My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

1 problems 1 warnings Why?

Missing cards in your collection

Royal Ghost Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Minion Horde Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Lightning The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Minion Horde Elite Barbarians

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Minion Horde Elite Barbarians Skeleton Army
Giant Snowball
Goblin Gang Minion Horde Skeleton Army
Zap
Goblin Gang Minion Horde Skeleton Army
Barbarian Barrel
Goblin Gang Elite Barbarians Wizard Skeleton Army
The Log
Goblin Gang Elite Barbarians Skeleton Army
Earthquake
Goblin Gang Skeleton Army
Arrows
Goblin Gang Minion Horde Skeleton Army
Royal Delivery
Goblin Gang Minion Horde Elite Barbarians Wizard Skeleton Army
Fireball
Goblin Gang Minion Horde Elite Barbarians Wizard Skeleton Army
Poison
Goblin Gang Minion Horde Wizard Skeleton Army
Lightning
Elite Barbarians Wizard
Rocket
Minion Horde Elite Barbarians Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Minion Horde Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Goblin Gang Skeleton Army Minion Horde Wizard Elite Barbarians Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Goblin Gang Skeleton Army

Attack Synergies 1 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Minion Horde The Log
Goblin Gang
Minion Horde
Zap
Elite Barbarians
Zap Wizard The Log
Wizard
Elite Barbarians
Skeleton Army
Lightning
The Log
Zap Elite Barbarians

Defense Synergies 0 14

Zap
Goblin Gang Minion Horde Elite Barbarians Skeleton Army The Log
Goblin Gang
Zap Skeleton Army The Log
Minion Horde
Zap The Log
Elite Barbarians
Zap Wizard The Log
Wizard
Elite Barbarians Skeleton Army The Log
Skeleton Army
Zap Goblin Gang Wizard The Log
Lightning
The Log
The Log
Zap Goblin Gang Minion Horde Elite Barbarians Wizard Skeleton Army Lightning

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Zap Minion Horde Wizard The Log
Minion Horde Elite Barbarians Skeleton Army Zap Goblin Gang The Log
Goblin Gang Minion Horde Skeleton Army Elite Barbarians Lightning
Minion Horde Elite Barbarians Skeleton Army Goblin Gang
Lightning Elite Barbarians Skeleton Army The Log
Goblin Gang Skeleton Army The Log Zap
Minion Horde Lightning Zap Goblin Gang Wizard
Lightning Zap The Log
Minion Horde Goblin Gang Elite Barbarians Skeleton Army
Goblin Gang Elite Barbarians Skeleton Army Minion Horde
Goblin Gang Minion Horde Skeleton Army Zap Wizard The Log
Minion Horde Zap Goblin Gang Wizard
Minion Horde Skeleton Army Zap Goblin Gang Elite Barbarians Wizard Lightning The Log
Wizard Skeleton Army Zap Goblin Gang Minion Horde The Log
Elite Barbarians Skeleton Army Goblin Gang Minion Horde
Minion Horde Skeleton Army Zap Goblin Gang Elite Barbarians Lightning The Log
Minion Horde Wizard Goblin Gang Elite Barbarians Skeleton Army
Zap Goblin Gang Minion Horde Elite Barbarians Wizard Skeleton Army The Log
Zap Wizard The Log
Elite Barbarians
Goblin Gang Wizard Skeleton Army Minion Horde Elite Barbarians The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeleton Army Zap Elite Barbarians
Zap Goblin Gang Elite Barbarians Wizard Lightning The Log
Goblin Gang Skeleton Army Zap Minion Horde Elite Barbarians Lightning The Log
Goblin Gang Skeleton Army Lightning Zap Minion Horde Elite Barbarians The Log
Goblin Gang Minion Horde Elite Barbarians Skeleton Army
Wizard Zap Goblin Gang Minion Horde
Goblin Gang Skeleton Army Minion Horde Elite Barbarians Lightning
Minion Horde Elite Barbarians Skeleton Army
Zap Minion Horde Lightning Elite Barbarians Skeleton Army The Log
Goblin Gang Minion Horde Skeleton Army
Minion Horde Elite Barbarians
Skeleton Army Lightning Zap Elite Barbarians The Log
Elite Barbarians Skeleton Army Lightning Goblin Gang Minion Horde Wizard
Wizard Minion Horde Skeleton Army
Goblin Gang Elite Barbarians Skeleton Army Zap Minion Horde Lightning The Log
Zap Minion Horde Elite Barbarians Wizard The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Minion Horde The Log
Zap The Log
Lightning Minion Horde The Log
Lightning The Log
Wizard Zap Minion Horde The Log
Wizard Zap Minion Horde
Minion Horde Wizard The Log
The Log Zap Wizard Lightning
The Log Zap Wizard Lightning
Lightning Goblin Gang Minion Horde Elite Barbarians
Lightning Zap Minion Horde Wizard The Log
Lightning Zap Wizard
Lightning Elite Barbarians The Log
Lightning Minion Horde
Lightning Zap Elite Barbarians The Log
Lightning Zap Minion Horde Wizard The Log
Lightning Minion Horde Wizard The Log
Lightning
Minion Horde Lightning
Lightning Zap Wizard The Log
Lightning Zap Wizard The Log
Lightning Minion Horde The Log
Lightning Wizard
Lightning The Log
Lightning Zap Minion Horde The Log
Zap The Log Wizard
Minion Horde
The Log Zap Wizard Lightning
Lightning Zap Wizard The Log
Lightning Zap The Log
Elite Barbarians Lightning Zap Minion Horde Wizard
Zap Lightning Minion Horde Wizard
Lightning Minion Horde Elite Barbarians
Lightning Zap Minion Horde Wizard The Log
Zap Lightning Minion Horde
Minion Horde
Wizard Lightning The Log
Zap Minion Horde Lightning Goblin Gang Skeleton Army
Lightning Zap Wizard
The Log
Lightning Goblin Gang Minion Horde Wizard
The Log Zap Wizard Lightning
Lightning Zap
Minion Horde Elite Barbarians
Zap Goblin Gang Minion Horde Elite Barbarians Lightning The Log
Zap Lightning
Lightning Zap The Log

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