My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

1 problems 2 warnings Why?

Missing cards in your collection

Royal Ghost Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Giant Witch Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Elite Barbarians Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Goblin Gang Elite Barbarians Giant
Giant Snowball
Bomber Goblin Gang Witch
Zap
Bomber Goblin Gang Witch
Barbarian Barrel
Bomber Goblin Gang Elite Barbarians Witch Electro Wizard
The Log
Bomber Goblin Gang Elite Barbarians Witch
Earthquake
Bomber Goblin Gang Witch
Arrows
Bomber Goblin Gang Witch
Royal Delivery
Bomber Goblin Gang Elite Barbarians Witch Electro Wizard
Fireball
Bomber Goblin Gang Elite Barbarians Witch Electro Wizard
Poison
Bomber Goblin Gang Witch Electro Wizard
Lightning
Elite Barbarians Witch Electro Wizard
Rocket
Elite Barbarians Witch

Against air swarms

Spells and units that can counter air swarms.

Witch

Against ground swarms

Spells and units that can counter ground swarms.

Bomber The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Rage The Log Goblin Gang Electro Wizard Giant Witch Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bomber Rage The Log Goblin Gang

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Giant Elite Barbarians
Goblin Gang
Giant
Elite Barbarians
Rage Bomber The Log
Giant
Bomber Rage Goblin Gang Witch The Log Electro Wizard
Rage
Elite Barbarians Giant Witch Electro Wizard
Witch
Rage Giant
The Log
Elite Barbarians Giant
Electro Wizard
Giant Rage

Defense Synergies 0 8

Bomber
The Log Electro Wizard
Goblin Gang
The Log Electro Wizard
Elite Barbarians
The Log
Giant
Rage
Witch
The Log Electro Wizard
The Log
Bomber Goblin Gang Elite Barbarians Witch Electro Wizard
Electro Wizard
Bomber Goblin Gang Witch The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber The Log Electro Wizard
Elite Barbarians Bomber Goblin Gang Witch The Log Electro Wizard
Goblin Gang Witch Bomber Elite Barbarians Electro Wizard
Elite Barbarians Witch Bomber Goblin Gang Electro Wizard
Bomber Elite Barbarians The Log
Goblin Gang The Log Bomber Electro Wizard
Electro Wizard Goblin Gang Witch
The Log Electro Wizard
Witch Goblin Gang Elite Barbarians
Goblin Gang Elite Barbarians Bomber Electro Wizard
Goblin Gang Witch Electro Wizard Bomber The Log
Goblin Gang Witch Electro Wizard
Bomber Goblin Gang Elite Barbarians Witch The Log Electro Wizard
Bomber Goblin Gang Witch The Log Electro Wizard
Elite Barbarians Goblin Gang Electro Wizard
Goblin Gang Elite Barbarians The Log Electro Wizard
Bomber Goblin Gang Elite Barbarians Witch Electro Wizard
Bomber Goblin Gang Elite Barbarians Witch The Log Electro Wizard
Witch The Log Bomber Electro Wizard
Elite Barbarians Electro Wizard
Bomber Goblin Gang Elite Barbarians Witch The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Elite Barbarians Witch Electro Wizard
Electro Wizard Bomber Goblin Gang Elite Barbarians The Log
Goblin Gang Elite Barbarians Witch The Log Electro Wizard
Goblin Gang Elite Barbarians The Log Electro Wizard
Goblin Gang Elite Barbarians Witch
Goblin Gang Witch Electro Wizard
Goblin Gang Elite Barbarians Witch Electro Wizard
Elite Barbarians
Electro Wizard Elite Barbarians Witch The Log
Witch Goblin Gang
Elite Barbarians Witch
Elite Barbarians The Log Electro Wizard
Elite Barbarians Goblin Gang Witch
Bomber Witch
Goblin Gang Elite Barbarians Witch Electro Wizard Bomber The Log
Bomber Elite Barbarians Witch The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
The Log Electro Wizard
The Log
The Log
Bomber The Log
Witch
Bomber Witch The Log
The Log
The Log
Goblin Gang Elite Barbarians Electro Wizard
The Log Electro Wizard
Elite Barbarians The Log
Elite Barbarians The Log
Bomber Witch The Log
The Log
Bomber
Bomber The Log Electro Wizard
Bomber Witch The Log
The Log
The Log
The Log
The Log Bomber Witch
Witch
The Log Witch Electro Wizard
Witch The Log
The Log
Elite Barbarians Witch Electro Wizard
Electro Wizard Witch
Elite Barbarians
Bomber The Log
Electro Wizard
The Log
Electro Wizard Goblin Gang Witch
Witch Electro Wizard
The Log
Goblin Gang Electro Wizard
The Log Bomber
Elite Barbarians
Goblin Gang Elite Barbarians Witch The Log Electro Wizard
Witch Electro Wizard
Witch The Log Electro Wizard

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