My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Great!

2 warnings Why?

Missing cards in your collection

Royal Ghost Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Archers Minions Goblin Hut Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Archers Royal Giant Goblin Hut Baby Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Royal Giant Baby Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Archers Minions Royal Giant Skeleton Army
Giant Snowball
Spear Goblins Archers Minions Goblin Hut Skeleton Army Baby Dragon
Zap
Spear Goblins Archers Minions Royal Giant Goblin Hut Skeleton Army
Barbarian Barrel
Spear Goblins Archers Goblin Hut Skeleton Army
The Log
Spear Goblins Archers Royal Giant Goblin Hut Skeleton Army
Earthquake
Spear Goblins Archers Goblin Hut Skeleton Army
Arrows
Spear Goblins Archers Minions Goblin Hut Skeleton Army
Royal Delivery
Spear Goblins Archers Minions Goblin Hut Skeleton Army Baby Dragon
Fireball
Archers Minions Goblin Hut Skeleton Army Baby Dragon
Poison
Spear Goblins Archers Minions Goblin Hut Skeleton Army
Lightning
Goblin Hut Baby Dragon
Rocket
Goblin Hut

Against air swarms

Spells and units that can counter air swarms.

Fireball Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Skeleton Army Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Archers Minions Skeleton Army Fireball Baby Dragon Goblin Hut Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Spear Goblins Archers Minions Skeleton Army

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Royal Giant Goblin Hut Baby Dragon
Archers
Royal Giant Goblin Hut Baby Dragon
Minions
Royal Giant Baby Dragon
Royal Giant
Minions Fireball Spear Goblins Archers Goblin Hut Baby Dragon
Fireball
Royal Giant Baby Dragon
Goblin Hut
Spear Goblins Archers Royal Giant Baby Dragon
Skeleton Army
Baby Dragon
Spear Goblins Archers Minions Royal Giant Fireball Goblin Hut

Defense Synergies 0 13

Spear Goblins
Archers Minions Goblin Hut Skeleton Army Baby Dragon
Archers
Spear Goblins Minions Goblin Hut Skeleton Army Baby Dragon
Minions
Spear Goblins Archers Baby Dragon
Royal Giant
Fireball
Goblin Hut
Goblin Hut
Spear Goblins Archers Fireball Skeleton Army Baby Dragon
Skeleton Army
Spear Goblins Archers Goblin Hut
Baby Dragon
Spear Goblins Archers Minions Goblin Hut

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Minions Fireball Goblin Hut Baby Dragon
Skeleton Army Minions Goblin Hut
Goblin Hut Skeleton Army Archers Minions
Goblin Hut Skeleton Army Minions
Fireball Skeleton Army
Fireball Skeleton Army Spear Goblins Archers Minions Baby Dragon
Minions Spear Goblins Archers Fireball Goblin Hut Baby Dragon
Fireball Baby Dragon
Minions Goblin Hut Skeleton Army
Skeleton Army Spear Goblins Archers
Archers Minions Skeleton Army Spear Goblins Fireball Goblin Hut Baby Dragon
Minions Spear Goblins Archers Fireball Goblin Hut Baby Dragon
Goblin Hut Skeleton Army Minions Fireball
Fireball Skeleton Army Minions Goblin Hut Baby Dragon
Skeleton Army Goblin Hut
Skeleton Army Fireball Goblin Hut
Minions Fireball Goblin Hut Skeleton Army
Fireball Spear Goblins Archers Minions Goblin Hut Skeleton Army Baby Dragon
Baby Dragon Spear Goblins Archers Minions Fireball Goblin Hut
Goblin Hut
Skeleton Army Spear Goblins Archers Minions Fireball Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Spear Goblins Archers Fireball Goblin Hut
Fireball Archers Baby Dragon
Skeleton Army Spear Goblins Minions Goblin Hut
Skeleton Army Fireball
Goblin Hut Skeleton Army
Fireball Archers Minions Goblin Hut Baby Dragon
Skeleton Army Spear Goblins Archers Minions Fireball Goblin Hut
Skeleton Army
Spear Goblins Minions Fireball Goblin Hut Skeleton Army Baby Dragon
Goblin Hut Skeleton Army
Minions Goblin Hut
Skeleton Army Fireball
Skeleton Army Fireball
Archers Fireball Skeleton Army Baby Dragon
Goblin Hut Skeleton Army Spear Goblins Archers Minions Fireball Baby Dragon
Minions Archers Fireball Goblin Hut Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Baby Dragon
Fireball Baby Dragon
Fireball Goblin Hut Baby Dragon
Fireball
Fireball Baby Dragon
Fireball Spear Goblins Minions Baby Dragon
Archers Baby Dragon
Fireball Baby Dragon
Fireball
Minions Fireball
Fireball
Fireball Archers Baby Dragon
Fireball Goblin Hut Baby Dragon
Minions Fireball Baby Dragon
Fireball Goblin Hut Baby Dragon
Spear Goblins Fireball Goblin Hut Baby Dragon
Fireball Goblin Hut Baby Dragon
Fireball
Minions
Archers Fireball Baby Dragon
Fireball Baby Dragon
Minions Fireball Baby Dragon
Fireball
Fireball Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon
Archers Fireball Baby Dragon
Minions Fireball Goblin Hut
Fireball
Fireball
Fireball
Fireball
Spear Goblins Archers Minions Fireball Goblin Hut Skeleton Army
Fireball Archers Baby Dragon
Fireball
Fireball Baby Dragon
Fireball Baby Dragon
Fireball
Minions Fireball Baby Dragon
Fireball
Fireball Baby Dragon

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