My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Missing cards in your collection

Royal Ghost Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats P.E.K.K.A Ice Wizard Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider Sparky
Giant Snowball
Bats Hog Rider
Zap
Bats Sparky
Barbarian Barrel
Ice Wizard Sparky
The Log
Hog Rider Sparky
Earthquake
Hog Rider
Arrows
Bats
Royal Delivery
Bats Hog Rider P.E.K.K.A Ice Wizard Sparky
Fireball
Hog Rider Ice Wizard Sparky
Poison
Bats Ice Wizard Sparky
Lightning
Ice Wizard Sparky
Rocket
Hog Rider Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap Tornado Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Tornado The Log Ice Wizard Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Tornado P.E.K.K.A Ice Wizard Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap The Log Tornado Ice Wizard Hog Rider Sparky P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Zap The Log Tornado

Attack Synergies 8 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Zap P.E.K.K.A Sparky
Zap
Hog Rider Tornado P.E.K.K.A Sparky Bats The Log Ice Wizard
Hog Rider
Bats Zap The Log Tornado
Tornado
Zap P.E.K.K.A Sparky Hog Rider The Log Ice Wizard
P.E.K.K.A
Zap Tornado Bats The Log Ice Wizard
The Log
Hog Rider Zap Tornado P.E.K.K.A Sparky
Ice Wizard
Zap Tornado P.E.K.K.A
Sparky
Zap Tornado Bats The Log

Defense Synergies 4 15

Bats
Zap P.E.K.K.A The Log Ice Wizard Sparky
Zap
Bats Tornado P.E.K.K.A The Log Ice Wizard Sparky
Hog Rider
Tornado
P.E.K.K.A Ice Wizard Sparky Zap The Log Sparky
P.E.K.K.A
Tornado The Log Bats Zap Ice Wizard
The Log
P.E.K.K.A Bats Zap Tornado Ice Wizard Sparky
Ice Wizard
Tornado Bats Zap P.E.K.K.A The Log
Sparky
Tornado Bats Zap Tornado The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap The Log Sparky
P.E.K.K.A Sparky Bats Zap The Log Ice Wizard
Tornado P.E.K.K.A Sparky Bats Ice Wizard
P.E.K.K.A Sparky Bats Ice Wizard
Tornado P.E.K.K.A The Log Sparky
Tornado The Log Bats Zap Ice Wizard
Bats Tornado Zap Ice Wizard
Zap P.E.K.K.A The Log Sparky
P.E.K.K.A Sparky Tornado Ice Wizard
Tornado Ice Wizard Sparky
Bats Ice Wizard Zap Tornado The Log
Bats Zap Tornado Ice Wizard
P.E.K.K.A Sparky Bats Zap The Log Ice Wizard
Sparky Bats Zap Tornado P.E.K.K.A The Log
P.E.K.K.A Sparky
Tornado Zap P.E.K.K.A The Log Sparky
Sparky Bats Tornado P.E.K.K.A
Bats Zap Tornado The Log Ice Wizard
Zap Tornado The Log Bats Ice Wizard
P.E.K.K.A Sparky Tornado
Bats P.E.K.K.A The Log Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap P.E.K.K.A Sparky
Zap The Log
P.E.K.K.A Bats Zap The Log Sparky
P.E.K.K.A Bats Zap Tornado The Log Sparky
P.E.K.K.A Sparky
Bats Zap Tornado Ice Wizard
P.E.K.K.A Sparky Bats Ice Wizard
P.E.K.K.A Sparky
Zap P.E.K.K.A Bats Tornado The Log Sparky
P.E.K.K.A Sparky
P.E.K.K.A Bats Sparky
P.E.K.K.A Zap Tornado The Log
P.E.K.K.A Sparky
Sparky
Sparky Bats Zap Tornado P.E.K.K.A The Log
Bats Zap P.E.K.K.A The Log Ice Wizard Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log Sparky
Zap Tornado The Log Ice Wizard
The Log Sparky
The Log Sparky
Zap The Log Sparky
Bats Zap Tornado Ice Wizard
Tornado The Log Sparky
The Log Zap Tornado Ice Wizard
The Log Zap Tornado
Bats Tornado Sparky
Zap Tornado The Log Sparky
Zap Tornado
The Log Sparky
Zap The Log Sparky
Zap The Log Sparky
The Log Sparky
Tornado Sparky
Bats Sparky
Zap The Log Sparky
Zap Tornado The Log
The Log Sparky
Tornado
Tornado The Log Sparky
Zap The Log
Zap Tornado The Log Ice Wizard Sparky
The Log Zap Tornado Ice Wizard Sparky
Zap Tornado The Log Sparky
Zap Tornado The Log Sparky
Bats Zap Tornado Ice Wizard Sparky
Zap Bats
Sparky
Zap The Log Sparky
Zap Sparky
P.E.K.K.A Sparky
The Log Sparky
Zap Bats
Zap Tornado Ice Wizard
The Log
Sparky
The Log Zap
Zap Tornado Sparky
P.E.K.K.A Sparky
Zap Bats Tornado The Log Sparky
Bats Zap Tornado
Zap Tornado The Log Sparky

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