My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

Why?

Missing cards in your collection

Royal Ghost Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Minions Furnace

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Furnace P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Minions Miner
Giant Snowball
Goblins Bats Minions Furnace Miner
Zap
Goblins Bats Minions Furnace
Barbarian Barrel
Goblins Furnace
The Log
Goblins Furnace
Earthquake
Furnace
Arrows
Goblins Bats Minions Furnace
Royal Delivery
Goblins Bats Minions P.E.K.K.A Miner
Fireball
Minions Furnace
Poison
Bats Minions Furnace
Lightning
Furnace
Rocket
Furnace

Against air swarms

Spells and units that can counter air swarms.

Zap Furnace Poison

Against ground swarms

Spells and units that can counter ground swarms.

Zap Furnace Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Poison P.E.K.K.A Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Minions Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Bats Zap Minions Miner Furnace Poison P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Goblins Bats Zap Minions

Attack Synergies 8 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Miner Zap
Bats
Miner Zap Minions P.E.K.K.A
Zap
P.E.K.K.A Miner Goblins Bats Minions Furnace Poison
Minions
Miner Bats Zap P.E.K.K.A
Furnace
Miner Zap P.E.K.K.A
Poison
P.E.K.K.A Miner Zap
P.E.K.K.A
Zap Poison Bats Minions Furnace
Miner
Goblins Bats Zap Minions Furnace Poison

Defense Synergies 0 11

Goblins
Zap Poison
Bats
Zap Minions P.E.K.K.A
Zap
Goblins Bats Minions Furnace Poison P.E.K.K.A Miner
Minions
Bats Zap P.E.K.K.A
Furnace
Zap
Poison
Goblins Zap
P.E.K.K.A
Bats Zap Minions
Miner
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions
P.E.K.K.A Goblins Bats Zap Minions Furnace
Furnace P.E.K.K.A Goblins Bats Minions
P.E.K.K.A Goblins Bats Minions Furnace
Poison P.E.K.K.A
Goblins Bats Zap Minions Furnace
Bats Minions Furnace Zap Poison
Zap Poison P.E.K.K.A
P.E.K.K.A Goblins Minions Furnace
Goblins Miner
Goblins Bats Minions Poison Zap Furnace
Minions Bats Zap Furnace Poison
Furnace P.E.K.K.A Bats Zap Minions
Goblins Bats Zap Minions Furnace Poison P.E.K.K.A
P.E.K.K.A Furnace
Zap Furnace P.E.K.K.A
Goblins Bats Minions Furnace Poison P.E.K.K.A
Goblins Bats Zap Minions Furnace
Zap Furnace Poison Bats Minions
P.E.K.K.A
Goblins Bats Minions Furnace Poison P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Zap Furnace P.E.K.K.A
Poison Zap Miner
P.E.K.K.A Goblins Bats Zap Minions Furnace
P.E.K.K.A Bats Zap
P.E.K.K.A
Furnace Poison Bats Zap Minions
P.E.K.K.A Goblins Bats Minions Furnace
P.E.K.K.A
Zap P.E.K.K.A Goblins Bats Minions Poison
P.E.K.K.A
P.E.K.K.A Bats Minions
P.E.K.K.A Zap Poison
P.E.K.K.A
Furnace
Goblins Bats Zap Minions Furnace Poison P.E.K.K.A
Bats Minions Poison Zap P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison
Poison Zap Miner
Poison Miner
Poison
Poison Zap Furnace
Poison Bats Zap Minions Furnace
Furnace Poison
Poison Zap
Poison Miner Zap
Goblins Bats Minions Poison
Poison Miner Zap
Poison Zap
Poison Miner
Minions Poison
Zap Furnace Poison
Zap Furnace Poison
Furnace Poison
Poison
Bats Minions
Zap Poison
Zap Poison Miner
Minions Poison
Poison
Zap Poison
Zap Poison Furnace
Poison Miner Zap
Zap Poison Miner
Poison Miner Zap
Poison Bats Zap Furnace
Zap Bats Minions Poison
Poison Zap Miner
Zap Poison
P.E.K.K.A
Poison
Zap Bats Minions
Poison Zap
Poison Miner
Zap Poison
Zap Poison
P.E.K.K.A
Zap Bats Minions Poison
Bats Zap Poison
Poison Zap Miner

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