My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Great!
Versatility
Great!
F2P score
Godly!

3 warnings Why?

Missing cards in your collection

Royal Ghost Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Archers Knight Valkyrie

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Barbarians Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Archers Hog Rider
Giant Snowball
Bats Archers Barbarians Hog Rider
Zap
Bats Archers
Barbarian Barrel
Archers Knight Barbarians Valkyrie
The Log
Archers Barbarians Hog Rider
Earthquake
Archers Barbarians Hog Rider
Arrows
Bats Archers
Royal Delivery
Bats Archers Knight Barbarians Valkyrie Hog Rider
Fireball
Archers Barbarians Hog Rider
Poison
Bats Archers Barbarians
Lightning
Knight Valkyrie
Rocket
Barbarians Valkyrie Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Knight Valkyrie Rage

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Rage Archers Arrows Knight Valkyrie Hog Rider Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Rage Archers Arrows

Attack Synergies 9 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Valkyrie Hog Rider Rage
Archers
Knight Valkyrie Arrows Hog Rider
Arrows
Hog Rider Archers Knight
Knight
Bats Archers Hog Rider Arrows
Barbarians
Hog Rider
Valkyrie
Bats Archers Hog Rider
Hog Rider
Bats Arrows Knight Valkyrie Rage Archers Barbarians
Rage
Hog Rider Bats

Defense Synergies 3 4

Bats
Knight Valkyrie
Archers
Knight Valkyrie
Arrows
Knight Barbarians Valkyrie
Knight
Bats Archers Arrows
Barbarians
Arrows
Valkyrie
Archers Bats Arrows
Hog Rider
Rage

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Valkyrie
Barbarians Bats Knight Valkyrie
Barbarians Bats Archers Knight Valkyrie
Barbarians Bats Knight Valkyrie
Arrows Barbarians Valkyrie
Arrows Bats Archers Valkyrie
Bats Archers Arrows
Arrows Barbarians Valkyrie
Barbarians
Knight Archers Barbarians Valkyrie
Bats Archers Barbarians Valkyrie Arrows Knight
Arrows Bats Archers
Barbarians Bats Knight Valkyrie
Valkyrie Bats Arrows Barbarians
Barbarians Knight
Barbarians
Barbarians Bats Arrows Knight Valkyrie
Arrows Bats Archers Knight Barbarians Valkyrie
Arrows Valkyrie Bats Archers Knight Barbarians
Barbarians
Valkyrie Bats Archers Arrows Knight Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Barbarians Valkyrie Archers
Archers Arrows Knight Valkyrie
Barbarians Bats Knight Valkyrie
Valkyrie Bats Knight Barbarians
Barbarians Knight Valkyrie
Arrows Bats Archers
Bats Archers Knight Barbarians Valkyrie
Knight Barbarians Valkyrie
Bats Knight Barbarians Valkyrie
Barbarians
Bats Knight Barbarians Valkyrie
Arrows Barbarians Valkyrie
Barbarians Knight Valkyrie
Archers Barbarians Valkyrie
Barbarians Bats Archers Knight Valkyrie
Bats Arrows Valkyrie Archers Barbarians

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Valkyrie
Arrows
Arrows
Arrows Knight Barbarians Valkyrie
Arrows Valkyrie
Arrows Bats
Archers Arrows
Arrows
Arrows
Bats
Arrows Knight Valkyrie
Archers Arrows
Knight
Arrows
Arrows
Arrows
Arrows
Arrows
Bats
Archers Arrows
Arrows Valkyrie
Arrows
Arrows Barbarians
Arrows Valkyrie
Arrows
Arrows
Arrows
Bats Archers Arrows
Bats
Arrows
Arrows
Arrows
Bats Archers Barbarians
Archers Arrows
Arrows
Knight Valkyrie
Arrows
Arrows
Bats
Bats

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