My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Missing cards in your collection

Royal Ghost Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Executioner Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Executioner Electro Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Hog Rider Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mortar Hog Rider Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mortar Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Miner Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider Miner Inferno Dragon
Giant Snowball
Goblin Gang Hog Rider Miner Inferno Dragon
Zap
Goblin Gang Mortar Inferno Dragon
Barbarian Barrel
Goblin Gang Mortar Executioner Electro Wizard
The Log
Goblin Gang Hog Rider
Earthquake
Goblin Gang Mortar Hog Rider
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Hog Rider Executioner Miner Electro Wizard Inferno Dragon
Fireball
Goblin Gang Mortar Hog Rider Executioner Electro Wizard Inferno Dragon
Poison
Goblin Gang Mortar Executioner Electro Wizard
Lightning
Mortar Executioner Electro Wizard Inferno Dragon
Rocket
Mortar Hog Rider Executioner Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Mortar Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Executioner Miner Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Gang Miner Mortar Hog Rider Electro Wizard Inferno Dragon Executioner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Goblin Gang Miner Mortar

Attack Synergies 6 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider Miner Electro Wizard Mortar Executioner
Goblin Gang
Hog Rider Miner Mortar
Mortar
Miner Zap Goblin Gang Hog Rider
Hog Rider
Zap Goblin Gang Mortar Executioner Electro Wizard
Executioner
Zap Hog Rider Miner
Miner
Zap Goblin Gang Mortar Executioner Electro Wizard Inferno Dragon
Electro Wizard
Zap Hog Rider Miner
Inferno Dragon
Miner

Defense Synergies 1 12

Zap
Electro Wizard Goblin Gang Mortar Executioner Miner Inferno Dragon
Goblin Gang
Zap Mortar Miner Electro Wizard Inferno Dragon
Mortar
Zap Goblin Gang Electro Wizard Inferno Dragon
Hog Rider
Executioner
Zap
Miner
Zap Goblin Gang
Electro Wizard
Zap Goblin Gang Mortar Inferno Dragon
Inferno Dragon
Zap Goblin Gang Mortar Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Mortar Executioner Electro Wizard
Inferno Dragon Zap Goblin Gang Mortar Executioner Electro Wizard
Goblin Gang Mortar Executioner Electro Wizard Inferno Dragon
Inferno Dragon Goblin Gang Mortar Electro Wizard
Goblin Gang Zap Executioner Electro Wizard
Electro Wizard Inferno Dragon Zap Goblin Gang Mortar Executioner
Zap Electro Wizard
Inferno Dragon Goblin Gang Mortar
Goblin Gang Miner Electro Wizard
Goblin Gang Executioner Electro Wizard Zap
Executioner Inferno Dragon Zap Goblin Gang Electro Wizard
Mortar Zap Goblin Gang Electro Wizard
Executioner Zap Goblin Gang Mortar Electro Wizard
Inferno Dragon Goblin Gang Mortar Electro Wizard
Zap Goblin Gang Mortar Electro Wizard Inferno Dragon
Goblin Gang Mortar Executioner Electro Wizard
Mortar Zap Goblin Gang Executioner Electro Wizard
Zap Mortar Executioner Electro Wizard Inferno Dragon
Mortar Electro Wizard Inferno Dragon
Goblin Gang Executioner Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Electro Wizard
Electro Wizard Zap Goblin Gang Mortar Executioner Miner Inferno Dragon
Goblin Gang Zap Electro Wizard
Goblin Gang Zap Electro Wizard
Goblin Gang Executioner Inferno Dragon
Executioner Zap Goblin Gang Electro Wizard
Goblin Gang Electro Wizard
Inferno Dragon
Zap Electro Wizard Mortar Inferno Dragon
Goblin Gang Inferno Dragon
Inferno Dragon
Zap Electro Wizard
Goblin Gang Executioner
Executioner
Goblin Gang Electro Wizard Zap Mortar Executioner Inferno Dragon
Executioner Zap Electro Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Mortar
Mortar Zap Executioner Miner Electro Wizard
Miner
Executioner Zap Mortar
Executioner Zap
Mortar Executioner
Zap Executioner
Miner Zap Mortar
Goblin Gang Electro Wizard
Miner Zap Mortar Electro Wizard
Zap Executioner
Mortar Executioner Miner
Mortar
Zap Mortar
Zap Mortar Executioner
Mortar Executioner
Mortar
Zap Mortar Executioner Electro Wizard
Zap Mortar Miner
Zap Mortar
Zap Mortar Executioner
Inferno Dragon
Mortar Miner Zap Executioner Electro Wizard
Zap Mortar Miner
Miner Zap Mortar
Zap Executioner Electro Wizard
Zap Electro Wizard
Zap Mortar Miner
Zap Electro Wizard
Zap Electro Wizard Goblin Gang
Zap Executioner Electro Wizard
Miner Goblin Gang Executioner Electro Wizard
Zap Mortar Executioner
Zap
Executioner
Zap Goblin Gang Electro Wizard
Zap Executioner Electro Wizard
Zap Mortar Executioner Miner Electro Wizard

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