My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Great!

3 warnings Why?

Missing cards in your collection

Royal Ghost Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Goblin Gang Elite Barbarians Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Elite Barbarians Hog Rider
Giant Snowball
Minions Goblin Gang Hog Rider
Zap
Minions Goblin Gang Inferno Tower
Barbarian Barrel
Ice Spirit Goblin Gang Elite Barbarians Inferno Tower
The Log
Ice Spirit Goblin Gang Elite Barbarians Hog Rider
Earthquake
Goblin Gang Hog Rider Inferno Tower
Arrows
Ice Spirit Minions Goblin Gang
Royal Delivery
Ice Spirit Minions Goblin Gang Elite Barbarians Hog Rider
Fireball
Minions Goblin Gang Elite Barbarians Hog Rider Inferno Tower
Poison
Minions Goblin Gang Inferno Tower
Lightning
Elite Barbarians Inferno Tower
Rocket
Elite Barbarians Hog Rider Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Inferno Tower

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Minions Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Zap The Log Minions Goblin Gang Hog Rider Inferno Tower Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Ice Spirit Zap The Log Minions

Attack Synergies 8 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap Minions Hog Rider Elite Barbarians
Zap
Ice Spirit Elite Barbarians Hog Rider Minions The Log
Minions
Ice Spirit Hog Rider Zap Elite Barbarians
Goblin Gang
Hog Rider
Elite Barbarians
Zap Ice Spirit Minions Hog Rider The Log
Hog Rider
Ice Spirit Zap Minions Goblin Gang The Log Elite Barbarians
Inferno Tower
The Log
Hog Rider Zap Elite Barbarians

Defense Synergies 5 12

Ice Spirit
Zap Goblin Gang Inferno Tower Minions Elite Barbarians The Log
Zap
Ice Spirit Minions Goblin Gang Elite Barbarians Inferno Tower The Log
Minions
Ice Spirit Zap Inferno Tower The Log
Goblin Gang
Ice Spirit Inferno Tower Zap The Log
Elite Barbarians
Ice Spirit Zap The Log
Hog Rider
Inferno Tower
Ice Spirit Goblin Gang The Log Zap Minions
The Log
Inferno Tower Ice Spirit Zap Minions Goblin Gang Elite Barbarians

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Inferno Tower The Log
Elite Barbarians Inferno Tower Ice Spirit Zap Minions Goblin Gang The Log
Goblin Gang Inferno Tower Minions Elite Barbarians
Elite Barbarians Inferno Tower Minions Goblin Gang
Elite Barbarians The Log
Goblin Gang The Log Zap Minions
Minions Inferno Tower Ice Spirit Zap Goblin Gang
Zap Inferno Tower The Log
Inferno Tower Minions Goblin Gang Elite Barbarians
Goblin Gang Elite Barbarians Ice Spirit Inferno Tower
Minions Goblin Gang Zap The Log
Minions Inferno Tower Zap Goblin Gang
Inferno Tower Ice Spirit Zap Minions Goblin Gang Elite Barbarians The Log
Ice Spirit Zap Minions Goblin Gang The Log
Elite Barbarians Inferno Tower Goblin Gang
Inferno Tower Ice Spirit Zap Goblin Gang Elite Barbarians The Log
Minions Goblin Gang Elite Barbarians Inferno Tower
Ice Spirit Zap Minions Goblin Gang Elite Barbarians The Log
Zap The Log Ice Spirit Minions
Elite Barbarians Inferno Tower
Goblin Gang Minions Elite Barbarians The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Elite Barbarians Inferno Tower
Zap Goblin Gang Elite Barbarians The Log
Goblin Gang Ice Spirit Zap Minions Elite Barbarians Inferno Tower The Log
Goblin Gang Zap Elite Barbarians Inferno Tower The Log
Inferno Tower Goblin Gang Elite Barbarians
Ice Spirit Zap Minions Goblin Gang
Goblin Gang Minions Elite Barbarians Inferno Tower
Inferno Tower Elite Barbarians
Zap Ice Spirit Minions Elite Barbarians Inferno Tower The Log
Inferno Tower Goblin Gang
Minions Elite Barbarians Inferno Tower
Zap Elite Barbarians The Log
Elite Barbarians Goblin Gang Inferno Tower
Goblin Gang Elite Barbarians Inferno Tower Ice Spirit Zap Minions The Log
Minions Zap Elite Barbarians Inferno Tower The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
Zap The Log
The Log
The Log
Zap The Log
Ice Spirit Zap Minions
The Log
The Log Ice Spirit Zap
The Log Zap
Minions Goblin Gang Elite Barbarians
Zap The Log
Zap
Elite Barbarians The Log
Minions
Zap Elite Barbarians The Log
Zap The Log
The Log
Minions
Zap The Log
Zap The Log
Minions The Log
The Log
Zap The Log
Zap The Log Ice Spirit
The Log Zap
Zap The Log
Zap The Log
Elite Barbarians Zap
Zap Ice Spirit Minions
Elite Barbarians
Zap The Log
Zap Ice Spirit
The Log
Zap Ice Spirit Minions Goblin Gang
Zap
The Log
Goblin Gang
The Log Zap
Zap
Elite Barbarians
Zap Ice Spirit Minions Goblin Gang Elite Barbarians The Log
Zap
Zap The Log

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