My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Good

2 problems 3 warnings Why?

Missing cards in your collection

Royal Ghost Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Goblin Gang Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Tombstone Musketeer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant Elite Barbarians Miner Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblin Gang Royal Giant Elite Barbarians Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Royal Giant Elite Barbarians Miner
Giant Snowball
Fire Spirit Goblin Gang Tombstone Musketeer Miner
Zap
Fire Spirit Goblin Gang Royal Giant Tombstone
Barbarian Barrel
Fire Spirit Goblin Gang Elite Barbarians Tombstone Musketeer
The Log
Fire Spirit Goblin Gang Royal Giant Elite Barbarians Tombstone Musketeer
Earthquake
Goblin Gang Tombstone
Arrows
Fire Spirit Goblin Gang Tombstone
Royal Delivery
Fire Spirit Goblin Gang Elite Barbarians Musketeer Miner
Fireball
Goblin Gang Elite Barbarians Tombstone Musketeer
Poison
Goblin Gang Tombstone Musketeer
Lightning
Elite Barbarians Tombstone Musketeer
Rocket
Elite Barbarians Musketeer

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Tombstone Miner Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblin Gang Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Goblin Gang Tombstone Miner Musketeer Royal Giant Elite Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Goblin Gang Tombstone Miner

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Royal Giant Miner Elite Barbarians
Goblin Gang
Miner Royal Giant
Royal Giant
Fire Spirit Miner Goblin Gang Elite Barbarians Musketeer
Elite Barbarians
Fire Spirit Royal Giant Mega Knight
Tombstone
Musketeer
Royal Giant Miner Mega Knight
Miner
Fire Spirit Goblin Gang Royal Giant Musketeer Mega Knight
Mega Knight
Elite Barbarians Musketeer Miner

Defense Synergies 2 6

Fire Spirit
Goblin Gang
Musketeer Tombstone Miner
Royal Giant
Elite Barbarians
Mega Knight
Tombstone
Musketeer Goblin Gang
Musketeer
Goblin Gang Tombstone Miner Mega Knight
Miner
Goblin Gang Musketeer Mega Knight
Mega Knight
Elite Barbarians Musketeer Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tombstone Musketeer
Elite Barbarians Goblin Gang Tombstone Musketeer Mega Knight
Goblin Gang Mega Knight Fire Spirit Elite Barbarians Tombstone Musketeer
Elite Barbarians Goblin Gang Tombstone Musketeer Mega Knight
Elite Barbarians Tombstone Mega Knight
Goblin Gang Fire Spirit Musketeer Mega Knight
Musketeer Fire Spirit Goblin Gang Tombstone
Musketeer Mega Knight
Goblin Gang Elite Barbarians Tombstone Musketeer
Goblin Gang Elite Barbarians Fire Spirit Musketeer Miner Mega Knight
Goblin Gang Tombstone Musketeer Mega Knight
Musketeer Goblin Gang
Tombstone Mega Knight Fire Spirit Goblin Gang Elite Barbarians Musketeer
Fire Spirit Mega Knight Goblin Gang Tombstone
Elite Barbarians Goblin Gang Tombstone Mega Knight
Goblin Gang Elite Barbarians Mega Knight
Mega Knight Goblin Gang Elite Barbarians Tombstone Musketeer
Fire Spirit Tombstone Mega Knight Goblin Gang Elite Barbarians Musketeer
Fire Spirit Tombstone Musketeer Mega Knight
Elite Barbarians Musketeer
Goblin Gang Mega Knight Fire Spirit Elite Barbarians Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Elite Barbarians Tombstone
Goblin Gang Elite Barbarians Musketeer Miner Mega Knight
Goblin Gang Tombstone Mega Knight Elite Barbarians Musketeer
Goblin Gang Mega Knight Elite Barbarians Musketeer
Goblin Gang Elite Barbarians Tombstone Musketeer Mega Knight
Fire Spirit Goblin Gang Musketeer
Goblin Gang Elite Barbarians Tombstone Musketeer
Mega Knight Elite Barbarians
Mega Knight Elite Barbarians Tombstone
Goblin Gang Tombstone Musketeer
Mega Knight Elite Barbarians Tombstone Musketeer
Mega Knight Elite Barbarians
Elite Barbarians Mega Knight Goblin Gang Tombstone
Musketeer Mega Knight
Goblin Gang Elite Barbarians Tombstone Musketeer
Mega Knight Elite Barbarians Musketeer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer
Musketeer Miner
Miner
Musketeer
Fire Spirit Mega Knight
Fire Spirit Musketeer
Fire Spirit Musketeer
Fire Spirit
Miner
Fire Spirit Goblin Gang Elite Barbarians Musketeer
Miner Musketeer
Fire Spirit Musketeer
Fire Spirit Elite Barbarians Musketeer Miner
Musketeer
Elite Barbarians Musketeer
Musketeer
Musketeer Mega Knight
Fire Spirit Musketeer Mega Knight
Fire Spirit Miner Mega Knight
Musketeer Mega Knight
Musketeer
Musketeer
Fire Spirit Mega Knight
Miner Musketeer
Musketeer Miner Mega Knight
Miner Musketeer
Elite Barbarians Fire Spirit Musketeer
Musketeer
Elite Barbarians
Musketeer Miner Mega Knight
Mega Knight
Fire Spirit Goblin Gang Tombstone Musketeer
Fire Spirit Musketeer
Miner Goblin Gang Musketeer Mega Knight
Musketeer
Elite Barbarians Musketeer Mega Knight
Goblin Gang Elite Barbarians Musketeer
Musketeer
Musketeer Miner Mega Knight

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