My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Good
Synergy
Good
Versatility
Good
F2P score
Great!

3 warnings Why?

Missing cards in your collection

Royal Ghost Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Royal Giant Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Barbarians Royal Giant Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Royal Giant Hog Rider
Giant Snowball
Skeletons Fire Spirit Barbarians Hog Rider
Zap
Skeletons Fire Spirit Royal Giant
Barbarian Barrel
Skeletons Fire Spirit Barbarians Wizard
The Log
Skeletons Fire Spirit Barbarians Royal Giant Hog Rider
Earthquake
Skeletons Barbarians Hog Rider
Arrows
Skeletons Fire Spirit
Royal Delivery
Skeletons Fire Spirit Barbarians Hog Rider Wizard
Fireball
Barbarians Hog Rider Wizard
Poison
Barbarians Wizard
Lightning
Wizard
Rocket
Barbarians Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Wizard Tornado

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Rage Tornado

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Barbarians Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Fire Spirit Rage Tornado Hog Rider Barbarians Wizard Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Fire Spirit Rage Tornado

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Fire Spirit
Royal Giant Hog Rider
Barbarians
Hog Rider
Royal Giant
Fire Spirit Hog Rider Wizard Tornado
Hog Rider
Fire Spirit Rage Barbarians Royal Giant Wizard Tornado
Wizard
Tornado Royal Giant Hog Rider Rage
Rage
Hog Rider Wizard
Tornado
Wizard Royal Giant Hog Rider

Defense Synergies 1 4

Skeletons
Fire Spirit Wizard Tornado
Fire Spirit
Skeletons Tornado
Barbarians
Royal Giant
Hog Rider
Wizard
Tornado Skeletons
Rage
Tornado
Wizard Skeletons Fire Spirit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard
Barbarians Skeletons
Barbarians Tornado Skeletons Fire Spirit
Barbarians Skeletons
Barbarians Tornado
Tornado Skeletons Fire Spirit
Tornado Fire Spirit Wizard
Barbarians
Barbarians Skeletons Tornado
Tornado Skeletons Fire Spirit Barbarians
Barbarians Skeletons Wizard Tornado
Wizard Tornado
Barbarians Skeletons Fire Spirit Wizard
Fire Spirit Wizard Barbarians Tornado
Barbarians
Barbarians Tornado
Barbarians Wizard Skeletons Tornado
Fire Spirit Barbarians Wizard Tornado
Wizard Tornado Fire Spirit Barbarians
Barbarians Tornado
Wizard Fire Spirit Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Skeletons
Wizard
Barbarians Skeletons
Barbarians Tornado
Barbarians Skeletons
Fire Spirit Wizard Skeletons Tornado
Skeletons Barbarians
Barbarians
Skeletons Barbarians Tornado
Skeletons Barbarians
Barbarians
Barbarians Tornado
Barbarians Skeletons Wizard
Wizard Barbarians
Barbarians Skeletons Tornado
Barbarians Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Tornado
Barbarians
Wizard Fire Spirit
Wizard Fire Spirit Tornado
Fire Spirit Wizard Tornado
Fire Spirit Wizard Tornado
Wizard Tornado
Fire Spirit Tornado
Wizard Tornado
Fire Spirit Wizard Tornado
Fire Spirit
Wizard
Wizard
Tornado
Fire Spirit Wizard
Fire Spirit Wizard Tornado
Wizard Tornado
Tornado
Barbarians
Tornado Fire Spirit Wizard
Wizard Tornado
Wizard Tornado
Tornado
Fire Spirit Wizard Tornado
Wizard
Wizard
Wizard
Fire Spirit Barbarians
Fire Spirit Wizard Tornado
Wizard
Wizard
Tornado
Tornado
Tornado
Tornado

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