My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

1 warnings Why?

Missing cards in your collection

Royal Ghost Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Musketeer Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Knight Musketeer Giant Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Knight Mini P.E.K.K.A Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Giant
Giant Snowball
Spear Goblins Musketeer Witch
Zap
Spear Goblins Witch
Barbarian Barrel
Spear Goblins Knight Musketeer Witch
The Log
Spear Goblins Mini P.E.K.K.A Musketeer Witch
Earthquake
Spear Goblins Witch
Arrows
Spear Goblins Witch
Royal Delivery
Spear Goblins Knight Mini P.E.K.K.A Musketeer Witch
Fireball
Musketeer Witch
Poison
Spear Goblins Musketeer Witch
Lightning
Knight Mini P.E.K.K.A Musketeer Witch
Rocket
Musketeer Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Knight Mini P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Musketeer Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins The Log Knight Fireball Mini P.E.K.K.A Musketeer Giant Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Spear Goblins The Log Knight Fireball

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Knight Mini P.E.K.K.A Giant
Knight
Spear Goblins Musketeer Fireball Witch The Log
Fireball
Knight Giant The Log
Mini P.E.K.K.A
Giant Spear Goblins Musketeer The Log
Musketeer
Knight Giant Mini P.E.K.K.A The Log
Giant
Mini P.E.K.K.A Musketeer Spear Goblins Fireball Witch The Log
Witch
Knight Giant
The Log
Knight Fireball Mini P.E.K.K.A Musketeer Giant

Defense Synergies 5 12

Spear Goblins
Knight Mini P.E.K.K.A Musketeer The Log
Knight
Spear Goblins Musketeer Fireball Mini P.E.K.K.A Witch The Log
Fireball
The Log Knight Mini P.E.K.K.A Musketeer
Mini P.E.K.K.A
The Log Spear Goblins Knight Fireball Musketeer Witch
Musketeer
Knight The Log Spear Goblins Fireball Mini P.E.K.K.A
Giant
Witch
Knight Mini P.E.K.K.A The Log
The Log
Fireball Mini P.E.K.K.A Musketeer Spear Goblins Knight Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Knight Fireball Musketeer The Log
Mini P.E.K.K.A Knight Musketeer Witch The Log
Mini P.E.K.K.A Witch Knight Musketeer
Mini P.E.K.K.A Witch Knight Musketeer
Fireball Mini P.E.K.K.A The Log
Fireball The Log Spear Goblins Musketeer
Musketeer Spear Goblins Fireball Witch
Fireball Musketeer The Log
Mini P.E.K.K.A Witch Musketeer
Knight Spear Goblins Mini P.E.K.K.A Musketeer
Witch Spear Goblins Knight Fireball Musketeer The Log
Musketeer Spear Goblins Fireball Witch
Mini P.E.K.K.A Knight Fireball Musketeer Witch The Log
Fireball Mini P.E.K.K.A Witch The Log
Mini P.E.K.K.A Knight
Fireball Mini P.E.K.K.A The Log
Knight Fireball Mini P.E.K.K.A Musketeer Witch
Fireball Spear Goblins Knight Musketeer Witch The Log
Witch The Log Spear Goblins Knight Fireball Musketeer
Mini P.E.K.K.A Musketeer
Spear Goblins Knight Fireball Mini P.E.K.K.A Musketeer Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Spear Goblins Fireball Witch
Fireball Knight Mini P.E.K.K.A Musketeer The Log
Spear Goblins Knight Mini P.E.K.K.A Musketeer Witch The Log
Mini P.E.K.K.A Knight Fireball Musketeer The Log
Knight Mini P.E.K.K.A Musketeer Witch
Fireball Musketeer Witch
Mini P.E.K.K.A Spear Goblins Knight Fireball Musketeer Witch
Mini P.E.K.K.A Knight
Spear Goblins Knight Fireball Mini P.E.K.K.A Witch The Log
Witch Musketeer
Knight Mini P.E.K.K.A Musketeer Witch
Fireball The Log
Mini P.E.K.K.A Knight Fireball Witch
Fireball Musketeer Witch
Witch Spear Goblins Knight Fireball Mini P.E.K.K.A Musketeer The Log
Fireball Mini P.E.K.K.A Musketeer Witch The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Musketeer The Log
Fireball Musketeer The Log
Fireball The Log
Knight Fireball Musketeer The Log
Fireball The Log
Fireball Spear Goblins Musketeer Witch
Musketeer Witch The Log
Fireball The Log
Fireball The Log
Fireball Mini P.E.K.K.A Musketeer
Knight Fireball Musketeer The Log
Fireball Musketeer
Knight Fireball Musketeer The Log
Fireball Musketeer
Fireball Musketeer The Log
Spear Goblins Fireball Musketeer Witch The Log
Fireball Musketeer The Log
Fireball
Mini P.E.K.K.A
Fireball Mini P.E.K.K.A Musketeer The Log
Fireball Witch The Log
Fireball Musketeer The Log
Fireball
Musketeer The Log
Fireball Musketeer The Log
The Log Fireball Witch
Witch
Fireball The Log Musketeer Witch
Fireball Musketeer Witch The Log
Fireball Musketeer The Log
Fireball Musketeer Witch
Fireball Musketeer Witch
Fireball Mini P.E.K.K.A
Fireball Musketeer The Log
Fireball
Fireball The Log
Spear Goblins Fireball Musketeer Witch
Fireball Musketeer Witch
The Log Fireball
Fireball Knight Mini P.E.K.K.A Musketeer
The Log Fireball Musketeer
Fireball
Musketeer
Fireball Musketeer Witch The Log
Fireball Musketeer Witch
Fireball Musketeer Witch The Log

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