My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Godly!

3 warnings Why?

Missing cards in your collection

Royal Ghost Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Tesla Minion Horde

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Tesla Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Goblin Gang Minion Horde Hog Rider Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Goblin Gang Minion Horde Hog Rider Giant Skeleton
Giant Snowball
Skeletons Goblins Goblin Gang Minion Horde Hog Rider
Zap
Skeletons Goblins Goblin Gang Minion Horde
Barbarian Barrel
Skeletons Goblins Goblin Gang Tesla Giant Skeleton
The Log
Skeletons Goblins Goblin Gang Hog Rider Giant Skeleton
Earthquake
Skeletons Goblin Gang Tesla Hog Rider
Arrows
Skeletons Goblins Goblin Gang Minion Horde
Royal Delivery
Skeletons Goblins Goblin Gang Minion Horde Hog Rider Giant Skeleton
Fireball
Goblin Gang Tesla Minion Horde Hog Rider
Poison
Goblin Gang Minion Horde
Lightning
Tesla
Rocket
Minion Horde Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Goblin Gang Minion Horde

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Goblins Arrows Goblin Gang Tesla Hog Rider Minion Horde Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Goblins Arrows Goblin Gang

Attack Synergies 3 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Goblins
Hog Rider
Arrows
Hog Rider Giant Skeleton
Goblin Gang
Hog Rider Giant Skeleton
Tesla
Minion Horde
Hog Rider Giant Skeleton
Hog Rider
Goblins Arrows Goblin Gang Minion Horde Giant Skeleton
Giant Skeleton
Arrows Goblin Gang Minion Horde Hog Rider

Defense Synergies 2 8

Skeletons
Tesla Minion Horde Giant Skeleton
Goblins
Tesla Minion Horde Giant Skeleton
Arrows
Tesla Giant Skeleton
Goblin Gang
Tesla Giant Skeleton
Tesla
Skeletons Goblin Gang Goblins Arrows
Minion Horde
Skeletons Goblins
Hog Rider
Giant Skeleton
Skeletons Goblins Arrows Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Minion Horde
Minion Horde Skeletons Goblins Goblin Gang Tesla
Goblin Gang Tesla Minion Horde Skeletons Goblins Giant Skeleton
Tesla Minion Horde Skeletons Goblins Goblin Gang
Arrows Giant Skeleton
Arrows Goblin Gang Skeletons Goblins Tesla
Tesla Minion Horde Arrows Goblin Gang
Arrows Tesla Giant Skeleton
Tesla Minion Horde Skeletons Goblins Goblin Gang
Goblin Gang Skeletons Goblins Tesla Minion Horde Giant Skeleton
Goblins Goblin Gang Minion Horde Skeletons Arrows Tesla Giant Skeleton
Arrows Tesla Minion Horde Goblin Gang
Tesla Minion Horde Skeletons Goblin Gang Giant Skeleton
Goblins Arrows Goblin Gang Tesla Minion Horde
Goblin Gang Tesla Minion Horde
Minion Horde Goblin Gang Tesla
Tesla Minion Horde Skeletons Goblins Arrows Goblin Gang
Arrows Tesla Goblins Goblin Gang Minion Horde
Arrows Tesla Giant Skeleton
Tesla
Goblin Gang Goblins Arrows Tesla Minion Horde Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeletons Goblins Tesla Giant Skeleton
Arrows Goblin Gang Tesla
Goblin Gang Giant Skeleton Skeletons Goblins Minion Horde
Goblin Gang Giant Skeleton Tesla Minion Horde
Giant Skeleton Skeletons Goblin Gang Tesla Minion Horde
Arrows Skeletons Goblin Gang Tesla Minion Horde
Goblin Gang Skeletons Goblins Tesla Minion Horde Giant Skeleton
Giant Skeleton Tesla Minion Horde
Minion Horde Giant Skeleton Skeletons Goblins
Skeletons Goblin Gang Tesla Minion Horde
Tesla Minion Horde Giant Skeleton
Arrows Giant Skeleton
Giant Skeleton Skeletons Goblin Gang Tesla Minion Horde
Tesla Minion Horde
Goblin Gang Tesla Skeletons Goblins Minion Horde Giant Skeleton
Arrows Tesla Minion Horde Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Minion Horde Giant Skeleton
Arrows
Arrows Minion Horde Giant Skeleton
Arrows Giant Skeleton
Arrows Minion Horde
Arrows Minion Horde
Arrows Minion Horde
Arrows
Arrows
Goblins Goblin Gang Minion Horde
Arrows Minion Horde
Arrows
Arrows Minion Horde
Arrows
Arrows Minion Horde
Arrows Minion Horde
Arrows
Minion Horde
Arrows
Arrows
Minion Horde Giant Skeleton
Arrows
Arrows Minion Horde
Arrows
Minion Horde
Arrows
Arrows
Arrows
Arrows Minion Horde
Minion Horde
Minion Horde
Arrows Minion Horde
Arrows Minion Horde
Minion Horde Giant Skeleton
Arrows
Minion Horde Goblin Gang
Arrows
Arrows
Goblin Gang Minion Horde
Arrows
Arrows Giant Skeleton
Minion Horde
Goblin Gang Minion Horde Giant Skeleton
Giant Skeleton

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