My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Bad

1 warnings Why?

Missing cards in your collection

Royal Ghost Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Mega Minion Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Mega Minion Giant Executioner Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Giant
Giant Snowball
Bats Mega Minion Lumberjack
Zap
Bats
Barbarian Barrel
Executioner Lumberjack
The Log
Lumberjack
Earthquake
Arrows
Bats
Royal Delivery
Bats Mega Minion Executioner Lumberjack
Fireball
Mega Minion Executioner Lumberjack
Poison
Bats Mega Minion Executioner
Lightning
Mega Minion Executioner Lumberjack
Rocket
Executioner

Against air swarms

Spells and units that can counter air swarms.

Fireball Tornado Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Tornado Executioner The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mega Minion Tornado Executioner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Mega Minion Tornado Fireball Lumberjack Giant Executioner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Mega Minion Tornado

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Giant Mega Minion Lumberjack
Mega Minion
Giant Bats Fireball
Fireball
Tornado Mega Minion Giant The Log
Giant
Bats Mega Minion Fireball Tornado Executioner The Log Lumberjack
Tornado
Fireball Executioner Giant The Log
Executioner
Tornado Giant The Log
The Log
Fireball Giant Tornado Executioner Lumberjack
Lumberjack
Bats Giant The Log

Defense Synergies 3 10

Bats
The Log Lumberjack
Mega Minion
Tornado The Log Lumberjack
Fireball
Tornado The Log Lumberjack
Giant
Tornado
Fireball Executioner Mega Minion The Log
Executioner
Tornado The Log Lumberjack
The Log
Fireball Bats Mega Minion Tornado Executioner Lumberjack
Lumberjack
Bats Mega Minion Fireball Executioner The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mega Minion Fireball Executioner The Log
Lumberjack Bats Mega Minion Executioner The Log
Tornado Lumberjack Bats Mega Minion Executioner
Lumberjack Bats Mega Minion
Fireball Tornado The Log Lumberjack
Fireball Tornado The Log Bats Mega Minion Executioner Lumberjack
Bats Mega Minion Tornado Fireball Executioner
Fireball The Log
Tornado Lumberjack
Tornado Lumberjack
Bats Executioner Mega Minion Fireball Tornado The Log Lumberjack
Mega Minion Executioner Bats Fireball Tornado
Lumberjack Bats Fireball The Log
Fireball Executioner Bats Mega Minion Tornado The Log Lumberjack
Lumberjack
Tornado Fireball The Log Lumberjack
Bats Fireball Tornado Executioner Lumberjack
Fireball Bats Mega Minion Tornado Executioner The Log Lumberjack
Tornado Executioner The Log Bats Mega Minion Fireball Lumberjack
Tornado Lumberjack
Bats Fireball Executioner The Log Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Fireball
Fireball Mega Minion Executioner The Log Lumberjack
Lumberjack Bats The Log
Lumberjack Bats Fireball Tornado The Log
Executioner Lumberjack
Fireball Executioner Bats Tornado
Bats Mega Minion Fireball Lumberjack
Lumberjack
Bats Mega Minion Fireball Tornado The Log
Mega Minion
Bats Mega Minion Lumberjack
Fireball Tornado The Log
Fireball Executioner Lumberjack
Fireball Executioner
Bats Mega Minion Fireball Tornado Executioner The Log Lumberjack
Bats Executioner Mega Minion Fireball The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log
Fireball Tornado Executioner The Log
Fireball The Log
Fireball The Log
Fireball Executioner The Log
Fireball Executioner Bats Mega Minion Tornado
Tornado Executioner The Log
Fireball The Log Tornado Executioner
Fireball The Log Tornado
Bats Fireball Tornado Lumberjack
Fireball Tornado The Log
Fireball Tornado Executioner
Fireball Executioner The Log
Fireball
Fireball The Log
Fireball Executioner The Log
Fireball Executioner The Log
Fireball Tornado
Bats
Mega Minion Fireball Executioner The Log
Fireball Tornado The Log
Fireball The Log
Fireball Tornado
Tornado The Log
Fireball The Log
Tornado The Log Fireball Executioner
Mega Minion
Fireball The Log Tornado Executioner
Fireball Tornado The Log
Fireball Tornado The Log
Bats Fireball Tornado Executioner
Bats Mega Minion Fireball
Mega Minion Fireball
Fireball The Log
Fireball
Fireball The Log
Bats Fireball
Fireball Mega Minion Tornado Executioner
The Log Fireball
Fireball Mega Minion Executioner Lumberjack
The Log Fireball Executioner
Fireball Tornado
Mega Minion Executioner
Bats Fireball Tornado The Log
Bats Fireball Tornado Executioner
Fireball Tornado Executioner The Log

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