My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Bad
F2P score
Godly!

2 problems 1 warnings Why?

Missing cards in your collection

Royal Ghost Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Goblin Gang

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Missing

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblins Goblin Gang Elite Barbarians

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Elite Barbarians
Giant Snowball
Fire Spirit Goblins Goblin Gang
Zap
Fire Spirit Goblins Goblin Gang
Barbarian Barrel
Fire Spirit Goblins Goblin Gang Elite Barbarians
The Log
Fire Spirit Goblins Goblin Gang Elite Barbarians
Earthquake
Goblin Gang
Arrows
Fire Spirit Goblins Goblin Gang
Royal Delivery
Fire Spirit Goblins Goblin Gang Elite Barbarians
Fireball
Goblin Gang Elite Barbarians
Poison
Goblin Gang
Lightning
Elite Barbarians
Rocket
Elite Barbarians

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Arrows

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Arrows

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblins Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Fire Spirit Goblins Zap Arrows Goblin Gang Elite Barbarians Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

5 Mirror Fire Spirit Goblins Zap

Attack Synergies 5 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Zap Elite Barbarians
Goblins
Zap
Zap
Arrows Elite Barbarians Mirror Fire Spirit Goblins
Arrows
Zap Elite Barbarians Mirror Lightning
Goblin Gang
Mirror
Elite Barbarians
Zap Arrows Fire Spirit
Mirror
Zap Arrows Goblin Gang Lightning
Lightning
Arrows Mirror

Defense Synergies 2 7

Fire Spirit
Zap
Goblins
Zap
Zap
Mirror Fire Spirit Goblins Arrows Goblin Gang Elite Barbarians
Arrows
Mirror Zap Lightning
Goblin Gang
Zap Mirror
Elite Barbarians
Zap
Mirror
Zap Arrows Goblin Gang
Lightning
Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Zap
Elite Barbarians Goblins Zap Goblin Gang
Goblin Gang Fire Spirit Goblins Elite Barbarians Lightning
Elite Barbarians Goblins Goblin Gang
Lightning Arrows Elite Barbarians
Arrows Goblin Gang Fire Spirit Goblins Zap
Lightning Fire Spirit Zap Arrows Goblin Gang
Lightning Zap Arrows
Goblins Goblin Gang Elite Barbarians
Goblin Gang Elite Barbarians Fire Spirit Goblins
Goblins Goblin Gang Zap Arrows
Arrows Zap Goblin Gang
Fire Spirit Zap Goblin Gang Elite Barbarians Lightning
Fire Spirit Goblins Zap Arrows Goblin Gang
Elite Barbarians Goblin Gang
Zap Goblin Gang Elite Barbarians Lightning
Goblins Arrows Goblin Gang Elite Barbarians
Fire Spirit Arrows Goblins Zap Goblin Gang Elite Barbarians
Zap Arrows Fire Spirit
Elite Barbarians
Goblin Gang Fire Spirit Goblins Arrows Elite Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Goblins Zap Elite Barbarians
Zap Arrows Goblin Gang Elite Barbarians Lightning
Goblin Gang Goblins Zap Elite Barbarians Lightning
Goblin Gang Lightning Zap Elite Barbarians
Goblin Gang Elite Barbarians
Fire Spirit Arrows Zap Goblin Gang
Goblin Gang Goblins Elite Barbarians Lightning
Elite Barbarians
Zap Lightning Goblins Elite Barbarians
Goblin Gang
Elite Barbarians
Lightning Zap Arrows Elite Barbarians
Elite Barbarians Lightning Goblin Gang
Goblin Gang Elite Barbarians Goblins Zap Lightning
Arrows Zap Elite Barbarians

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Arrows
Arrows Zap
Lightning Arrows
Lightning Arrows
Fire Spirit Zap Arrows
Arrows Fire Spirit Zap
Fire Spirit Arrows
Arrows Fire Spirit Zap Lightning
Arrows Zap Lightning
Lightning Fire Spirit Goblins Goblin Gang Elite Barbarians
Lightning Zap Arrows
Lightning Fire Spirit Zap Arrows
Lightning Fire Spirit Elite Barbarians
Lightning Arrows
Lightning Zap Arrows Elite Barbarians
Lightning Zap Arrows
Lightning Arrows
Lightning Arrows
Lightning
Lightning Fire Spirit Zap Arrows
Lightning Fire Spirit Zap Arrows
Lightning
Lightning Arrows
Lightning
Lightning Zap Arrows
Zap Arrows Fire Spirit
Arrows Zap Lightning
Lightning Zap Arrows
Lightning Zap Arrows
Elite Barbarians Lightning Fire Spirit Zap Arrows
Zap Lightning
Lightning Elite Barbarians
Lightning Zap Arrows
Zap Lightning Arrows
Arrows Lightning
Zap Lightning Fire Spirit Goblin Gang
Lightning Fire Spirit Zap Arrows
Arrows
Lightning Goblin Gang
Arrows Zap Lightning
Lightning Zap Arrows
Elite Barbarians
Zap Goblin Gang Elite Barbarians Lightning
Zap Lightning
Lightning Zap

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