My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

1 problems 1 warnings Why?

Missing cards in your collection

Royal Ghost Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Furnace Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Furnace Giant Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Elite Barbarians Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Elite Barbarians Giant Night Witch
Giant Snowball
Goblin Gang Furnace Night Witch
Zap
Goblin Gang Furnace Night Witch
Barbarian Barrel
Goblin Gang Elite Barbarians Furnace Night Witch
The Log
Goblin Gang Elite Barbarians Furnace
Earthquake
Goblin Gang Furnace
Arrows
Goblin Gang Furnace Night Witch
Royal Delivery
Goblin Gang Elite Barbarians Night Witch
Fireball
Goblin Gang Elite Barbarians Furnace Night Witch
Poison
Goblin Gang Furnace Night Witch
Lightning
Elite Barbarians Furnace Night Witch
Rocket
Elite Barbarians Furnace Night Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Furnace Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Furnace Rocket The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Rocket Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Goblin Gang Furnace Night Witch Giant Elite Barbarians Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Arrows Goblin Gang Furnace

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Elite Barbarians Giant Night Witch
Goblin Gang
Giant
Elite Barbarians
Arrows Furnace The Log
Furnace
Elite Barbarians Giant
Giant
Arrows Night Witch Goblin Gang Furnace Rocket The Log
Rocket
Giant
The Log
Elite Barbarians Giant
Night Witch
Giant Arrows

Defense Synergies 0 6

Arrows
Furnace
Goblin Gang
Furnace The Log
Elite Barbarians
The Log
Furnace
Arrows Goblin Gang
Giant
Rocket
The Log
The Log
Goblin Gang Elite Barbarians Rocket Night Witch
Night Witch
The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket The Log
Elite Barbarians Goblin Gang Furnace The Log Night Witch
Goblin Gang Furnace Rocket Elite Barbarians Night Witch
Elite Barbarians Night Witch Goblin Gang Furnace
Arrows Elite Barbarians Rocket The Log
Arrows Goblin Gang The Log Furnace Night Witch
Furnace Rocket Arrows Goblin Gang Night Witch
Rocket Arrows The Log
Goblin Gang Elite Barbarians Furnace Night Witch
Goblin Gang Elite Barbarians Night Witch
Goblin Gang Arrows Furnace The Log Night Witch
Arrows Goblin Gang Furnace Night Witch
Furnace Night Witch Goblin Gang Elite Barbarians Rocket The Log
Rocket Arrows Goblin Gang Furnace The Log Night Witch
Elite Barbarians Goblin Gang Furnace
Rocket Goblin Gang Elite Barbarians Furnace The Log
Arrows Goblin Gang Elite Barbarians Furnace Night Witch
Arrows Goblin Gang Elite Barbarians Furnace The Log Night Witch
Arrows Furnace The Log
Elite Barbarians
Goblin Gang Arrows Elite Barbarians Furnace The Log Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Elite Barbarians Furnace
Arrows Goblin Gang Elite Barbarians Rocket The Log
Goblin Gang Elite Barbarians Furnace Rocket The Log
Goblin Gang Rocket Elite Barbarians The Log Night Witch
Goblin Gang Elite Barbarians Night Witch
Arrows Furnace Rocket Goblin Gang
Goblin Gang Rocket Elite Barbarians Furnace Night Witch
Elite Barbarians
Rocket Elite Barbarians The Log
Goblin Gang
Elite Barbarians
Rocket Arrows Elite Barbarians The Log
Elite Barbarians Rocket Goblin Gang Night Witch
Furnace
Goblin Gang Elite Barbarians Furnace Rocket The Log Night Witch
Arrows Elite Barbarians The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Rocket The Log
Arrows The Log
Rocket Arrows The Log
Arrows Rocket The Log
Rocket Arrows Furnace The Log
Arrows Furnace Rocket
Arrows Furnace The Log
Arrows The Log
Arrows The Log
Rocket Goblin Gang Elite Barbarians Night Witch
Rocket Arrows The Log
Arrows Rocket
Rocket Elite Barbarians The Log
Arrows Rocket
Arrows Elite Barbarians Furnace The Log
Rocket Arrows Furnace The Log
Arrows Furnace Rocket The Log
Arrows Rocket
Rocket Night Witch
Rocket Arrows The Log
Rocket Arrows The Log
Rocket The Log Night Witch
Rocket Arrows
Rocket The Log
Rocket Arrows The Log
Arrows The Log Furnace
Arrows The Log
Arrows The Log
Rocket Arrows The Log
Elite Barbarians Arrows Furnace Night Witch
Rocket
Elite Barbarians Night Witch
Arrows Rocket The Log Night Witch
Rocket Arrows
Rocket Arrows The Log
Goblin Gang Rocket Night Witch
Rocket Arrows
Arrows The Log
Goblin Gang Rocket
Arrows The Log
Rocket Arrows
Elite Barbarians
Goblin Gang Elite Barbarians Rocket The Log
Rocket
Rocket The Log

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