My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Godly!

2 problems 2 warnings Why?

Missing cards in your collection

Royal Ghost Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Musketeer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Barbarians Elite Barbarians

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians
Giant Snowball
Barbarians Musketeer
Zap
Barbarian Barrel
Knight Barbarians Elite Barbarians Musketeer
The Log
Barbarians Elite Barbarians Musketeer
Earthquake
Barbarians
Arrows
Royal Delivery
Knight Barbarians Elite Barbarians Musketeer
Fireball
Barbarians Elite Barbarians Musketeer
Poison
Barbarians Musketeer
Lightning
Knight Elite Barbarians Musketeer
Rocket
Barbarians Elite Barbarians Musketeer

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Rage

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Rage The Log Arrows Knight Musketeer Barbarians Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Zap Rage The Log Arrows

Attack Synergies 5 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Elite Barbarians Knight Musketeer The Log
Arrows
Zap Elite Barbarians Knight
Knight
Musketeer Zap Arrows Elite Barbarians The Log
Barbarians
Elite Barbarians
Zap Arrows Rage Knight The Log
Musketeer
Knight Zap The Log
Rage
Elite Barbarians
The Log
Zap Knight Elite Barbarians Musketeer

Defense Synergies 2 10

Zap
Arrows Knight Barbarians Elite Barbarians Musketeer The Log
Arrows
Zap Knight Barbarians
Knight
Musketeer Zap Arrows The Log
Barbarians
Zap Arrows
Elite Barbarians
Zap The Log
Musketeer
Knight The Log Zap
Rage
The Log
Musketeer Zap Knight Elite Barbarians

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Musketeer The Log
Barbarians Elite Barbarians Zap Knight Musketeer The Log
Barbarians Knight Elite Barbarians Musketeer
Barbarians Elite Barbarians Knight Musketeer
Arrows Barbarians Elite Barbarians The Log
Arrows The Log Zap Musketeer
Musketeer Zap Arrows
Zap Arrows Barbarians Musketeer The Log
Barbarians Elite Barbarians Musketeer
Knight Elite Barbarians Barbarians Musketeer
Barbarians Zap Arrows Knight Musketeer The Log
Arrows Musketeer Zap
Barbarians Zap Knight Elite Barbarians Musketeer The Log
Zap Arrows Barbarians The Log
Barbarians Elite Barbarians Knight
Barbarians Zap Elite Barbarians The Log
Barbarians Arrows Knight Elite Barbarians Musketeer
Arrows Zap Knight Barbarians Elite Barbarians Musketeer The Log
Zap Arrows The Log Knight Barbarians Musketeer
Barbarians Elite Barbarians Musketeer
Arrows Knight Barbarians Elite Barbarians Musketeer The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Barbarians Zap Elite Barbarians
Zap Arrows Knight Elite Barbarians Musketeer The Log
Barbarians Zap Knight Elite Barbarians Musketeer The Log
Zap Knight Barbarians Elite Barbarians Musketeer The Log
Barbarians Knight Elite Barbarians Musketeer
Arrows Zap Musketeer
Knight Barbarians Elite Barbarians Musketeer
Knight Barbarians Elite Barbarians
Zap Knight Barbarians Elite Barbarians The Log
Barbarians Musketeer
Knight Barbarians Elite Barbarians Musketeer
Zap Arrows Barbarians Elite Barbarians The Log
Barbarians Elite Barbarians Knight
Barbarians Musketeer
Barbarians Elite Barbarians Zap Knight Musketeer The Log
Arrows Zap Barbarians Elite Barbarians Musketeer The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Musketeer The Log
Arrows Zap Musketeer The Log
Arrows The Log
Arrows Knight Barbarians Musketeer The Log
Zap Arrows The Log
Arrows Zap Musketeer
Arrows Musketeer The Log
Arrows The Log Zap
Arrows The Log Zap
Elite Barbarians Musketeer
Zap Arrows Knight Musketeer The Log
Zap Arrows Musketeer
Knight Elite Barbarians Musketeer The Log
Arrows Musketeer
Zap Arrows Elite Barbarians Musketeer The Log
Zap Arrows Musketeer The Log
Arrows Musketeer The Log
Arrows
Zap Arrows Musketeer The Log
Zap Arrows The Log
Musketeer The Log
Arrows
Musketeer The Log
Zap Arrows Barbarians Musketeer The Log
Zap Arrows The Log
Arrows The Log Zap Musketeer
Zap Arrows Musketeer The Log
Zap Arrows Musketeer The Log
Elite Barbarians Zap Arrows Musketeer
Zap Musketeer
Elite Barbarians
Zap Arrows Musketeer The Log
Zap Arrows
Arrows The Log
Zap Barbarians Musketeer
Zap Arrows Musketeer
Arrows The Log
Knight Musketeer
Arrows The Log Zap Musketeer
Zap Arrows
Elite Barbarians Musketeer
Zap Elite Barbarians Musketeer The Log
Zap Musketeer
Zap Musketeer The Log

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