My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

Why?

Missing cards in your collection

Royal Ghost Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Inferno Tower Princess Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Princess Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Barrel Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Goblin Barrel
Giant Snowball
Goblin Gang Goblin Barrel Princess
Zap
Goblin Gang Inferno Tower Goblin Barrel Princess
Barbarian Barrel
Knight Goblin Gang Inferno Tower Goblin Barrel Princess Electro Wizard
The Log
Goblin Gang Goblin Barrel Princess
Earthquake
Goblin Gang Inferno Tower Goblin Barrel
Arrows
Goblin Gang Goblin Barrel Princess
Royal Delivery
Knight Goblin Gang Goblin Barrel Princess Electro Wizard
Fireball
Goblin Gang Inferno Tower Goblin Barrel Princess Electro Wizard
Poison
Goblin Gang Inferno Tower Princess Electro Wizard
Lightning
Knight Inferno Tower Electro Wizard
Rocket
Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Rocket Princess

Against ground swarms

Spells and units that can counter ground swarms.

Rocket The Log Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Inferno Tower Rocket Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Knight Goblin Gang Goblin Barrel Princess Electro Wizard Inferno Tower Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Knight Goblin Gang Goblin Barrel

Attack Synergies 4 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Goblin Gang Goblin Barrel Princess The Log Electro Wizard
Goblin Gang
Knight Goblin Barrel Princess
Inferno Tower
Rocket
Goblin Barrel
Knight Goblin Gang Princess
The Log
Knight Princess
Princess
Knight Goblin Gang Goblin Barrel The Log
Electro Wizard
Knight

Defense Synergies 7 8

Knight
Goblin Gang Inferno Tower Princess Electro Wizard The Log
Goblin Gang
Knight Inferno Tower The Log Princess Electro Wizard
Inferno Tower
Knight Goblin Gang The Log Electro Wizard Princess
Rocket
The Log
Goblin Barrel
The Log
Inferno Tower Knight Goblin Gang Rocket Princess Electro Wizard
Princess
Knight Goblin Gang Inferno Tower The Log
Electro Wizard
Knight Inferno Tower Goblin Gang The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Knight Inferno Tower The Log Electro Wizard
Inferno Tower Knight Goblin Gang The Log Electro Wizard
Goblin Gang Inferno Tower Rocket Knight Electro Wizard
Inferno Tower Knight Goblin Gang Electro Wizard
Rocket The Log Princess
Goblin Gang The Log Electro Wizard
Inferno Tower Rocket Electro Wizard Goblin Gang Princess
Rocket Inferno Tower The Log Electro Wizard
Inferno Tower Goblin Gang Princess
Knight Goblin Gang Inferno Tower Electro Wizard
Goblin Gang Electro Wizard Knight The Log Princess
Inferno Tower Goblin Gang Princess Electro Wizard
Inferno Tower Knight Goblin Gang Rocket The Log Electro Wizard
Rocket Goblin Gang The Log Princess Electro Wizard
Inferno Tower Knight Goblin Gang Electro Wizard
Inferno Tower Rocket Goblin Gang The Log Electro Wizard
Knight Goblin Gang Inferno Tower Electro Wizard
Knight Goblin Gang The Log Electro Wizard
The Log Knight Princess Electro Wizard
Inferno Tower Electro Wizard
Goblin Gang Knight The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Inferno Tower Electro Wizard
Electro Wizard Knight Goblin Gang Rocket The Log
Goblin Gang Knight Inferno Tower Rocket The Log Electro Wizard
Goblin Gang Rocket Knight Inferno Tower The Log Electro Wizard
Inferno Tower Knight Goblin Gang
Rocket Goblin Gang Princess Electro Wizard
Goblin Gang Rocket Knight Inferno Tower Electro Wizard
Inferno Tower Knight
Rocket Electro Wizard Knight Inferno Tower The Log
Inferno Tower Goblin Gang
Knight Inferno Tower
Rocket The Log Electro Wizard
Rocket Knight Goblin Gang Inferno Tower
Princess
Goblin Gang Inferno Tower Electro Wizard Knight Rocket The Log
Inferno Tower The Log Princess Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Knight Rocket The Log
The Log Princess Electro Wizard
Rocket The Log
Knight Rocket The Log
Rocket The Log
Rocket Princess
The Log Princess
The Log Princess
The Log
Rocket Goblin Gang Electro Wizard
Rocket Knight The Log Princess Electro Wizard
Rocket Princess
Rocket Knight The Log Princess
Rocket Princess
Princess The Log
Rocket The Log Princess
Rocket The Log Princess
Rocket
Rocket
Rocket The Log Princess Electro Wizard
Rocket The Log Princess
Rocket The Log
Rocket Princess
Rocket The Log
Rocket The Log
The Log Princess
The Log Princess Electro Wizard
The Log Princess
Rocket The Log
Princess Electro Wizard
Rocket Electro Wizard
Rocket The Log
Rocket Princess Electro Wizard
Rocket The Log Princess
Electro Wizard Goblin Gang Rocket Princess
Rocket Princess Electro Wizard
The Log
Knight Goblin Gang Rocket Princess Electro Wizard
The Log Princess
Rocket
Goblin Gang Rocket The Log Princess Electro Wizard
Rocket Princess Electro Wizard
Rocket The Log Princess Electro Wizard

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