My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Missing cards in your collection

Royal Ghost Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Minion Horde Wizard Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Wizard Dark Prince Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Dark Prince Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Minion Horde Giant Dark Prince Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Minion Horde Giant Dark Prince
Giant Snowball
Minions Barbarians Minion Horde Princess
Zap
Minions Minion Horde Dark Prince Princess
Barbarian Barrel
Barbarians Wizard Dark Prince Princess
The Log
Barbarians Dark Prince Princess
Earthquake
Barbarians
Arrows
Minions Minion Horde Princess
Royal Delivery
Minions Barbarians Minion Horde Wizard Dark Prince Princess
Fireball
Minions Barbarians Minion Horde Wizard Princess
Poison
Minions Barbarians Minion Horde Wizard Princess
Lightning
Wizard Dark Prince
Rocket
Barbarians Minion Horde Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Princess

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Dark Prince Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Dark Prince Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Barbarians Minion Horde Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Minions Princess Dark Prince Barbarians Minion Horde Giant Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Minions Princess Dark Prince

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Giant Minions Minion Horde Dark Prince Princess
Minions
Giant Zap Dark Prince
Barbarians
Minion Horde
Zap Giant Dark Prince
Giant
Zap Minions Dark Prince Minion Horde Wizard Princess
Wizard
Giant Dark Prince
Dark Prince
Giant Zap Minions Minion Horde Wizard Princess
Princess
Zap Giant Dark Prince

Defense Synergies 0 9

Zap
Minions Barbarians Minion Horde Dark Prince Princess
Minions
Zap Dark Prince
Barbarians
Zap Minion Horde
Minion Horde
Zap Barbarians
Giant
Wizard
Dark Prince
Dark Prince
Zap Minions Wizard Princess
Princess
Zap Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Minion Horde Wizard
Barbarians Minion Horde Zap Minions Dark Prince
Barbarians Minion Horde Minions Dark Prince
Barbarians Minion Horde Minions Dark Prince
Barbarians Dark Prince Princess
Zap Minions Dark Prince
Minions Minion Horde Zap Wizard Princess
Zap Barbarians
Barbarians Minion Horde Minions Princess
Barbarians Minion Horde Dark Prince
Minions Barbarians Minion Horde Zap Wizard Dark Prince Princess
Minions Minion Horde Zap Wizard Princess
Barbarians Minion Horde Zap Minions Wizard Dark Prince
Wizard Zap Minions Barbarians Minion Horde Dark Prince Princess
Barbarians Minion Horde
Barbarians Minion Horde Zap
Barbarians Minion Horde Wizard Minions Dark Prince
Zap Minions Barbarians Minion Horde Wizard Dark Prince
Zap Wizard Minions Barbarians Dark Prince Princess
Barbarians
Wizard Dark Prince Minions Barbarians Minion Horde

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Zap Dark Prince
Zap Wizard
Barbarians Zap Minions Minion Horde Dark Prince
Dark Prince Zap Barbarians Minion Horde
Barbarians Minion Horde Dark Prince
Wizard Zap Minions Minion Horde Princess
Dark Prince Minions Barbarians Minion Horde
Barbarians Minion Horde Dark Prince
Zap Minion Horde Minions Barbarians Dark Prince
Barbarians Minion Horde
Minions Barbarians Minion Horde Dark Prince
Zap Barbarians Dark Prince
Barbarians Dark Prince Minion Horde Wizard
Wizard Barbarians Minion Horde Princess
Barbarians Zap Minions Minion Horde Dark Prince
Minions Zap Barbarians Minion Horde Wizard Dark Prince Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Minion Horde
Zap Princess
Minion Horde
Barbarians Dark Prince
Wizard Zap Minion Horde Dark Prince
Wizard Zap Minions Minion Horde Princess
Minion Horde Wizard Princess
Zap Wizard Princess
Zap Wizard
Minions Minion Horde
Zap Minion Horde Wizard Dark Prince Princess
Zap Wizard Princess
Princess
Minions Minion Horde Princess
Princess Zap
Zap Minion Horde Wizard Princess
Minion Horde Wizard Princess
Minions Minion Horde
Zap Wizard Dark Prince Princess
Zap Wizard Princess
Minions Minion Horde
Wizard Princess
Zap Barbarians Minion Horde
Zap Wizard Dark Prince Princess
Minion Horde
Zap Wizard Princess
Zap Wizard Princess
Zap
Zap Minion Horde Wizard Princess
Zap Minions Minion Horde Wizard
Minion Horde
Zap Minion Horde Wizard
Zap Minion Horde Princess
Minion Horde
Wizard Princess
Zap Minion Horde Minions Barbarians Dark Prince Princess
Zap Wizard Princess
Minion Horde Wizard Dark Prince Princess
Zap Wizard Princess
Zap
Minion Horde Dark Prince
Zap Minions Minion Horde Princess
Zap Princess
Zap Dark Prince Princess

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