My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Good

2 warnings Why?

Missing cards in your collection

Royal Ghost Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Executioner Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Giant Executioner Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mini P.E.K.K.A Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Giant
Giant Snowball
Bats
Zap
Bats
Barbarian Barrel
Knight Executioner Electro Wizard
The Log
Mini P.E.K.K.A
Earthquake
Arrows
Bats
Royal Delivery
Bats Knight Mini P.E.K.K.A Executioner Electro Wizard
Fireball
Executioner Electro Wizard
Poison
Bats Executioner Electro Wizard
Lightning
Knight Mini P.E.K.K.A Executioner Electro Wizard
Rocket
Executioner

Against air swarms

Spells and units that can counter air swarms.

Zap Tornado Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Tornado Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Mini P.E.K.K.A Tornado Executioner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Knight Tornado Mini P.E.K.K.A Electro Wizard Giant Executioner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Knight Tornado

Attack Synergies 8 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Giant Zap Mini P.E.K.K.A
Zap
Giant Tornado Electro Wizard Bats Knight Mini P.E.K.K.A Executioner
Knight
Bats Executioner Zap Electro Wizard
Mini P.E.K.K.A
Giant Bats Zap Tornado Electro Wizard
Giant
Bats Zap Mini P.E.K.K.A Tornado Executioner Electro Wizard
Tornado
Zap Executioner Mini P.E.K.K.A Giant
Executioner
Knight Tornado Zap Giant
Electro Wizard
Zap Knight Mini P.E.K.K.A Giant

Defense Synergies 7 11

Bats
Knight Zap Mini P.E.K.K.A Electro Wizard
Zap
Mini P.E.K.K.A Electro Wizard Bats Knight Tornado Executioner
Knight
Bats Executioner Electro Wizard Zap Mini P.E.K.K.A Tornado
Mini P.E.K.K.A
Zap Electro Wizard Bats Knight Tornado Executioner
Giant
Tornado
Executioner Zap Knight Mini P.E.K.K.A Electro Wizard
Executioner
Knight Tornado Zap Mini P.E.K.K.A
Electro Wizard
Zap Knight Mini P.E.K.K.A Bats Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Executioner Electro Wizard
Mini P.E.K.K.A Bats Zap Knight Executioner Electro Wizard
Mini P.E.K.K.A Tornado Bats Knight Executioner Electro Wizard
Mini P.E.K.K.A Bats Knight Electro Wizard
Mini P.E.K.K.A Tornado
Tornado Bats Zap Executioner Electro Wizard
Bats Tornado Electro Wizard Zap Executioner
Zap Electro Wizard
Mini P.E.K.K.A Tornado
Knight Tornado Mini P.E.K.K.A Electro Wizard
Bats Executioner Electro Wizard Zap Knight Tornado
Executioner Bats Zap Tornado Electro Wizard
Mini P.E.K.K.A Bats Zap Knight Electro Wizard
Executioner Bats Zap Mini P.E.K.K.A Tornado Electro Wizard
Mini P.E.K.K.A Knight Electro Wizard
Tornado Zap Mini P.E.K.K.A Electro Wizard
Bats Knight Mini P.E.K.K.A Tornado Executioner Electro Wizard
Bats Zap Knight Tornado Executioner Electro Wizard
Zap Tornado Executioner Bats Knight Electro Wizard
Mini P.E.K.K.A Tornado Electro Wizard
Bats Knight Mini P.E.K.K.A Executioner Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Zap Electro Wizard
Electro Wizard Zap Knight Mini P.E.K.K.A Executioner
Bats Zap Knight Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A Bats Zap Knight Tornado Electro Wizard
Knight Mini P.E.K.K.A Executioner
Executioner Bats Zap Tornado Electro Wizard
Mini P.E.K.K.A Bats Knight Electro Wizard
Mini P.E.K.K.A Knight
Zap Electro Wizard Bats Knight Mini P.E.K.K.A Tornado
Bats Knight Mini P.E.K.K.A
Zap Tornado Electro Wizard
Mini P.E.K.K.A Knight Executioner
Executioner
Electro Wizard Bats Zap Knight Mini P.E.K.K.A Tornado Executioner
Bats Executioner Zap Mini P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight
Zap Tornado Executioner Electro Wizard
Knight
Executioner Zap
Executioner Bats Zap Tornado
Tornado Executioner
Zap Tornado Executioner
Zap Tornado
Bats Mini P.E.K.K.A Tornado Electro Wizard
Zap Knight Tornado Electro Wizard
Zap Tornado Executioner
Knight Executioner
Zap
Zap Executioner
Executioner
Tornado
Bats Mini P.E.K.K.A
Zap Mini P.E.K.K.A Executioner Electro Wizard
Zap Tornado
Tornado
Tornado
Zap
Zap Tornado Executioner
Zap Tornado Executioner Electro Wizard
Zap Tornado
Zap Tornado
Bats Zap Tornado Executioner Electro Wizard
Zap Electro Wizard Bats
Mini P.E.K.K.A
Zap
Zap Electro Wizard
Zap Electro Wizard Bats
Zap Tornado Executioner Electro Wizard
Knight Mini P.E.K.K.A Executioner Electro Wizard
Zap Executioner
Zap Tornado
Executioner
Zap Bats Tornado Electro Wizard
Bats Zap Tornado Executioner Electro Wizard
Zap Tornado Executioner Electro Wizard

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