My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Missing cards in your collection

Royal Ghost Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Mega Minion Giant Executioner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Elite Barbarians Giant Skeleton Army
Giant Snowball
Bomber Mega Minion Skeleton Army
Zap
Bomber Skeleton Army
Barbarian Barrel
Bomber Elite Barbarians Skeleton Army Executioner
The Log
Bomber Elite Barbarians Skeleton Army
Earthquake
Bomber Skeleton Army
Arrows
Bomber Skeleton Army
Royal Delivery
Bomber Elite Barbarians Mega Minion Skeleton Army Executioner
Fireball
Bomber Elite Barbarians Mega Minion Skeleton Army Executioner
Poison
Bomber Mega Minion Skeleton Army Executioner
Lightning
Elite Barbarians Mega Minion Executioner
Rocket
Elite Barbarians Executioner

Against air swarms

Spells and units that can counter air swarms.

Zap Tornado Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Tornado Executioner

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Skeleton Army Tornado Executioner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Zap Mega Minion Skeleton Army Tornado Giant Executioner Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Zap Mega Minion Skeleton Army

Attack Synergies 7 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Giant Zap Elite Barbarians
Zap
Elite Barbarians Mega Minion Giant Tornado Bomber Executioner
Elite Barbarians
Zap Bomber
Mega Minion
Zap Giant
Giant
Bomber Zap Mega Minion Tornado Executioner
Skeleton Army
Tornado
Zap Executioner Giant
Executioner
Tornado Zap Giant

Defense Synergies 2 10

Bomber
Zap Tornado
Zap
Mega Minion Bomber Elite Barbarians Skeleton Army Tornado Executioner
Elite Barbarians
Zap Mega Minion
Mega Minion
Zap Elite Barbarians Skeleton Army Tornado
Giant
Skeleton Army
Zap Mega Minion Executioner
Tornado
Executioner Bomber Zap Mega Minion
Executioner
Tornado Zap Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Mega Minion Executioner
Elite Barbarians Skeleton Army Bomber Zap Mega Minion Executioner
Skeleton Army Tornado Bomber Elite Barbarians Mega Minion Executioner
Elite Barbarians Skeleton Army Bomber Mega Minion
Bomber Elite Barbarians Skeleton Army Tornado
Skeleton Army Tornado Bomber Zap Mega Minion Executioner
Mega Minion Tornado Zap Executioner
Zap
Elite Barbarians Skeleton Army Tornado
Elite Barbarians Skeleton Army Tornado Bomber
Skeleton Army Executioner Bomber Zap Mega Minion Tornado
Mega Minion Executioner Zap Tornado
Skeleton Army Bomber Zap Elite Barbarians
Bomber Skeleton Army Executioner Zap Mega Minion Tornado
Elite Barbarians Skeleton Army
Skeleton Army Tornado Zap Elite Barbarians
Bomber Elite Barbarians Skeleton Army Tornado Executioner
Bomber Zap Elite Barbarians Mega Minion Skeleton Army Tornado Executioner
Zap Tornado Executioner Bomber Mega Minion
Elite Barbarians Tornado
Bomber Skeleton Army Elite Barbarians Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zap Elite Barbarians
Bomber Zap Elite Barbarians Mega Minion Executioner
Skeleton Army Zap Elite Barbarians
Skeleton Army Zap Elite Barbarians Tornado
Elite Barbarians Skeleton Army Executioner
Executioner Zap Tornado
Skeleton Army Elite Barbarians Mega Minion
Elite Barbarians Skeleton Army
Zap Elite Barbarians Mega Minion Skeleton Army Tornado
Mega Minion Skeleton Army
Elite Barbarians Mega Minion
Skeleton Army Zap Elite Barbarians Tornado
Elite Barbarians Skeleton Army Executioner
Bomber Skeleton Army Executioner
Elite Barbarians Skeleton Army Bomber Zap Mega Minion Tornado Executioner
Executioner Bomber Zap Elite Barbarians Mega Minion

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap Tornado Executioner
Bomber Executioner Zap
Executioner Zap Mega Minion Tornado
Bomber Tornado Executioner
Zap Tornado Executioner
Zap Tornado
Elite Barbarians Tornado
Zap Tornado
Zap Tornado Executioner
Elite Barbarians Executioner
Zap Elite Barbarians
Bomber Zap Executioner
Executioner
Tornado
Bomber
Bomber Zap Mega Minion Executioner
Bomber Zap Tornado
Tornado
Tornado
Zap
Zap Tornado Bomber Executioner
Mega Minion
Zap Tornado Executioner
Zap Tornado
Zap Tornado
Elite Barbarians Zap Tornado Executioner
Zap Mega Minion
Elite Barbarians Mega Minion
Bomber Zap
Zap
Zap Skeleton Army
Zap Mega Minion Tornado Executioner
Mega Minion Executioner
Bomber Zap Executioner
Zap Tornado
Elite Barbarians Mega Minion Executioner
Zap Elite Barbarians Tornado
Zap Tornado Executioner
Zap Tornado Executioner

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