My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

2 problems 3 warnings Why?

Missing cards in your collection

Royal Ghost Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Witch Ice Wizard Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Baby Dragon Witch Giant Skeleton Ice Wizard Lumberjack Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon Giant Skeleton Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Skeleton Night Witch
Giant Snowball
Baby Dragon Witch Lumberjack Night Witch
Zap
Witch Night Witch
Barbarian Barrel
Witch Giant Skeleton Ice Wizard Lumberjack Night Witch
The Log
Witch Giant Skeleton Lumberjack
Earthquake
Witch
Arrows
Witch Night Witch
Royal Delivery
Baby Dragon Witch Giant Skeleton Ice Wizard Lumberjack Night Witch
Fireball
Baby Dragon Witch Ice Wizard Lumberjack Night Witch
Poison
Witch Ice Wizard Night Witch
Lightning
Baby Dragon Witch Ice Wizard Lumberjack Night Witch
Rocket
Witch Night Witch

Against air swarms

Spells and units that can counter air swarms.

Tornado Baby Dragon Witch Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Tornado Baby Dragon The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Baby Dragon Giant Skeleton Ice Wizard Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Tornado Ice Wizard Baby Dragon Lumberjack Night Witch Witch Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Tornado Ice Wizard Baby Dragon

Attack Synergies 1 18

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Tornado
Baby Dragon Witch Giant Skeleton The Log Ice Wizard Night Witch
Baby Dragon
Tornado Witch Giant Skeleton Ice Wizard Lumberjack
Witch
Tornado Baby Dragon Giant Skeleton Lumberjack
Giant Skeleton
Tornado Baby Dragon Witch The Log Ice Wizard Lumberjack Night Witch
The Log
Tornado Giant Skeleton Lumberjack
Ice Wizard
Tornado Baby Dragon Giant Skeleton Lumberjack
Lumberjack
Baby Dragon Witch Giant Skeleton The Log Ice Wizard Night Witch
Night Witch
Tornado Giant Skeleton Lumberjack

Defense Synergies 2 20

Tornado
Ice Wizard Baby Dragon Witch Giant Skeleton The Log
Baby Dragon
Ice Wizard Tornado Witch Giant Skeleton The Log Lumberjack
Witch
Tornado Baby Dragon Giant Skeleton The Log Ice Wizard Lumberjack
Giant Skeleton
Tornado Baby Dragon Witch The Log Ice Wizard Lumberjack
The Log
Tornado Baby Dragon Witch Giant Skeleton Ice Wizard Lumberjack Night Witch
Ice Wizard
Tornado Baby Dragon Witch Giant Skeleton The Log Lumberjack Night Witch
Lumberjack
Baby Dragon Witch Giant Skeleton The Log Ice Wizard
Night Witch
The Log Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Baby Dragon The Log
Lumberjack Witch The Log Ice Wizard Night Witch
Tornado Witch Lumberjack Giant Skeleton Ice Wizard Night Witch
Witch Lumberjack Night Witch Ice Wizard
Tornado Giant Skeleton The Log Lumberjack
Tornado The Log Baby Dragon Ice Wizard Lumberjack Night Witch
Tornado Baby Dragon Witch Ice Wizard Night Witch
Baby Dragon Giant Skeleton The Log
Witch Tornado Ice Wizard Lumberjack Night Witch
Tornado Giant Skeleton Ice Wizard Lumberjack Night Witch
Witch Ice Wizard Tornado Baby Dragon Giant Skeleton The Log Lumberjack Night Witch
Tornado Baby Dragon Witch Ice Wizard Night Witch
Lumberjack Night Witch Witch Giant Skeleton The Log Ice Wizard
Tornado Baby Dragon Witch The Log Lumberjack Night Witch
Lumberjack
Tornado The Log Lumberjack
Tornado Witch Lumberjack Night Witch
Tornado Baby Dragon Witch The Log Ice Wizard Lumberjack Night Witch
Tornado Baby Dragon Witch The Log Giant Skeleton Ice Wizard Lumberjack
Tornado Lumberjack
Baby Dragon Witch Giant Skeleton The Log Lumberjack Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Witch Giant Skeleton
Baby Dragon The Log Lumberjack
Giant Skeleton Lumberjack Witch The Log
Giant Skeleton Lumberjack Tornado The Log Night Witch
Giant Skeleton Witch Lumberjack Night Witch
Tornado Baby Dragon Witch Ice Wizard
Witch Giant Skeleton Ice Wizard Lumberjack Night Witch
Giant Skeleton Lumberjack
Giant Skeleton Tornado Baby Dragon Witch The Log
Witch
Witch Giant Skeleton Lumberjack
Tornado Giant Skeleton The Log
Giant Skeleton Witch Lumberjack Night Witch
Baby Dragon Witch
Witch Tornado Baby Dragon Giant Skeleton The Log Lumberjack Night Witch
Baby Dragon Witch Giant Skeleton The Log Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon Giant Skeleton The Log
Tornado Baby Dragon The Log Ice Wizard
Baby Dragon Giant Skeleton The Log
Giant Skeleton The Log
Baby Dragon The Log
Tornado Baby Dragon Witch Ice Wizard
Tornado Baby Dragon Witch The Log
The Log Tornado Baby Dragon Ice Wizard
The Log Tornado
Tornado Lumberjack Night Witch
Tornado The Log
Tornado Baby Dragon
Baby Dragon The Log
Baby Dragon
Baby Dragon The Log
Baby Dragon Witch The Log
Baby Dragon The Log
Tornado
Night Witch
Baby Dragon The Log
Tornado Baby Dragon Witch The Log
Baby Dragon Giant Skeleton The Log Night Witch
Tornado
Tornado The Log
Baby Dragon The Log
Tornado The Log Baby Dragon Witch Ice Wizard
Witch
The Log Tornado Baby Dragon Witch Ice Wizard
Tornado Baby Dragon Witch The Log
Tornado Baby Dragon The Log
Tornado Baby Dragon Witch Ice Wizard Night Witch
Witch
Night Witch
The Log Night Witch
Giant Skeleton
The Log
Witch Night Witch
Tornado Baby Dragon Witch Ice Wizard
The Log
Baby Dragon Lumberjack
The Log Baby Dragon
Tornado Giant Skeleton
Tornado Baby Dragon Witch Giant Skeleton The Log
Tornado Witch
Tornado Baby Dragon Witch Giant Skeleton The Log

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