My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Bad

Why?

Missing cards in your collection

Royal Ghost Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Mega Minion Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Miner
Giant Snowball
Fire Spirit Mega Minion Guards Miner
Zap
Fire Spirit Guards
Barbarian Barrel
Fire Spirit Guards Electro Wizard
The Log
Fire Spirit Guards
Earthquake
Guards
Arrows
Fire Spirit Guards
Royal Delivery
Fire Spirit Mega Minion Guards P.E.K.K.A Miner Electro Wizard
Fireball
Mega Minion Electro Wizard
Poison
Mega Minion Guards Electro Wizard
Lightning
Mega Minion Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Poison

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Poison

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Mega Minion Guards Poison P.E.K.K.A Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Mega Minion Guards Miner Poison Electro Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Zap Mega Minion Guards

Attack Synergies 10 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
P.E.K.K.A Miner Zap Mega Minion
Zap
Mega Minion P.E.K.K.A Miner Electro Wizard Fire Spirit Guards Poison
Mega Minion
Zap Fire Spirit Poison Miner
Guards
Miner Zap
Poison
P.E.K.K.A Miner Zap Mega Minion
P.E.K.K.A
Fire Spirit Zap Poison Electro Wizard
Miner
Fire Spirit Zap Guards Poison Mega Minion Electro Wizard
Electro Wizard
Zap P.E.K.K.A Miner

Defense Synergies 2 14

Fire Spirit
Zap P.E.K.K.A Electro Wizard
Zap
Mega Minion Electro Wizard Fire Spirit Guards Poison P.E.K.K.A Miner
Mega Minion
Zap Guards Miner Electro Wizard
Guards
Zap Mega Minion Poison Electro Wizard
Poison
Zap Guards Electro Wizard
P.E.K.K.A
Fire Spirit Zap Electro Wizard
Miner
Zap Mega Minion
Electro Wizard
Zap Fire Spirit Mega Minion Guards Poison P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Mega Minion Electro Wizard
P.E.K.K.A Zap Mega Minion Electro Wizard
P.E.K.K.A Fire Spirit Mega Minion Electro Wizard
P.E.K.K.A Mega Minion Guards Electro Wizard
Poison P.E.K.K.A
Fire Spirit Zap Mega Minion Guards Electro Wizard
Mega Minion Electro Wizard Fire Spirit Zap Poison
Zap Poison P.E.K.K.A Electro Wizard
P.E.K.K.A
Guards Fire Spirit Miner Electro Wizard
Guards Poison Electro Wizard Zap Mega Minion
Mega Minion Zap Poison Electro Wizard
P.E.K.K.A Fire Spirit Zap Guards Electro Wizard
Fire Spirit Zap Mega Minion Guards Poison P.E.K.K.A Electro Wizard
P.E.K.K.A Electro Wizard
Zap P.E.K.K.A Electro Wizard
Poison P.E.K.K.A Electro Wizard
Fire Spirit Zap Mega Minion Guards Electro Wizard
Zap Poison Fire Spirit Mega Minion Guards Electro Wizard
P.E.K.K.A Electro Wizard
Fire Spirit Guards Poison P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Zap P.E.K.K.A Electro Wizard
Poison Electro Wizard Zap Mega Minion Miner
Guards P.E.K.K.A Zap Electro Wizard
Guards P.E.K.K.A Zap Electro Wizard
P.E.K.K.A Guards
Fire Spirit Poison Zap Electro Wizard
Guards P.E.K.K.A Mega Minion Electro Wizard
P.E.K.K.A
Zap P.E.K.K.A Electro Wizard Mega Minion Poison
P.E.K.K.A Mega Minion Guards
P.E.K.K.A Mega Minion Guards
P.E.K.K.A Zap Guards Poison Electro Wizard
P.E.K.K.A Guards
Guards Electro Wizard Zap Mega Minion Poison P.E.K.K.A
Poison Zap Mega Minion P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Guards
Poison Zap Miner Electro Wizard
Poison Miner
Guards Poison
Poison Fire Spirit Zap
Poison Fire Spirit Zap Mega Minion
Fire Spirit Poison
Poison Fire Spirit Zap
Poison Miner Zap
Fire Spirit Guards Poison Electro Wizard
Poison Miner Zap Electro Wizard
Poison Fire Spirit Zap
Poison Fire Spirit Miner
Poison
Zap Poison
Zap Poison
Poison
Poison
Fire Spirit Zap Mega Minion Poison Electro Wizard
Fire Spirit Zap Poison Miner
Poison
Poison
Zap Poison
Zap Poison Fire Spirit
Mega Minion
Poison Miner Zap Electro Wizard
Zap Poison Miner
Poison Miner Zap
Poison Fire Spirit Zap Electro Wizard
Zap Electro Wizard Mega Minion Guards Poison
Mega Minion
Poison Zap Miner
Zap Poison Electro Wizard
P.E.K.K.A
Poison
Zap Electro Wizard Fire Spirit Guards
Poison Fire Spirit Zap Mega Minion Electro Wizard
Poison Miner Mega Minion Electro Wizard
Zap Poison
Zap Poison
Mega Minion P.E.K.K.A
Zap Guards Poison Electro Wizard
Zap Poison Electro Wizard
Poison Zap Miner Electro Wizard

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