minions Mini P.E.K.K.A Musketeer Hog Rider Witch Miner
Fireball
Minions Musketeer Hog Rider Witch
Poison
Minions Musketeer Witch
Lightning
Mini P.E.K.K.A Musketeer Witch
Rocket
Musketeer Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball Musketeer Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Minions Miner Fireball Mini P.E.K.K.A Musketeer Hog Rider Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Minions Miner Fireball

Attack Synergies 5 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Hog Rider Miner Mini P.E.K.K.A
Fireball
Hog Rider The Log Miner
Mini P.E.K.K.A
Minions Musketeer Hog Rider The Log
Musketeer
Hog Rider Mini P.E.K.K.A The Log Miner
Hog Rider
Minions Fireball Musketeer The Log Mini P.E.K.K.A Witch
Witch
Hog Rider Miner
The Log
Hog Rider Fireball Mini P.E.K.K.A Musketeer Miner
Miner
Minions Fireball Musketeer Witch The Log

Defense Synergies 3 10

Minions
Musketeer The Log
Fireball
The Log Mini P.E.K.K.A Musketeer Miner
Mini P.E.K.K.A
The Log Fireball Musketeer Witch
Musketeer
The Log Minions Fireball Mini P.E.K.K.A Miner
Hog Rider
Witch
Mini P.E.K.K.A The Log
The Log
Fireball Mini P.E.K.K.A Musketeer Minions Witch Miner
Miner
Fireball Musketeer The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Fireball Musketeer The Log
Mini P.E.K.K.A Minions Musketeer Witch The Log
Mini P.E.K.K.A Witch Minions Musketeer
Mini P.E.K.K.A Witch Minions Musketeer
Fireball Mini P.E.K.K.A The Log
Fireball The Log Minions Musketeer
Minions Musketeer Fireball Witch
Fireball Musketeer The Log
Mini P.E.K.K.A Witch Minions Musketeer
Mini P.E.K.K.A Musketeer Miner
Minions Witch Fireball Musketeer The Log
Minions Musketeer Fireball Witch
Mini P.E.K.K.A Minions Fireball Musketeer Witch The Log
Fireball Minions Mini P.E.K.K.A Witch The Log
Mini P.E.K.K.A
Fireball Mini P.E.K.K.A The Log
Minions Fireball Mini P.E.K.K.A Musketeer Witch
Fireball Minions Musketeer Witch The Log
Witch The Log Minions Fireball Musketeer
Mini P.E.K.K.A Musketeer
Minions Fireball Mini P.E.K.K.A Musketeer Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Fireball Witch
Fireball Mini P.E.K.K.A Musketeer The Log Miner
Minions Mini P.E.K.K.A Musketeer Witch The Log
Mini P.E.K.K.A Fireball Musketeer The Log
Mini P.E.K.K.A Musketeer Witch
Fireball Minions Musketeer Witch
Mini P.E.K.K.A Minions Fireball Musketeer Witch
Mini P.E.K.K.A
Minions Fireball Mini P.E.K.K.A Witch The Log
Witch Musketeer
Minions Mini P.E.K.K.A Musketeer Witch
Fireball The Log
Mini P.E.K.K.A Fireball Witch
Fireball Musketeer Witch
Witch Minions Fireball Mini P.E.K.K.A Musketeer The Log
Minions Fireball Mini P.E.K.K.A Musketeer Witch The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer The Log
Fireball Musketeer The Log Miner
Fireball The Log Miner
Fireball Musketeer The Log
Fireball The Log
Fireball Minions Musketeer Witch
Musketeer Witch The Log
Fireball The Log
Fireball The Log Miner
Minions Fireball Mini P.E.K.K.A Musketeer
Miner Fireball Musketeer The Log
Fireball Musketeer
Fireball Musketeer The Log Miner
Minions Fireball Musketeer
Fireball Musketeer The Log
Fireball Musketeer Witch The Log
Fireball Musketeer The Log
Fireball
Minions Mini P.E.K.K.A
Fireball Mini P.E.K.K.A Musketeer The Log
Fireball Witch The Log Miner
Minions Fireball Musketeer The Log
Fireball
Musketeer The Log
Fireball Musketeer The Log
The Log Fireball Witch
Witch
Fireball The Log Miner Musketeer Witch
Fireball Musketeer Witch The Log Miner
Fireball Miner Musketeer The Log
Fireball Musketeer Witch
Minions Fireball Musketeer Witch
Fireball Mini P.E.K.K.A
Fireball Musketeer The Log Miner
Fireball
Fireball The Log
Minions Fireball Musketeer Witch
Fireball Musketeer Witch
The Log Fireball
Fireball Miner Mini P.E.K.K.A Musketeer
The Log Fireball Musketeer
Fireball
Musketeer
Minions Fireball Musketeer Witch The Log
Fireball Musketeer Witch
Fireball Musketeer Witch The Log Miner

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