My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
RIP

2 problems 1 warnings Why?

Missing cards in your collection

Royal Ghost Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Golem Electro Wizard Lumberjack Night Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Golem Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Golem Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Night Witch
Giant Snowball
Lumberjack Night Witch
Zap
Night Witch
Barbarian Barrel
Valkyrie Electro Wizard Lumberjack Night Witch
The Log
Lumberjack
Earthquake
Arrows
Night Witch
Royal Delivery
Valkyrie Electro Wizard Lumberjack Night Witch
Fireball
Electro Wizard Lumberjack Night Witch
Poison
Electro Wizard Night Witch
Lightning
Valkyrie Electro Wizard Lumberjack Night Witch
Rocket
Valkyrie Night Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Valkyrie Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Golem Night Witch Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Fireball Valkyrie Electro Wizard Lumberjack Night Witch Mega Knight Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Zap Fireball Valkyrie Electro Wizard

Attack Synergies 5 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Electro Wizard Valkyrie Golem Lumberjack Night Witch Mega Knight
Fireball
Zap Golem Electro Wizard Mega Knight
Valkyrie
Lumberjack Zap Electro Wizard
Golem
Fireball Night Witch Zap Electro Wizard Lumberjack
Electro Wizard
Zap Fireball Valkyrie Golem Lumberjack Mega Knight
Lumberjack
Valkyrie Zap Golem Electro Wizard Night Witch Mega Knight
Night Witch
Golem Zap Lumberjack Mega Knight
Mega Knight
Zap Fireball Electro Wizard Lumberjack Night Witch

Defense Synergies 3 14

Zap
Fireball Electro Wizard Mega Knight Valkyrie Lumberjack Night Witch
Fireball
Zap Valkyrie Electro Wizard Lumberjack Mega Knight
Valkyrie
Zap Fireball Electro Wizard Lumberjack Night Witch
Golem
Electro Wizard
Zap Fireball Valkyrie Lumberjack Night Witch Mega Knight
Lumberjack
Zap Fireball Valkyrie Electro Wizard
Night Witch
Zap Valkyrie Electro Wizard Mega Knight
Mega Knight
Zap Fireball Electro Wizard Night Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Valkyrie Electro Wizard
Lumberjack Zap Valkyrie Electro Wizard Night Witch Mega Knight
Lumberjack Mega Knight Valkyrie Electro Wizard Night Witch
Lumberjack Night Witch Valkyrie Electro Wizard Mega Knight
Fireball Valkyrie Lumberjack Mega Knight
Fireball Zap Valkyrie Electro Wizard Lumberjack Night Witch Mega Knight
Electro Wizard Zap Fireball Night Witch
Zap Fireball Valkyrie Electro Wizard Mega Knight
Lumberjack Night Witch
Valkyrie Electro Wizard Lumberjack Night Witch Mega Knight
Valkyrie Electro Wizard Zap Fireball Lumberjack Night Witch Mega Knight
Zap Fireball Electro Wizard Night Witch
Lumberjack Night Witch Mega Knight Zap Fireball Valkyrie Electro Wizard
Fireball Valkyrie Mega Knight Zap Electro Wizard Lumberjack Night Witch
Electro Wizard Lumberjack Mega Knight
Zap Fireball Electro Wizard Lumberjack Mega Knight
Mega Knight Fireball Valkyrie Electro Wizard Lumberjack Night Witch
Fireball Mega Knight Zap Valkyrie Electro Wizard Lumberjack Night Witch
Zap Valkyrie Fireball Electro Wizard Lumberjack Mega Knight
Electro Wizard Lumberjack
Valkyrie Mega Knight Fireball Electro Wizard Lumberjack Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Lumberjack Mega Knight Zap Fireball Electro Wizard
Fireball Electro Wizard Zap Valkyrie Lumberjack Mega Knight
Lumberjack Mega Knight Zap Valkyrie Electro Wizard
Valkyrie Lumberjack Mega Knight Zap Fireball Electro Wizard Night Witch
Valkyrie Lumberjack Night Witch Mega Knight
Fireball Zap Electro Wizard
Fireball Valkyrie Electro Wizard Lumberjack Night Witch
Mega Knight Valkyrie Lumberjack
Zap Electro Wizard Mega Knight Fireball Valkyrie
Mega Knight Valkyrie Lumberjack
Mega Knight Zap Fireball Valkyrie Electro Wizard
Mega Knight Fireball Valkyrie Lumberjack Night Witch
Fireball Valkyrie Mega Knight
Electro Wizard Zap Fireball Valkyrie Lumberjack Night Witch
Valkyrie Mega Knight Zap Fireball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie
Fireball Zap Electro Wizard
Fireball
Fireball Valkyrie
Fireball Zap Valkyrie Mega Knight
Fireball Zap
Fireball Zap
Fireball Zap
Fireball Electro Wizard Lumberjack Night Witch
Zap Fireball Valkyrie Electro Wizard
Fireball Zap
Fireball
Fireball
Zap Fireball
Zap Fireball
Fireball Mega Knight
Fireball
Night Witch
Zap Fireball Electro Wizard Mega Knight
Zap Fireball Valkyrie Mega Knight
Fireball Night Witch Mega Knight
Fireball
Zap Fireball
Zap Fireball Valkyrie Mega Knight
Fireball Zap Electro Wizard
Fireball Zap Mega Knight
Fireball Zap
Zap Fireball Electro Wizard Night Witch
Zap Electro Wizard Fireball
Fireball Night Witch
Zap Fireball Night Witch Mega Knight
Zap Fireball Electro Wizard
Mega Knight
Fireball
Zap Electro Wizard Fireball Night Witch
Fireball Zap Electro Wizard
Fireball
Fireball Valkyrie Electro Wizard Lumberjack Mega Knight
Zap Fireball
Zap Fireball
Mega Knight
Zap Fireball Electro Wizard
Zap Fireball Electro Wizard
Zap Fireball Electro Wizard Mega Knight

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