My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
Good

2 problems Why?

Missing cards in your collection

Royal Ghost Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Bomber Knight Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Rage Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Knight Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber
Giant Snowball
Bomber
Zap
Bomber
Barbarian Barrel
Ice Spirit Bomber Knight Wizard
The Log
Ice Spirit Bomber Mini P.E.K.K.A
Earthquake
Bomber
Arrows
Ice Spirit Bomber
Royal Delivery
Ice Spirit Bomber Knight Mini P.E.K.K.A Wizard
Fireball
Bomber Wizard
Poison
Bomber Wizard
Lightning
Knight Mini P.E.K.K.A Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Wizard Rocket Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Bomber Wizard Rocket Tornado

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Knight Mini P.E.K.K.A Rocket Rage Tornado

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Bomber Rage Knight Tornado Mini P.E.K.K.A Wizard Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Ice Spirit Bomber Rage Knight

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Knight Bomber Mini P.E.K.K.A
Bomber
Ice Spirit Knight Mini P.E.K.K.A
Knight
Ice Spirit Bomber Wizard
Mini P.E.K.K.A
Ice Spirit Bomber Wizard Rage Tornado
Wizard
Tornado Knight Mini P.E.K.K.A Rage
Rocket
Tornado
Rage
Mini P.E.K.K.A Wizard
Tornado
Wizard Rocket Mini P.E.K.K.A

Defense Synergies 4 12

Ice Spirit
Mini P.E.K.K.A Bomber Knight Wizard Rocket Tornado
Bomber
Knight Ice Spirit Mini P.E.K.K.A Tornado
Knight
Bomber Ice Spirit Mini P.E.K.K.A Wizard Tornado
Mini P.E.K.K.A
Ice Spirit Bomber Knight Wizard Tornado
Wizard
Tornado Ice Spirit Knight Mini P.E.K.K.A
Rocket
Tornado Ice Spirit
Rage
Tornado
Wizard Rocket Ice Spirit Bomber Knight Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Bomber Knight Wizard
Mini P.E.K.K.A Ice Spirit Bomber Knight
Mini P.E.K.K.A Rocket Tornado Bomber Knight
Mini P.E.K.K.A Bomber Knight
Bomber Mini P.E.K.K.A Rocket Tornado
Tornado Bomber
Rocket Tornado Ice Spirit Wizard
Rocket
Mini P.E.K.K.A Tornado
Knight Tornado Ice Spirit Bomber Mini P.E.K.K.A
Bomber Knight Wizard Tornado
Wizard Tornado
Mini P.E.K.K.A Ice Spirit Bomber Knight Wizard Rocket
Bomber Wizard Rocket Ice Spirit Mini P.E.K.K.A Tornado
Mini P.E.K.K.A Knight
Rocket Tornado Ice Spirit Mini P.E.K.K.A
Wizard Bomber Knight Mini P.E.K.K.A Tornado
Ice Spirit Bomber Knight Wizard Tornado
Wizard Tornado Ice Spirit Bomber Knight
Mini P.E.K.K.A Tornado
Bomber Wizard Knight Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A
Bomber Knight Mini P.E.K.K.A Wizard Rocket
Ice Spirit Knight Mini P.E.K.K.A Rocket
Mini P.E.K.K.A Rocket Knight Tornado
Knight Mini P.E.K.K.A
Wizard Rocket Ice Spirit Tornado
Mini P.E.K.K.A Rocket Knight
Mini P.E.K.K.A Knight
Rocket Ice Spirit Knight Mini P.E.K.K.A Tornado
Knight Mini P.E.K.K.A
Rocket Tornado
Mini P.E.K.K.A Rocket Knight Wizard
Wizard Bomber
Ice Spirit Bomber Knight Mini P.E.K.K.A Rocket Tornado
Bomber Mini P.E.K.K.A Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Rocket
Tornado
Rocket
Knight Rocket
Bomber Wizard Rocket
Wizard Ice Spirit Rocket Tornado
Bomber Wizard Tornado
Ice Spirit Wizard Tornado
Wizard Tornado
Rocket Mini P.E.K.K.A Tornado
Rocket Knight Wizard Tornado
Wizard Rocket Tornado
Rocket Knight
Rocket
Rocket Bomber Wizard
Wizard Rocket
Rocket Tornado
Bomber Mini P.E.K.K.A Rocket
Rocket Bomber Mini P.E.K.K.A Wizard
Rocket Bomber Wizard Tornado
Rocket
Rocket Wizard Tornado
Rocket Tornado
Rocket
Tornado Ice Spirit Bomber Wizard
Wizard Tornado
Wizard Tornado
Rocket Tornado
Wizard Tornado
Rocket Ice Spirit Wizard
Mini P.E.K.K.A
Bomber Wizard Rocket
Rocket Ice Spirit
Rocket Wizard
Ice Spirit Rocket
Rocket Wizard Tornado
Knight Mini P.E.K.K.A Wizard Rocket
Bomber Wizard
Rocket Tornado
Ice Spirit Rocket Tornado
Rocket Tornado
Rocket Tornado

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