My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

2 problems Why?

Missing cards in your collection

Royal Ghost Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Giant Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Valkyrie Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant
Giant Snowball
Witch
Zap
Witch
Barbarian Barrel
Valkyrie Witch
The Log
Mini P.E.K.K.A Witch
Earthquake
Witch
Arrows
Witch
Royal Delivery
Mini P.E.K.K.A Valkyrie Witch
Fireball
Witch
Poison
Witch
Lightning
Mini P.E.K.K.A Valkyrie Witch
Rocket
Valkyrie Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Tornado Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Valkyrie Tornado The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Valkyrie Tornado

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Tornado Fireball Mini P.E.K.K.A Valkyrie Giant Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap The Log Tornado Fireball

Attack Synergies 5 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Giant Tornado Mini P.E.K.K.A Valkyrie Witch The Log
Fireball
Zap Tornado Giant The Log
Mini P.E.K.K.A
Giant Zap Valkyrie Tornado The Log
Valkyrie
Zap Mini P.E.K.K.A Giant Tornado Witch
Giant
Zap Mini P.E.K.K.A Fireball Valkyrie Tornado Witch The Log
Tornado
Zap Fireball Mini P.E.K.K.A Valkyrie Giant Witch The Log
Witch
Zap Valkyrie Giant Tornado
The Log
Zap Fireball Mini P.E.K.K.A Giant Tornado

Defense Synergies 5 15

Zap
Fireball Mini P.E.K.K.A Valkyrie Tornado Witch The Log
Fireball
Zap Tornado The Log Mini P.E.K.K.A Valkyrie
Mini P.E.K.K.A
Zap The Log Fireball Valkyrie Tornado Witch
Valkyrie
Zap Fireball Mini P.E.K.K.A Tornado Witch The Log
Giant
Tornado
Fireball Zap Mini P.E.K.K.A Valkyrie Witch The Log
Witch
Zap Mini P.E.K.K.A Valkyrie Tornado The Log
The Log
Fireball Mini P.E.K.K.A Zap Valkyrie Tornado Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Valkyrie The Log
Mini P.E.K.K.A Zap Valkyrie Witch The Log
Mini P.E.K.K.A Tornado Witch Valkyrie
Mini P.E.K.K.A Witch Valkyrie
Fireball Mini P.E.K.K.A Valkyrie Tornado The Log
Fireball Tornado The Log Zap Valkyrie
Tornado Zap Fireball Witch
Zap Fireball Valkyrie The Log
Mini P.E.K.K.A Witch Tornado
Tornado Mini P.E.K.K.A Valkyrie
Valkyrie Witch Zap Fireball Tornado The Log
Zap Fireball Tornado Witch
Mini P.E.K.K.A Zap Fireball Valkyrie Witch The Log
Fireball Valkyrie Zap Mini P.E.K.K.A Tornado Witch The Log
Mini P.E.K.K.A
Tornado Zap Fireball Mini P.E.K.K.A The Log
Fireball Mini P.E.K.K.A Valkyrie Tornado Witch
Fireball Zap Valkyrie Tornado Witch The Log
Zap Valkyrie Tornado Witch The Log Fireball
Mini P.E.K.K.A Tornado
Valkyrie Fireball Mini P.E.K.K.A Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Zap Fireball Witch
Fireball Zap Mini P.E.K.K.A Valkyrie The Log
Zap Mini P.E.K.K.A Valkyrie Witch The Log
Mini P.E.K.K.A Valkyrie Zap Fireball Tornado The Log
Mini P.E.K.K.A Valkyrie Witch
Fireball Zap Tornado Witch
Mini P.E.K.K.A Fireball Valkyrie Witch
Mini P.E.K.K.A Valkyrie
Zap Fireball Mini P.E.K.K.A Valkyrie Tornado Witch The Log
Witch
Mini P.E.K.K.A Valkyrie Witch
Zap Fireball Valkyrie Tornado The Log
Mini P.E.K.K.A Fireball Valkyrie Witch
Fireball Valkyrie Witch
Witch Zap Fireball Mini P.E.K.K.A Valkyrie Tornado The Log
Valkyrie Zap Fireball Mini P.E.K.K.A Witch The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie The Log
Fireball Zap Tornado The Log
Fireball The Log
Fireball Valkyrie The Log
Fireball Zap Valkyrie The Log
Fireball Zap Tornado Witch
Tornado Witch The Log
Fireball The Log Zap Tornado
Fireball The Log Zap Tornado
Fireball Mini P.E.K.K.A Tornado
Zap Fireball Valkyrie Tornado The Log
Fireball Zap Tornado
Fireball The Log
Fireball
Zap Fireball The Log
Zap Fireball Witch The Log
Fireball The Log
Fireball Tornado
Mini P.E.K.K.A
Zap Fireball Mini P.E.K.K.A The Log
Zap Fireball Valkyrie Tornado Witch The Log
Fireball The Log
Fireball Tornado
Tornado The Log
Zap Fireball The Log
Zap Tornado The Log Fireball Valkyrie Witch
Witch
Fireball The Log Zap Tornado Witch
Fireball Zap Tornado Witch The Log
Fireball Zap Tornado The Log
Zap Fireball Tornado Witch
Zap Fireball Witch
Fireball Mini P.E.K.K.A
Zap Fireball The Log
Zap Fireball
Fireball The Log
Zap Fireball Witch
Fireball Zap Tornado Witch
The Log Fireball
Fireball Mini P.E.K.K.A Valkyrie
The Log Zap Fireball
Zap Fireball Tornado
Zap Fireball Tornado Witch The Log
Zap Fireball Tornado Witch
Zap Fireball Tornado Witch The Log

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