My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Good

3 warnings Why?

Missing cards in your collection

Royal Ghost Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Hut Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Goblin Hut Barbarian Hut Baby Dragon Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Hog Rider Baby Dragon Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider Giant Skeleton
Giant Snowball
Bats Barbarians Hog Rider Goblin Hut Baby Dragon
Zap
Bats Goblin Hut
Barbarian Barrel
Barbarians Goblin Hut Barbarian Hut Giant Skeleton
The Log
Barbarians Hog Rider Goblin Hut Barbarian Hut Giant Skeleton
Earthquake
Barbarians Hog Rider Goblin Hut Barbarian Hut
Arrows
Bats Goblin Hut
Royal Delivery
Bats Barbarians Hog Rider Goblin Hut Baby Dragon Giant Skeleton
Fireball
Barbarians Hog Rider Goblin Hut Barbarian Hut Baby Dragon
Poison
Bats Barbarians Goblin Hut Barbarian Hut
Lightning
Goblin Hut Barbarian Hut Baby Dragon
Rocket
Barbarians Hog Rider Goblin Hut Barbarian Hut

Against air swarms

Spells and units that can counter air swarms.

Arrows Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Baby Dragon Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Hog Rider Baby Dragon Barbarians Goblin Hut Barbarian Hut Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Bats Arrows Hog Rider Baby Dragon

Attack Synergies 4 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Barbarian Hut Giant Skeleton Baby Dragon
Arrows
Hog Rider Barbarian Hut Giant Skeleton
Barbarians
Hog Rider
Hog Rider
Bats Arrows Barbarians Goblin Hut Barbarian Hut Baby Dragon Giant Skeleton
Goblin Hut
Hog Rider Barbarian Hut Baby Dragon Giant Skeleton
Barbarian Hut
Bats Arrows Hog Rider Goblin Hut Baby Dragon Giant Skeleton
Baby Dragon
Bats Hog Rider Goblin Hut Barbarian Hut Giant Skeleton
Giant Skeleton
Bats Arrows Hog Rider Goblin Hut Barbarian Hut Baby Dragon

Defense Synergies 1 11

Bats
Barbarian Hut Baby Dragon Giant Skeleton
Arrows
Barbarians Goblin Hut Barbarian Hut Giant Skeleton
Barbarians
Arrows
Hog Rider
Goblin Hut
Arrows Barbarian Hut Baby Dragon Giant Skeleton
Barbarian Hut
Bats Arrows Goblin Hut Baby Dragon
Baby Dragon
Bats Goblin Hut Barbarian Hut Giant Skeleton
Giant Skeleton
Bats Arrows Goblin Hut Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Hut Goblin Hut Baby Dragon
Barbarians Barbarian Hut Bats Goblin Hut
Barbarians Goblin Hut Barbarian Hut Bats Giant Skeleton
Barbarians Goblin Hut Barbarian Hut Bats
Arrows Barbarians Giant Skeleton
Arrows Bats Baby Dragon
Bats Arrows Goblin Hut Barbarian Hut Baby Dragon
Barbarian Hut Arrows Barbarians Baby Dragon Giant Skeleton
Barbarians Barbarian Hut Goblin Hut
Barbarians Giant Skeleton
Bats Barbarians Arrows Goblin Hut Baby Dragon Giant Skeleton
Arrows Bats Goblin Hut Barbarian Hut Baby Dragon
Barbarians Goblin Hut Barbarian Hut Bats Giant Skeleton
Barbarian Hut Bats Arrows Barbarians Goblin Hut Baby Dragon
Barbarians Barbarian Hut Goblin Hut
Barbarians Barbarian Hut Goblin Hut
Barbarians Barbarian Hut Bats Arrows Goblin Hut
Arrows Bats Barbarians Goblin Hut Barbarian Hut Baby Dragon
Arrows Baby Dragon Bats Barbarians Goblin Hut Barbarian Hut Giant Skeleton
Barbarians Barbarian Hut Goblin Hut
Bats Arrows Barbarians Baby Dragon Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Barbarian Hut Goblin Hut Giant Skeleton
Arrows Baby Dragon
Barbarians Giant Skeleton Bats Goblin Hut Barbarian Hut
Giant Skeleton Bats Barbarians Barbarian Hut
Barbarians Barbarian Hut Giant Skeleton Goblin Hut
Arrows Bats Goblin Hut Baby Dragon
Bats Barbarians Goblin Hut Barbarian Hut Giant Skeleton
Giant Skeleton Barbarians Barbarian Hut
Giant Skeleton Bats Barbarians Goblin Hut Barbarian Hut Baby Dragon
Barbarians Goblin Hut Barbarian Hut
Bats Barbarians Goblin Hut Giant Skeleton
Arrows Barbarians Giant Skeleton
Barbarians Giant Skeleton Barbarian Hut
Barbarians Barbarian Hut Baby Dragon
Barbarians Goblin Hut Bats Barbarian Hut Baby Dragon Giant Skeleton
Bats Arrows Barbarians Goblin Hut Barbarian Hut Baby Dragon Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Barbarian Hut Baby Dragon Giant Skeleton
Arrows Baby Dragon
Arrows Goblin Hut Barbarian Hut Baby Dragon Giant Skeleton
Arrows Barbarians Barbarian Hut Giant Skeleton
Arrows Baby Dragon
Arrows Bats Baby Dragon
Arrows Baby Dragon
Arrows Barbarian Hut Baby Dragon
Arrows
Bats
Arrows
Arrows Baby Dragon
Goblin Hut Barbarian Hut Baby Dragon
Arrows Baby Dragon
Arrows Goblin Hut Barbarian Hut Baby Dragon
Arrows Goblin Hut Barbarian Hut Baby Dragon
Arrows Goblin Hut Barbarian Hut Baby Dragon
Arrows
Bats
Arrows Baby Dragon
Arrows Baby Dragon
Baby Dragon Giant Skeleton
Arrows
Arrows Barbarians Barbarian Hut Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Bats Arrows Baby Dragon
Bats Goblin Hut
Arrows
Arrows
Giant Skeleton
Arrows
Bats Barbarians Goblin Hut Barbarian Hut
Arrows Baby Dragon
Arrows
Baby Dragon
Arrows Baby Dragon
Arrows Giant Skeleton
Bats Baby Dragon Giant Skeleton
Bats
Baby Dragon Giant Skeleton

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