My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

1 warnings Why?

Missing cards in your collection

Royal Ghost Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minions

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mortar Mini P.E.K.K.A Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minions Hog Rider
Giant Snowball
Archers Minions Hog Rider
Zap
Archers Minions Mortar
Barbarian Barrel
Archers Knight Mortar
The Log
Archers Mini P.E.K.K.A Hog Rider
Earthquake
Archers Mortar Hog Rider
Arrows
Archers Minions
Royal Delivery
Archers Knight Minions Mini P.E.K.K.A Hog Rider
Fireball
Archers Minions Mortar Hog Rider
Poison
Archers Minions Mortar
Lightning
Knight Mortar Mini P.E.K.K.A
Rocket
Mortar Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Mortar Fireball The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mini P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Archers Knight Minions Mortar Fireball Mini P.E.K.K.A Hog Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Archers Knight Minions

Attack Synergies 7 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Knight Mortar Mini P.E.K.K.A Hog Rider
Knight
Archers Minions Mortar Hog Rider Fireball The Log
Minions
Knight Hog Rider Mortar Mini P.E.K.K.A
Mortar
Knight Archers Minions Fireball Hog Rider The Log
Fireball
Hog Rider Knight Mortar The Log
Mini P.E.K.K.A
Archers Minions Hog Rider The Log
Hog Rider
Knight Minions Fireball The Log Archers Mortar Mini P.E.K.K.A
The Log
Hog Rider Knight Mortar Fireball Mini P.E.K.K.A

Defense Synergies 4 13

Archers
Knight Minions Mortar Mini P.E.K.K.A The Log
Knight
Archers Minions Mortar Fireball Mini P.E.K.K.A The Log
Minions
Knight Archers Mortar The Log
Mortar
Archers Knight Minions Fireball The Log
Fireball
The Log Knight Mortar Mini P.E.K.K.A
Mini P.E.K.K.A
The Log Archers Knight Fireball
Hog Rider
The Log
Fireball Mini P.E.K.K.A Archers Knight Minions Mortar

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Minions Mortar Fireball The Log
Mini P.E.K.K.A Knight Minions Mortar The Log
Mortar Mini P.E.K.K.A Archers Knight Minions
Mini P.E.K.K.A Knight Minions Mortar
Fireball Mini P.E.K.K.A The Log
Fireball The Log Archers Minions
Minions Archers Mortar Fireball
Fireball The Log
Mini P.E.K.K.A Minions Mortar
Knight Archers Mini P.E.K.K.A
Archers Minions Knight Fireball The Log
Minions Archers Fireball
Mortar Mini P.E.K.K.A Knight Minions Fireball The Log
Fireball Minions Mortar Mini P.E.K.K.A The Log
Mini P.E.K.K.A Knight Mortar
Mortar Fireball Mini P.E.K.K.A The Log
Knight Minions Mortar Fireball Mini P.E.K.K.A
Mortar Fireball Archers Knight Minions The Log
Mortar The Log Archers Knight Minions Fireball
Mini P.E.K.K.A Mortar
Archers Knight Minions Fireball Mini P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Archers Fireball
Fireball Archers Knight Mortar Mini P.E.K.K.A The Log
Knight Minions Mini P.E.K.K.A The Log
Mini P.E.K.K.A Knight Fireball The Log
Knight Mini P.E.K.K.A
Fireball Archers Minions
Mini P.E.K.K.A Archers Knight Minions Fireball
Mini P.E.K.K.A Knight
Knight Minions Mortar Fireball Mini P.E.K.K.A The Log
Knight Minions Mini P.E.K.K.A
Fireball The Log
Mini P.E.K.K.A Knight Fireball
Archers Fireball
Archers Knight Minions Mortar Fireball Mini P.E.K.K.A The Log
Minions Archers Fireball Mini P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Mortar The Log
Mortar Fireball The Log
Fireball The Log
Knight Fireball The Log
Fireball Mortar The Log
Fireball Minions
Archers Mortar The Log
Fireball The Log
Fireball The Log Mortar
Minions Fireball Mini P.E.K.K.A
Knight Mortar Fireball The Log
Fireball Archers
Knight Mortar Fireball The Log
Minions Mortar Fireball
Mortar Fireball The Log
Mortar Fireball The Log
Mortar Fireball The Log
Mortar Fireball
Minions Mini P.E.K.K.A
Archers Mortar Fireball Mini P.E.K.K.A The Log
Mortar Fireball The Log
Minions Fireball The Log
Fireball
The Log
Mortar Fireball The Log
The Log Mortar Fireball
Mortar Fireball The Log
Fireball Mortar The Log
Fireball Mortar The Log
Archers Fireball
Minions Fireball
Fireball Mini P.E.K.K.A
Mortar Fireball The Log
Fireball
Fireball The Log
Archers Minions Fireball
Fireball Archers
The Log Fireball
Fireball Knight Mini P.E.K.K.A
The Log Mortar Fireball
Fireball
Minions Fireball The Log
Fireball
Mortar Fireball The Log

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