My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Missing cards in your collection

Royal Ghost Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minions Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard P.E.K.K.A Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Barbarians Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Hog Rider Sparky
Giant Snowball
Fire Spirit Minions Barbarians Hog Rider
Zap
Fire Spirit Minions Sparky
Barbarian Barrel
Fire Spirit Barbarians Wizard Sparky
The Log
Fire Spirit Barbarians Hog Rider Sparky
Earthquake
Barbarians Hog Rider
Arrows
Fire Spirit Minions
Royal Delivery
Fire Spirit Minions Barbarians Hog Rider Wizard P.E.K.K.A Sparky
Fireball
Minions Barbarians Hog Rider Wizard Sparky
Poison
Minions Barbarians Wizard Sparky
Lightning
Wizard Sparky
Rocket
Barbarians Hog Rider Wizard Sparky

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Wizard Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit P.E.K.K.A Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minions Barbarians Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Minions Hog Rider Barbarians Wizard Sparky P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Zap Minions Hog Rider

Attack Synergies 6 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Hog Rider P.E.K.K.A Zap Sparky
Zap
Hog Rider P.E.K.K.A Sparky Fire Spirit Minions
Minions
Hog Rider Zap P.E.K.K.A Sparky
Barbarians
Hog Rider
Hog Rider
Fire Spirit Zap Minions Barbarians Wizard
Wizard
Hog Rider P.E.K.K.A Sparky
P.E.K.K.A
Fire Spirit Zap Minions Wizard
Sparky
Zap Fire Spirit Minions Wizard

Defense Synergies 0 9

Fire Spirit
Zap P.E.K.K.A Sparky
Zap
Fire Spirit Minions Barbarians P.E.K.K.A Sparky
Minions
Zap P.E.K.K.A
Barbarians
Zap
Hog Rider
Wizard
P.E.K.K.A
P.E.K.K.A
Fire Spirit Zap Minions Wizard
Sparky
Fire Spirit Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Wizard Sparky
Barbarians P.E.K.K.A Sparky Zap Minions
Barbarians P.E.K.K.A Sparky Fire Spirit Minions
Barbarians P.E.K.K.A Sparky Minions
Barbarians P.E.K.K.A Sparky
Fire Spirit Zap Minions
Minions Fire Spirit Zap Wizard
Zap Barbarians P.E.K.K.A Sparky
Barbarians P.E.K.K.A Sparky Minions
Fire Spirit Barbarians Sparky
Minions Barbarians Zap Wizard
Minions Zap Wizard
Barbarians P.E.K.K.A Sparky Fire Spirit Zap Minions Wizard
Fire Spirit Wizard Sparky Zap Minions Barbarians P.E.K.K.A
Barbarians P.E.K.K.A Sparky
Barbarians Zap P.E.K.K.A Sparky
Barbarians Wizard Sparky Minions P.E.K.K.A
Fire Spirit Zap Minions Barbarians Wizard
Zap Wizard Fire Spirit Minions Barbarians
Barbarians P.E.K.K.A Sparky
Wizard Fire Spirit Minions Barbarians P.E.K.K.A Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Zap P.E.K.K.A Sparky
Zap Wizard
Barbarians P.E.K.K.A Zap Minions Sparky
P.E.K.K.A Zap Barbarians Sparky
Barbarians P.E.K.K.A Sparky
Fire Spirit Wizard Zap Minions
P.E.K.K.A Sparky Minions Barbarians
P.E.K.K.A Barbarians Sparky
Zap P.E.K.K.A Minions Barbarians Sparky
P.E.K.K.A Barbarians Sparky
P.E.K.K.A Minions Barbarians Sparky
P.E.K.K.A Zap Barbarians
Barbarians P.E.K.K.A Wizard Sparky
Wizard Barbarians Sparky
Barbarians Sparky Zap Minions P.E.K.K.A
Minions Zap Barbarians Wizard P.E.K.K.A Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Sparky
Zap
Sparky
Barbarians Sparky
Wizard Fire Spirit Zap Sparky
Wizard Fire Spirit Zap Minions
Fire Spirit Wizard Sparky
Fire Spirit Zap Wizard
Zap Wizard
Fire Spirit Minions Sparky
Zap Wizard Sparky
Fire Spirit Zap Wizard
Fire Spirit Sparky
Minions
Zap Sparky
Zap Wizard Sparky
Wizard Sparky
Sparky
Minions Sparky
Fire Spirit Zap Wizard Sparky
Fire Spirit Zap Wizard
Minions Sparky
Wizard
Sparky
Zap Barbarians
Zap Fire Spirit Wizard Sparky
Zap Wizard Sparky
Zap Wizard Sparky
Zap Sparky
Fire Spirit Zap Wizard Sparky
Zap Minions Wizard
Sparky
Zap Wizard Sparky
Zap Sparky
P.E.K.K.A Sparky
Wizard Sparky
Zap Fire Spirit Minions Barbarians
Fire Spirit Zap Wizard
Wizard Sparky
Zap Wizard
Zap Sparky
P.E.K.K.A Sparky
Zap Minions Sparky
Zap
Zap Sparky

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