My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

1 problems 1 warnings Why?

Missing cards in your collection

Royal Ghost Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Bats Goblin Gang Dart Goblin Goblin Hut

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bats Goblin Hut P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Goblin Gang Dart Goblin P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bats Goblin Gang
Giant Snowball
Spear Goblins Bats Goblin Gang Dart Goblin Goblin Hut
Zap
Spear Goblins Bats Goblin Gang Dart Goblin Goblin Hut
Barbarian Barrel
Spear Goblins Goblin Gang Dart Goblin Goblin Hut
The Log
Spear Goblins Goblin Gang Dart Goblin Goblin Hut
Earthquake
Spear Goblins Goblin Gang Goblin Hut
Arrows
Spear Goblins Bats Goblin Gang Dart Goblin Goblin Hut
Royal Delivery
Spear Goblins Bats Goblin Gang Dart Goblin Goblin Hut P.E.K.K.A
Fireball
Goblin Gang Dart Goblin Goblin Hut
Poison
Spear Goblins Bats Goblin Gang Dart Goblin Goblin Hut
Lightning
Goblin Hut
Rocket
Goblin Hut

Against air swarms

Spells and units that can counter air swarms.

Poison

Against ground swarms

Spells and units that can counter ground swarms.

Poison The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Bats Poison P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Bats The Log Goblin Gang Dart Goblin Poison Goblin Hut P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Spear Goblins Bats The Log Goblin Gang

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Goblin Gang Dart Goblin Goblin Hut
Bats
P.E.K.K.A
Goblin Gang
Spear Goblins Dart Goblin Goblin Hut P.E.K.K.A
Dart Goblin
Spear Goblins Goblin Gang P.E.K.K.A The Log
Goblin Hut
Spear Goblins Goblin Gang The Log
Poison
P.E.K.K.A The Log
P.E.K.K.A
Poison Bats Goblin Gang Dart Goblin The Log
The Log
Dart Goblin Goblin Hut Poison P.E.K.K.A

Defense Synergies 1 18

Spear Goblins
Bats Goblin Gang Dart Goblin Goblin Hut Poison P.E.K.K.A The Log
Bats
Spear Goblins Dart Goblin P.E.K.K.A The Log
Goblin Gang
Spear Goblins Dart Goblin Goblin Hut P.E.K.K.A The Log
Dart Goblin
Spear Goblins Bats Goblin Gang Goblin Hut P.E.K.K.A The Log
Goblin Hut
Spear Goblins Goblin Gang Dart Goblin
Poison
Spear Goblins The Log
P.E.K.K.A
The Log Spear Goblins Bats Goblin Gang Dart Goblin
The Log
P.E.K.K.A Spear Goblins Bats Goblin Gang Dart Goblin Poison

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Dart Goblin Goblin Hut The Log
P.E.K.K.A Bats Goblin Gang Dart Goblin Goblin Hut The Log
Goblin Gang Goblin Hut P.E.K.K.A Bats Dart Goblin
Goblin Hut P.E.K.K.A Bats Goblin Gang Dart Goblin
Poison P.E.K.K.A The Log
Goblin Gang The Log Spear Goblins Bats Dart Goblin
Bats Dart Goblin Spear Goblins Goblin Gang Goblin Hut Poison
Dart Goblin Poison P.E.K.K.A The Log
P.E.K.K.A Goblin Gang Goblin Hut
Goblin Gang Spear Goblins Dart Goblin
Bats Goblin Gang Dart Goblin Poison Spear Goblins Goblin Hut The Log
Spear Goblins Bats Goblin Gang Dart Goblin Goblin Hut Poison
Goblin Hut P.E.K.K.A Bats Goblin Gang The Log
Bats Goblin Gang Dart Goblin Goblin Hut Poison P.E.K.K.A The Log
P.E.K.K.A Goblin Gang Goblin Hut
Goblin Gang Goblin Hut P.E.K.K.A The Log
Bats Goblin Gang Goblin Hut Poison P.E.K.K.A
Spear Goblins Bats Goblin Gang Dart Goblin Goblin Hut The Log
Poison The Log Spear Goblins Bats Dart Goblin Goblin Hut
P.E.K.K.A Dart Goblin Goblin Hut
Goblin Gang Spear Goblins Bats Dart Goblin Poison P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Spear Goblins Goblin Hut P.E.K.K.A
Poison Goblin Gang The Log
Goblin Gang P.E.K.K.A Spear Goblins Bats Goblin Hut The Log
Goblin Gang P.E.K.K.A Bats The Log
P.E.K.K.A Goblin Gang Goblin Hut
Poison Bats Goblin Gang Dart Goblin Goblin Hut
Goblin Gang P.E.K.K.A Spear Goblins Bats Dart Goblin Goblin Hut
P.E.K.K.A
P.E.K.K.A Spear Goblins Bats Goblin Hut Poison The Log
P.E.K.K.A Goblin Gang Dart Goblin Goblin Hut
P.E.K.K.A Bats Dart Goblin Goblin Hut
P.E.K.K.A Poison The Log
P.E.K.K.A Goblin Gang
Dart Goblin
Goblin Gang Goblin Hut Spear Goblins Bats Dart Goblin Poison P.E.K.K.A The Log
Bats Poison Dart Goblin Goblin Hut P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Dart Goblin The Log
Poison Dart Goblin The Log
Dart Goblin Goblin Hut Poison The Log
Dart Goblin Poison The Log
Poison The Log
Poison Spear Goblins Bats Dart Goblin
Dart Goblin Poison The Log
Poison The Log Dart Goblin
Poison The Log Dart Goblin
Bats Goblin Gang Poison
Poison Dart Goblin The Log
Poison Dart Goblin
Poison Dart Goblin Goblin Hut The Log
Dart Goblin Poison
Dart Goblin Goblin Hut Poison The Log
Spear Goblins Dart Goblin Goblin Hut Poison The Log
Dart Goblin Goblin Hut Poison The Log
Poison
Bats
Dart Goblin Poison The Log
Dart Goblin Poison The Log
Poison The Log
Poison
The Log
Poison The Log
Poison The Log
Poison The Log Dart Goblin
Poison The Log
Poison Dart Goblin The Log
Poison Bats Dart Goblin
Bats Dart Goblin Goblin Hut Poison
Poison Dart Goblin The Log
Poison
P.E.K.K.A
Poison The Log
Spear Goblins Bats Goblin Gang Dart Goblin Goblin Hut
Poison Dart Goblin
The Log
Poison Goblin Gang Dart Goblin
The Log Dart Goblin Poison
Poison
Dart Goblin P.E.K.K.A
Bats Goblin Gang Dart Goblin Poison The Log
Bats Dart Goblin Poison
Poison Dart Goblin The Log

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