My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
Mediocre

1 problems 2 warnings Why?

Missing cards in your collection

Royal Ghost Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Valkyrie Witch Bandit Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Bandit Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Valkyrie Hog Rider Bandit Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Bandit Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Hog Rider Bandit
Giant Snowball
Spear Goblins Hog Rider Witch Lumberjack
Zap
Spear Goblins Witch Bandit
Barbarian Barrel
Spear Goblins Valkyrie Witch Bandit Electro Wizard Lumberjack
The Log
Spear Goblins Hog Rider Witch Bandit Lumberjack
Earthquake
Spear Goblins Hog Rider Witch
Arrows
Spear Goblins Witch
Royal Delivery
Spear Goblins Valkyrie Hog Rider Witch Bandit Electro Wizard Lumberjack
Fireball
Hog Rider Witch Bandit Electro Wizard Lumberjack
Poison
Spear Goblins Witch Electro Wizard
Lightning
Valkyrie Witch Bandit Electro Wizard Lumberjack
Rocket
Valkyrie Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Valkyrie

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Zap Bandit Valkyrie Hog Rider Electro Wizard Lumberjack Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Spear Goblins Zap Bandit Valkyrie

Attack Synergies 6 19

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Valkyrie Hog Rider Zap Bandit Lumberjack
Zap
Hog Rider Electro Wizard Spear Goblins Valkyrie Witch Bandit Lumberjack
Valkyrie
Spear Goblins Hog Rider Lumberjack Zap Witch Bandit Electro Wizard
Hog Rider
Spear Goblins Zap Valkyrie Witch Bandit Electro Wizard Lumberjack
Witch
Zap Valkyrie Hog Rider Bandit Lumberjack
Bandit
Spear Goblins Zap Valkyrie Hog Rider Witch Electro Wizard Lumberjack
Electro Wizard
Zap Valkyrie Hog Rider Bandit Lumberjack
Lumberjack
Valkyrie Spear Goblins Zap Hog Rider Witch Bandit Electro Wizard

Defense Synergies 1 19

Spear Goblins
Zap Valkyrie Bandit Electro Wizard Lumberjack
Zap
Electro Wizard Spear Goblins Valkyrie Witch Bandit Lumberjack
Valkyrie
Spear Goblins Zap Witch Bandit Electro Wizard Lumberjack
Hog Rider
Witch
Zap Valkyrie Bandit Electro Wizard Lumberjack
Bandit
Spear Goblins Zap Valkyrie Witch Electro Wizard Lumberjack
Electro Wizard
Zap Spear Goblins Valkyrie Witch Bandit Lumberjack
Lumberjack
Spear Goblins Zap Valkyrie Witch Bandit Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap Valkyrie Electro Wizard
Lumberjack Zap Valkyrie Witch Bandit Electro Wizard
Witch Lumberjack Valkyrie Bandit Electro Wizard
Witch Lumberjack Valkyrie Bandit Electro Wizard
Valkyrie Lumberjack
Spear Goblins Zap Valkyrie Bandit Electro Wizard Lumberjack
Electro Wizard Spear Goblins Zap Witch
Zap Valkyrie Bandit Electro Wizard
Witch Lumberjack
Spear Goblins Valkyrie Bandit Electro Wizard Lumberjack
Valkyrie Witch Electro Wizard Spear Goblins Zap Bandit Lumberjack
Spear Goblins Zap Witch Electro Wizard
Lumberjack Zap Valkyrie Witch Bandit Electro Wizard
Valkyrie Zap Witch Electro Wizard Lumberjack
Bandit Electro Wizard Lumberjack
Zap Bandit Electro Wizard Lumberjack
Valkyrie Witch Electro Wizard Lumberjack
Spear Goblins Zap Valkyrie Witch Bandit Electro Wizard Lumberjack
Zap Valkyrie Witch Spear Goblins Bandit Electro Wizard Lumberjack
Electro Wizard Lumberjack
Valkyrie Spear Goblins Witch Bandit Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Lumberjack Spear Goblins Zap Witch Bandit Electro Wizard
Bandit Electro Wizard Zap Valkyrie Lumberjack
Bandit Lumberjack Spear Goblins Zap Valkyrie Witch Electro Wizard
Valkyrie Lumberjack Zap Bandit Electro Wizard
Valkyrie Witch Bandit Lumberjack
Zap Witch Electro Wizard
Spear Goblins Valkyrie Witch Bandit Electro Wizard Lumberjack
Valkyrie Lumberjack
Zap Electro Wizard Spear Goblins Valkyrie Witch Bandit
Witch
Valkyrie Witch Lumberjack
Zap Valkyrie Electro Wizard
Valkyrie Witch Bandit Lumberjack
Valkyrie Witch
Witch Electro Wizard Spear Goblins Zap Valkyrie Lumberjack
Valkyrie Zap Witch Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Bandit
Zap Bandit Electro Wizard
Bandit
Valkyrie
Zap Valkyrie
Spear Goblins Zap Witch
Witch
Zap
Zap Bandit
Electro Wizard Lumberjack
Zap Valkyrie Bandit Electro Wizard
Zap
Bandit
Bandit
Zap
Spear Goblins Zap Witch Bandit
Bandit
Zap Bandit Electro Wizard
Zap Valkyrie Witch
Zap
Zap Valkyrie Witch
Witch
Zap Witch Bandit Electro Wizard
Zap Witch Bandit
Zap Bandit
Zap Witch Electro Wizard
Zap Electro Wizard Witch
Zap Bandit
Zap Electro Wizard
Zap Electro Wizard Spear Goblins Witch Bandit
Zap Witch Electro Wizard
Valkyrie Electro Wizard Lumberjack
Zap
Zap
Zap Witch Electro Wizard
Zap Witch Electro Wizard
Zap Witch Bandit Electro Wizard

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