My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Missing cards in your collection

Royal Ghost Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Mega Minion Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Mega Minion Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Barbarians Royal Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Royal Giant Miner
Giant Snowball
Goblin Gang Barbarians Mega Minion Miner
Zap
Goblin Gang Royal Giant
Barbarian Barrel
Goblin Gang Barbarians Ice Wizard
The Log
Goblin Gang Barbarians Royal Giant
Earthquake
Goblin Gang Barbarians
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Barbarians Mega Minion Miner Ice Wizard
Fireball
Goblin Gang Barbarians Mega Minion Ice Wizard
Poison
Goblin Gang Barbarians Mega Minion Ice Wizard
Lightning
Mega Minion Ice Wizard
Rocket
Barbarians

Against air swarms

Spells and units that can counter air swarms.

Zap Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Miner Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Barbarians Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Goblin Gang Mega Minion Miner Ice Wizard Barbarians Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Goblin Gang Mega Minion

Attack Synergies 5 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Mega Minion Miner Royal Giant The Log Ice Wizard
Goblin Gang
Miner Royal Giant
Barbarians
Royal Giant
Miner Ice Wizard Zap Goblin Gang Mega Minion The Log
Mega Minion
Zap Royal Giant Miner
The Log
Zap Royal Giant Miner
Miner
Zap Goblin Gang Royal Giant Mega Minion The Log
Ice Wizard
Royal Giant Zap

Defense Synergies 1 14

Zap
Mega Minion Goblin Gang Barbarians The Log Miner Ice Wizard
Goblin Gang
Zap Barbarians The Log Miner Ice Wizard
Barbarians
Zap Goblin Gang
Royal Giant
Mega Minion
Zap The Log Miner Ice Wizard
The Log
Zap Goblin Gang Mega Minion Miner Ice Wizard
Miner
Zap Goblin Gang Mega Minion The Log
Ice Wizard
Zap Goblin Gang Mega Minion The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Mega Minion The Log
Barbarians Zap Goblin Gang Mega Minion The Log Ice Wizard
Goblin Gang Barbarians Mega Minion Ice Wizard
Barbarians Goblin Gang Mega Minion Ice Wizard
Barbarians The Log
Goblin Gang The Log Zap Mega Minion Ice Wizard
Mega Minion Zap Goblin Gang Ice Wizard
Zap Barbarians The Log
Barbarians Goblin Gang Ice Wizard
Goblin Gang Barbarians Miner Ice Wizard
Goblin Gang Barbarians Ice Wizard Zap Mega Minion The Log
Mega Minion Zap Goblin Gang Ice Wizard
Barbarians Zap Goblin Gang The Log Ice Wizard
Zap Goblin Gang Barbarians Mega Minion The Log
Barbarians Goblin Gang
Barbarians Zap Goblin Gang The Log
Barbarians Goblin Gang
Zap Goblin Gang Barbarians Mega Minion The Log Ice Wizard
Zap The Log Barbarians Mega Minion Ice Wizard
Barbarians
Goblin Gang Barbarians The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Barbarians Zap
Zap Goblin Gang Mega Minion The Log Miner
Goblin Gang Barbarians Zap The Log
Goblin Gang Zap Barbarians The Log
Barbarians Goblin Gang
Zap Goblin Gang Ice Wizard
Goblin Gang Barbarians Mega Minion Ice Wizard
Barbarians
Zap Barbarians Mega Minion The Log
Goblin Gang Barbarians Mega Minion
Barbarians Mega Minion
Zap Barbarians The Log
Barbarians Goblin Gang
Barbarians
Goblin Gang Barbarians Zap Mega Minion The Log
Zap Barbarians Mega Minion The Log Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
Zap The Log Miner Ice Wizard
The Log Miner
Barbarians The Log
Zap The Log
Zap Mega Minion Ice Wizard
The Log
The Log Zap Ice Wizard
The Log Miner Zap
Goblin Gang
Miner Zap The Log
Zap
The Log Miner
Zap The Log
Zap The Log
The Log
Zap Mega Minion The Log
Zap The Log Miner
The Log
The Log
Zap Barbarians The Log
Zap The Log Ice Wizard
Mega Minion
The Log Miner Zap Ice Wizard
Zap The Log Miner
Miner Zap The Log
Zap Ice Wizard
Zap Mega Minion
Mega Minion
Zap The Log Miner
Zap
The Log
Zap Goblin Gang Barbarians
Zap Mega Minion Ice Wizard
The Log
Miner Goblin Gang Mega Minion
The Log Zap
Zap
Mega Minion
Zap Goblin Gang The Log
Zap
Zap The Log Miner

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