My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

1 problems 2 warnings Why?

Missing cards in your collection

Royal Ghost Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minion Horde Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Witch Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Minion Horde Royal Giant Elite Barbarians Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Royal Giant Elite Barbarians Giant Skeleton
Giant Snowball
Fire Spirit Minion Horde Witch
Zap
Fire Spirit Minion Horde Royal Giant Witch
Barbarian Barrel
Fire Spirit Elite Barbarians Witch Giant Skeleton
The Log
Fire Spirit Royal Giant Elite Barbarians Witch Giant Skeleton
Earthquake
Witch
Arrows
Fire Spirit Minion Horde Witch
Royal Delivery
Fire Spirit Minion Horde Elite Barbarians Witch Giant Skeleton
Fireball
Minion Horde Elite Barbarians Witch
Poison
Minion Horde Witch
Lightning
Elite Barbarians Witch
Rocket
Minion Horde Elite Barbarians Witch

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Rocket Tornado Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Rocket Tornado

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Rocket Tornado Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minion Horde Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Tornado Minion Horde Witch Royal Giant Elite Barbarians Rocket Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Fire Spirit Tornado Minion Horde Witch

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Royal Giant Elite Barbarians Giant Skeleton
Minion Horde
Royal Giant Giant Skeleton
Royal Giant
Fire Spirit Minion Horde Elite Barbarians Rocket Tornado Witch Giant Skeleton
Elite Barbarians
Fire Spirit Royal Giant
Rocket
Tornado Royal Giant
Tornado
Rocket Royal Giant Witch Giant Skeleton
Witch
Royal Giant Tornado Giant Skeleton
Giant Skeleton
Fire Spirit Minion Horde Royal Giant Tornado Witch

Defense Synergies 1 6

Fire Spirit
Tornado Giant Skeleton
Minion Horde
Tornado
Royal Giant
Elite Barbarians
Rocket
Tornado
Tornado
Rocket Fire Spirit Minion Horde Witch Giant Skeleton
Witch
Tornado Giant Skeleton
Giant Skeleton
Fire Spirit Tornado Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Minion Horde
Minion Horde Elite Barbarians Witch
Minion Horde Rocket Tornado Witch Fire Spirit Elite Barbarians Giant Skeleton
Minion Horde Elite Barbarians Witch
Elite Barbarians Rocket Tornado Giant Skeleton
Tornado Fire Spirit
Minion Horde Rocket Tornado Fire Spirit Witch
Rocket Giant Skeleton
Minion Horde Witch Elite Barbarians Tornado
Elite Barbarians Tornado Fire Spirit Minion Horde Giant Skeleton
Minion Horde Witch Tornado Giant Skeleton
Minion Horde Tornado Witch
Minion Horde Fire Spirit Elite Barbarians Rocket Witch Giant Skeleton
Fire Spirit Rocket Minion Horde Tornado Witch
Elite Barbarians Minion Horde
Minion Horde Rocket Tornado Elite Barbarians
Minion Horde Elite Barbarians Tornado Witch
Fire Spirit Minion Horde Elite Barbarians Tornado Witch
Tornado Witch Fire Spirit Giant Skeleton
Elite Barbarians Tornado
Fire Spirit Minion Horde Elite Barbarians Witch Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Elite Barbarians Witch Giant Skeleton
Elite Barbarians Rocket
Giant Skeleton Minion Horde Elite Barbarians Rocket Witch
Rocket Giant Skeleton Minion Horde Elite Barbarians Tornado
Giant Skeleton Minion Horde Elite Barbarians Witch
Fire Spirit Rocket Minion Horde Tornado Witch
Rocket Minion Horde Elite Barbarians Witch Giant Skeleton
Giant Skeleton Minion Horde Elite Barbarians
Minion Horde Rocket Giant Skeleton Elite Barbarians Tornado Witch
Witch Minion Horde
Minion Horde Elite Barbarians Witch Giant Skeleton
Rocket Elite Barbarians Tornado Giant Skeleton
Elite Barbarians Rocket Giant Skeleton Minion Horde Witch
Minion Horde Witch
Elite Barbarians Witch Minion Horde Rocket Tornado Giant Skeleton
Minion Horde Elite Barbarians Witch Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Rocket Giant Skeleton
Tornado
Rocket Minion Horde Giant Skeleton
Rocket Giant Skeleton
Rocket Fire Spirit Minion Horde
Fire Spirit Minion Horde Rocket Tornado Witch
Fire Spirit Minion Horde Tornado Witch
Fire Spirit Tornado
Tornado
Rocket Fire Spirit Minion Horde Elite Barbarians Tornado
Rocket Minion Horde Tornado
Fire Spirit Rocket Tornado
Rocket Fire Spirit Elite Barbarians
Minion Horde Rocket
Elite Barbarians
Rocket Minion Horde Witch
Minion Horde Rocket
Rocket Tornado
Minion Horde Rocket
Rocket Fire Spirit
Rocket Fire Spirit Tornado Witch
Rocket Minion Horde Giant Skeleton
Rocket Tornado
Rocket Tornado
Rocket Minion Horde
Tornado Fire Spirit Witch
Minion Horde Witch
Tornado Witch
Tornado Witch
Rocket Tornado
Elite Barbarians Fire Spirit Minion Horde Tornado Witch
Rocket Minion Horde Witch
Minion Horde Elite Barbarians
Minion Horde Rocket
Rocket Minion Horde
Minion Horde Giant Skeleton
Rocket
Minion Horde Fire Spirit Rocket Witch
Rocket Fire Spirit Tornado Witch
Minion Horde Rocket
Rocket Tornado Giant Skeleton
Minion Horde Elite Barbarians
Minion Horde Elite Barbarians Rocket Tornado Witch Giant Skeleton
Rocket Tornado Witch
Rocket Tornado Witch Giant Skeleton

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